ADM Posted July 2, 2020 Share Posted July 2, 2020 Okay... Klei apparently considered Troubled Walter Waters like a smaller update but yet this one added pretty much exactly what I wanted to see in the ocean for months : New areas, cool designed aquatic mobs, boat upgrades... I couldn't ask for much better. And somehow this wasn't enough cause we also got 8 new Crock Pot recipes and the ones I will show you today use Leafy Meat that we can now use as filler or ingredient, I will actually not focus on the recipes but more on the issues I see with Lureplants after the introduction of Leafy Meat based recipes and of course... improvements to help in the balancing of survival or exploitation of farms. Well, let's begin with the recipes : Leafy Meatloaf : 8 37.5 5 Requirements : 2 Leafy Meat Beefy Greens : 40 75 5 Requirements : 1 Leafy Meat + 3 veggies Veggie Burger : 30 37.5 33 Requirements : 1 Leafy Meat + 1 Onion + 2 veggies Jelly Salad : 0 37.5 50 Requirements : 1 Leafy Meat + 1 sweetener Pretty cool, but is this going to be interesting with the actual system ? Not really because Leafy Meat farms are extremely boring and simple setups : Loot Lureplants during spring Plant the Fleshy Bulbs Change the ground a with turfs that block Eyeplants ??? profit Joke aside, you can use Fleshy Bulbs for many sort of things, farms or functions... but farming Leafy Meat was always very accessible, yet not so useful until then. I've been using this resource to befriend mobs or get tons of eggs once I have a decent quantity of Lureplants. Now Leafy Meat is a strong ingredient for the Crock Pot, unlocking a very cheap recipe, one with good nutrition and healing values, the burger of all trades and Ice Cream without the cooling and extra ingredients. So what's WRONG exactly ? Are the recipes overpowered ? No, they're okay in fact. The game needs more >options< like this one but the most important part is how it's done... and I think the procedure to obtain Leafy Meat is deceiving compared to many other aspects of farming in DST. Others common farms run with exchanges or mob behaviours, but Lureplant farms are going to be very reliable on every sort of servers after the Troubled Waters update so I would consider important to give this farm a personality and not just a fully AFK meat maker that you can harvest when you feel like it as long it's not too cold... What could be changed ? 3 things : the production rate, its requirements and the Eyeplant's role. As now : A Lureplant creates 1 Leafy Meat per day, it doesn't sounds big but it will be interesting in time after you collect more of them, they doesn't require anything but you to collect, which reset the farm and you can return the next day, the Lureplant is basically a meat dispenser and all his other properties are ignored in this exploitation, eyeplants included. Now let's imagine something more interesting I like how Lureplants and Eyeplants work together... as a trash-can or to collect plants faster, which are two standard uses of the team. So wouldn't it be better to keep going on this track and use Eyeplants as a component of the Leafy Meat production and rate ? Let's say the Eyeplants would considerably decrease the time required to product another Leafy Meat when they harvested something, like saplings, your extra pinecones or... wait, where's David ? So, whenever an Eyeplant pick something, the Lureplant will have this bonus for the entire day and you can repeat for all Eyeplants you have, but each Eyeplant can buff the Lureplant only once per day, then mark it with another look or I dunno what then reset tomorrow. This would have some benefits : having a lot of Lureplants would not be necessary now, a single one can do the job as long you take care of it the space gained from all the other Lureplants removed will be used differently with Eyeplants, the more you have, the better it is building the farm on a terrain with lot of natural plants that the Eyeplants can harvest will boost considerably the rate of production and obviously, your farms will probably look better than just Lureplants on Scaled Flooring In addition of all that stuff, this would make Wormwood the best for the job ! Having a completely buffed Lureplant would product much more Leafy Meat in a single day than a large amount of Lureplants working like at the moment. That's the sort of investment I find fun in and improve the farmer role on a server. Que demande le peuple ? Link to comment https://forums.kleientertainment.com/forums/topic/119728-lureplants-would-probably-enjoy-a-rework-now/ Share on other sites More sharing options...
Viktor234 Posted July 3, 2020 Share Posted July 3, 2020 1 hour ago, ADM said: Are the recipes overpowered ? No, they're okay in fact. While looking at these "totally not overpowered recipes", I'm kinda sure that players will soon start killing Grass Geckos because they need to prepare for a fight or because they are insane. Some of them might deserve a nerf. Link to comment https://forums.kleientertainment.com/forums/topic/119728-lureplants-would-probably-enjoy-a-rework-now/#findComment-1350266 Share on other sites More sharing options...
