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About Lilscratchy

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  1. Here we go again. New tweaks, new tests. After finding out how to prevent some of the mass deletion with pneumatic doors i let it all run for some time. And i did another test over 3 cycles. Results are as follows: Clay goes in at around 28 degrees Celsius. Magma used is still at a temperature of 1726.9 degrees Celsius Ceramic output: 3.53T at 59.6 degrees Celsius. magma/ igneous rock usage: 1.18T coming out at 49.5 degrees Celsius The ratio of igneous rock to clay is around 0,3343 to 1 This is about the lowest ratio i've been able to get, normally characterized by low Ceramic output but now its produced the highest ceramic output i've ever gotten. In short: Best results so far.
  2. I think i found a way to negate double mass deletion. Put pneumatic doors down where the tiles spawn. The doors will get entombed but can be dug out, debris can be picked up. More importantly, debris that would normally be buried if a tile forms over it, now ends up on top of the newly formed tile. Check it out. The only instances of mass deletion now seem to be when a tile forms before the debris hits the ground after being dug up though. Ive also observed single tiles of 20 kg, turning into 5 kg of debris after being dug up. No instances of other tiles forming around it. I dont know the mechanics behind that *sigh*. But at least some of the mass loss can be negated further. Oxygen Not Included 2021-01-08 13-34-31.mp4
  3. alright, i did it. im zigzagging the rails increasing the time clay, ceramic and igneous have to exchange heat, i got rid of the steam room and did some other minor tweaks. results are pretty good. after letting it run for a bit i did another 3 cycle test. Here are the totals: 3.3313T of ceramic at 60.6 degrees 1.240 T of igenous Rock at 51.2 degrees The ratio of igneous to ceramic is a little worse than last time i posted results, but i'm using slightly higher temperatures this time around. Also im now dealing with instances of maybe triple or quadruple mass deletion judging from the fact that the ceramics are not a nice rounded number. Looks like ill have to re-arrange my miners, sweepers and loaders a little
  4. I see, ill also get rid of the steam room and make sure to dump as much heat from the ceramic as possible back into the clay
  5. Aahh i didnt know debris exchanged heat with tiles below it. That'll definitely be helpful in dumping more heat into incoming clay. That'll likely also mean less loss in terms of efficiency when you force higher ceramic output by letting the heating brick reach a higher temperature right? Would it be of any benefit to add a third rail for ceramics alone? Or should i just dump it on the same rail as the outgoing igneous and separate them after they leave the heat exchanger? Anyhow, i'll fiddle around with it and get some numbers soon.
  6. I think i'm doing something right. as far as i can tell im getting almost no double mass deletion, ive literally watched the conveyor rail while its been running, have only spotted one 15 kg packet of ceramic come by. Like you i've let my build run for 3 cycles after doing some major tweaking. Ceramics are still coming out kind of hot. but my 3 cycle total is 2.155T ceramic, while having used 0.66T of magma, with the igneous coming out at 75.9 C. Although not quite as high an output as yours after three cycles, i feel like im using relatively low amounts of magma. feel like i might need to work out something to get heat from the magma/ igneous into the clay quicker. youre right, over time my output has slowly drifted up, however it seems to have stabilized now after a couple dozen cycles.
  7. okay so as things stand now,im using a magma dropper to turn the igneous into usable debris. i have my heating plate/area set to around 1000 degrees celsius. I've let this setup run for a full cycle, here are the results: im using 1726,9 C magma, the clay coming into the system hovers at around 30.6 C to 31 C before its introduced to hot igneous rock. I've let the thing run for its first full cycle after tweeks and such. So far ive gotten 780kg's of ceramic out of it, and used up 580kg's of Igneous Rock which came out of the heat exchanger at 68.2 C. Im going to see if i cant make it use a little less igneous rock for the same (or higher) output, i think there will be more gains to be made of efficiency, and im also looking to test out what numbers i get when i set the heating area to different temperatures. Like Nokomaru said it will probably be a tradeoff between production speed and efficiency. when im done testing ill post some more pics or video's to show what ive got running now, along with some more results.
