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Melting abyssalite with rockets?


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Hey guys. 

Lately i've been trying to gather lots of space resources. 

In order to kick everything into gear i'm going to have to produce a lot of liquid hydrogen and oxygen and i want to be able to do it quickly so among other things i need thermium.

Quite a lot. 

Now i dont have that much tungsten available on my map, nor closeby in space. So i've been thinking on melting my abundance of abyssalite through rocket exhausts.

I've read about it being possible. However i cannot really find that much on how to go about it. On top of that im not too experienced with heat cones of rocket exhausts. All i know is to keep important buildings and such away from them if i dont want to vaporize them

Does anyone have experience with this? Anything in particular to take into account? 

 

Not with rockets. I mean you can use them to preheat the stuff, but I think they are capped at 3,200K, abyssalite melts at 3,698K.

Search the forums, there's a recent thread on melting abyssalite with flacking and replenishing with a dispencer. You can melt all the abyssalite in your map with one setup.

4 hours ago, TheMule said:

Not with rockets. I mean you can use them to preheat the stuff, but I think they are capped at 3,200K, abyssalite melts at 3,698K.

Oh **** really? I thought it was capped higher than that. Thankfully i didnt start building anything yet then, would've been a waste of time 

Thanks! 

8 hours ago, TheMule said:

Search the forums, there's a recent thread on melting abyssalite with flacking and replenishing with a dispencer. You can melt all the abyssalite in your map with one setup.

I thought the last update fixed the flaking issues?

9 minutes ago, Denisetwin said:

I thought the last update fixed the flaking issues?

Fixing in using the correct amount of heat... not fixing in removing flaking... flaking is an intended and legitimate mechanic, and now with correct values for heat removed from donor and such. So no shame needed in using it. :wink:

1 hour ago, Denisetwin said:

I thought the last update fixed the flaking issues?

The update decided to use, in their energy computation, the SHC of the newly created liquid that flakes off of a solid. The SHC of abysallite is 4, and the SHC of tungsten is 0.134. When you use partial melting (flaking) to extract tungsten from abysallite, you only need 3.35% of the actual heat  (0.134/4 = 0.0335).  

1 hour ago, TripleM999 said:

no shame needed in using it

Agreed.  Though I'm sure some will still disagree.  I went through every possible interaction to see the effects, 

Spoiler

image.thumb.png.9a564a31b1763f33d4202ef29d6ff132.png

Turns out flaking insulation is even better (2.4%), but I don't think people are going to waste the insulation they make when they can just melt abysallite. 

At some point they should move on.  This type of thing is so edge case it is the edge case of a few other edge cases.  It is something only a few % of people will come across and only a few % of those will understand and properly exploit.  If it was easy to fix it would have been fixed already.  Dripping a liquid on to a solid and losing(or gaining) the heat of that solid is a more common thing.

8 hours ago, Denisetwin said:

I thought the last update fixed the flaking issues?

The bug in flaking wasn't flaking itself, but merely the math surrounding the flaking.  We used this error in the math to create and delete massive amounts of heat. The last update corrected the flaking math.  Now that the math is correct (or at least close enough to correct), there is, in my mind, no exploit-related problem with using the feature.  All the machines that were created exploiting the bug in this feature pre-patch no longer function post-patch.

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