SilverBisexual Posted July 3, 2020 Share Posted July 3, 2020 I don't know. We have other ridiculously easy ways to get meat like bunny farms. I don't really see this as a big deal. With 20 bunny houses and 16 pig houses, I already have so much food and you can continue to craft more and more house. They are basically pierogi conveyor belts. Lureplants are non-craftable and so you get whatever amount you are lucky enough to spawn every spring, so after my 600 days of being in my world, my comparative ~30 lureplants really aren't that overpowered in my opinion. I honestly like that there could be a new amazing meta for food other than bunnies and pigs Link to comment https://forums.kleientertainment.com/forums/topic/119728-lureplants-would-probably-enjoy-a-rework-now/#findComment-1350290 Share on other sites More sharing options...
Yuuko Posted July 3, 2020 Share Posted July 3, 2020 It would be kinda interesting if a lureplant needed to be fertilized, with consuming items counting towards its fertilization value. You couldn't just exploit a dozen lureplantbulbs on a boat, but you could get more meat from your trash can lol Link to comment https://forums.kleientertainment.com/forums/topic/119728-lureplants-would-probably-enjoy-a-rework-now/#findComment-1350302 Share on other sites More sharing options...
Cheggf Posted July 3, 2020 Share Posted July 3, 2020 4 hours ago, TimothyCarter said: I don't know. We have other ridiculously easy ways to get meat like bunny farms. I don't really see this as a big deal. With 20 bunny houses and 16 pig houses, I already have so much food and you can continue to craft more and more house. They are basically pierogi conveyor belts. Lureplants are non-craftable and so you get whatever amount you are lucky enough to spawn every spring, so after my 600 days of being in my world, my comparative ~30 lureplants really aren't that overpowered in my opinion. I honestly like that there could be a new amazing meta for food other than bunnies and pigs Exactly. You can start working on and expanding a bunnyman farm starting on day 1 while you can't get lureplants until you've already been playing for several hours, and then you don't get them that quick. Bunny and pig farms can be made fully automatic with the use of anenemies, and even if you aren't making them fully automatic it still only takes a few seconds for an oven or infighting to grant you weeks worth of food. I don't think lureplants need to be nerfed just because they're now worth placing outside of a permanent sailor playstyle or flingomatic extender. Not to mention bunny and pig farms also provide carrots, bunny puffs (gold/fur roll), and leather instead of exclusively food. Link to comment https://forums.kleientertainment.com/forums/topic/119728-lureplants-would-probably-enjoy-a-rework-now/#findComment-1350320 Share on other sites More sharing options...
MondayNight Posted July 3, 2020 Share Posted July 3, 2020 I never bothered collecting any Lureplant bulb and won't start bothering myself now just because of some new (sanity) recipes - nothing that some good cacti or green mushrooms can't solve quickly. Also they don't spawn that much and basically are tied to Spring. All-in-all I for one think they're ok as of now. Link to comment https://forums.kleientertainment.com/forums/topic/119728-lureplants-would-probably-enjoy-a-rework-now/#findComment-1350323 Share on other sites More sharing options...
Captain_Rage Posted July 3, 2020 Share Posted July 3, 2020 21 hours ago, ADM said: So what's WRONG exactly ? Are the recipes overpowered ? No, they're okay in fact. The game needs more >options< like this one but the most important part is how it's done... Perhaps a new vegetarian pirate character is waiting around the corner? (I wish) Link to comment https://forums.kleientertainment.com/forums/topic/119728-lureplants-would-probably-enjoy-a-rework-now/#findComment-1350526 Share on other sites More sharing options...