  8. Ahh i see. I might be better off integrating it with a magma dropper turning the stuff into debris then. Im going to make some adjustments and see what kind of outputs i can get out of it in terms of igenous and ceramic. Im working with two sweepers so far. Seems like ceramic is incredibly easily dug up by the sweepers. With the way some tiles sometimes form in bursts, one after another very rapidly, it seems like deleting mass twice is almost impossible to get around. Ill see if anything changes for the better if i just throw 4 sweepers at it or something. Ill work on recovering the igneous and see what numbers i get in terms of ceramic produced and magma used.
  9. Thats true, i kind of left that out of consideration. I figured since ceramic is a good material for insulating it wont really shed its heat into the surroundings at a rate that isnt manageable. Of course in insulated tiles it wont, but on itself its different. Probably a lapse in judgement. Do you happen to have numbers on the polluted water requirement for a single claymator like the one i used? Im trying to see if a single petroleum boiler of 10kg/s could, through petroleum generators provide the PH20 required to feed a ceramifier. Maybe i can use the output ceramic to preheat the incoming crude oil a bit. I might be able to drag the temperature down to something below at least 80C. Of course it wouldnt be as elegant of a solution to the output temperature. Also how much ceramic are you getting out of your build per... Cycle or so? What outputs does a claymator (the 918kg of oxygen per cycle variant) reach in terms of clay? Im okay with estimating approximates, but not very good with exact calculations of numbers. Honestly i'm legitimately having so much fun toying with a concept like this, depite chucking away 50% of the produced mass of ceramic due to digging. Like Nomomaru pointed out its not as efficient as putting out 40 to 70 degree ceramic. I can draw some power out of it, but i cant get it below 125 degrees. I might have to get creative and say integrate it with preheating crude, which would coincide nicely with me trying to see if i can feed the entire thing with just the ph20 output of a 10kg/s petroleum boiler - - > petroleum generator. Nevertheless steam turbines are always a nice way of leeching out some excessive amounts of heat out of anything.
  10. Damn that's a shame, ive been working on something myself, guess i cant name it ceramifier anymore lmao. amazing design, directly heating po2 is something that never wouldve sprung to mind for me. Here's what ive been working on: DEZE.mp4
  11. Ahh yess the good ole regolith melter. I definitely appreciate the scale of builds like this. I think i made it in one of my worlds as a massive endgame project before retiring the save and starting over. I guess the only way a 'ceramifier' as you named it (love the name) would not be a massive waste if you could reliably get clay from a renewable source of ph20 and quickly turn it into large quantities of ceramic despite the mass loss. Idk if its realistically a trade off anyone would want to make, but i'll toy with it for a bit.
  12. The 50% mas loss is a shame Even when saving on the coal put in, losing 50 of the mass in terms of clay when 'cooking' seems even worse, as clay isnt as easily renewable as the coal you'd lose by firing the clay up in a kiln. Bummer, i really liked the idea. But its far from feasible.
  13. Right i forgot to take into account 50%loss of mass when digging. Does this count for robominers as well? I know about the claymator (s) do they still hold up? Havent PH20 ofgassing rates been capped/nerfed as of the spaced out! DLC? On top of that i like hoarding polluted water for some crops or as a back up for my clean water supply. So i never really considered building one of these.
  14. Honestly the logistics and pace of creating ceramics have always bugged me. I mean, i could automate supplying clay to kilns but more often than not deodorizers arent conveniently located in one spot. This means expending dupe labour or expending power and materials to get the clay to my kiln(s) . And their output is relatively low compared to how expensive making ceramic insulated tiles is. Ive been wanting to speed up this process somehow, without needing to have many kilns running constantly since ultimately, they require dupe labour in some form to get the clay to them, in my experience at least. Only recently i noticed that clay turns into ceramic when heated naturally, so the kiln wouldnt be exactly necessary for production. I kind of assumed that the only way was with coal, through a kiln. On top of that when using the kiln you lose 20% of the mass put in when creating ceramic (100kg clay+ 25kg coal= 100kg cermanic) So, i've been thinking. How feasible is it to create ceramic by heating say... some diamond window tiles through magma, a thermal injector and running the clay through the tiles with conveyor rails, and to then rid yourself of the heat of 900+ degree ceramic by running it through a steamroom, generating power in the process? Has anyone tried? Should i try and see if this maybe is a useful contraption to experiment with and potentially implement?
  15. Idk man i have 1 swamp chard that i harvested in the first 20 cycles or so left which has been in co2 storage until now (cycle 189) other foods dont spoil for me, except when a runaway cloud of po2 passes the storage by accident