Maxil20 Posted July 3, 2020 Share Posted July 3, 2020 22 hours ago, ADM said: Are the recipes overpowered ? No, they're okay in fact. I feel like this argument would be way better if you showed one extremely important thing about the dishes: all except leafy loaf have bad spoilage times. Leafy loaf is the only dish that lasts 20 days, and gives meh stars as well. All of the other dishes, while appealing, last 6 days. This means that unless it’s refrigerated or bundled, you have 24 minutes to consume the dish or it’s mostly wasted. And even if you do bundle the dish, the time outside of the bundle will rapidly add up, and it will become stale pretty fast. Overall, the bad spoilage times do even out for me. Yes, the dishes are immensely strong, but their spoilage time holds them back from being a dish you just carry around for repeated fights, especially given how pierogi, a popular healing food, lasts over 3 times as long as beefy greens and still offering the same amount of health. Also, leafy meat in general is kinda tricky to farm already. It takes time for lureplants to spawn to get a sufficient amount of crock pot needs, and grass geckoes are non renewable in non endless worlds. Even if you do have a decent lureplant farm, it’s also import to note the meat lure begins spoiling the moment it sprouts. This means that unless you pay attention to your farm constantly, leafy meat is going to have a considerable chunk of freshness gone, which further reduces the freshness of food cooked in a crock pot. This is entirely different from pig/bunny/beebox setups, where the food might lose 2-3 minutes of freshness tops. Overall, I say it’s an interesting alternative to the typical power foods. They do have their issues, but if you use them right, they can definitely put in quite a punch. Spoiler Unrelated, but since jelly salad is on par with ice cream in terms of sanity gain, does anyone else wish for the icebox to be way more effective at reducing any icy crockpot food’s spoilage? Not a full 100% reduction, but something like a 1/4-1/8 rate would be nice, since even with a 1/8 reduction ice cream will only last 24 days in an icebox. Would be nice for something like toad, where you likely are not going to keep food on you but in an icebox, and where the fight is going to drag out for a long time. Link to comment https://forums.kleientertainment.com/forums/topic/119728-lureplants-would-probably-enjoy-a-rework-now/#findComment-1350548 Share on other sites More sharing options...
Well-met Posted July 3, 2020 Share Posted July 3, 2020 treeguards should drop 1 leafy instead of 1 monster meat. Link to comment https://forums.kleientertainment.com/forums/topic/119728-lureplants-would-probably-enjoy-a-rework-now/#findComment-1350549 Share on other sites More sharing options...
ADM Posted July 3, 2020 Author Share Posted July 3, 2020 58 minutes ago, Maxil20 said: Overall, I say it’s an interesting alternative to the typical power foods. They do have their issues, but if you use them right, they can definitely put in quite a punch. Well yes ^^ that's just what I wanted to mention, they're just okay We can have good values out of lot of various ressources and leafy meat is going to be one of them now, I just don't like the farming method Link to comment https://forums.kleientertainment.com/forums/topic/119728-lureplants-would-probably-enjoy-a-rework-now/#findComment-1350573 Share on other sites More sharing options...
Fictitious Posted July 4, 2020 Share Posted July 4, 2020 On 7/2/2020 at 1:12 PM, ADM said: Pretty cool, but is this going to be interesting with the actual system ? Not really because Leafy Meat farms are extremely boring and simple setups : Loot Lureplants during spring Plant the Fleshy Bulbs Change the ground a with turfs that block Eyeplants ??? profit Joke aside, you can use Fleshy Bulbs for many sort of things, farms or functions... but farming Leafy Meat was always very accessible, yet not so useful until then. I've been using this resource to befriend mobs or get tons of eggs once I have a decent quantity of Lureplants. Now Leafy Meat is a strong ingredient for the Crock Pot, unlocking a very cheap recipe, one with good nutrition and healing values, the burger of all trades and Ice Cream without the cooling and extra ingredients. You don't even need to returf the area, you can plant them on boats and no eyes spawn. Which is what I expect most people would do. Link to comment https://forums.kleientertainment.com/forums/topic/119728-lureplants-would-probably-enjoy-a-rework-now/#findComment-1350727 Share on other sites More sharing options...
Ryde Posted July 4, 2020 Share Posted July 4, 2020 If I'm understanding you right, you're saying it should be possible for a lureplant to produce more than one leafy meat per day if it consumes something to make it. If so then I am comfortable to I advocate. Even if the change results in the lureplant producing a leafy meat per 2 days as an example if you leave it to starve. As long as the changes do not need management as a requisite. Then you have my vote, mister president. Link to comment https://forums.kleientertainment.com/forums/topic/119728-lureplants-would-probably-enjoy-a-rework-now/#findComment-1350936 Share on other sites More sharing options...
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