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A Problem with the Animated Shorts.


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I know we all love the Animated Shorts. They are gorgeous and they are a joy to watch.

However, we're now in a bad situation because of them. Walter has a lot of issues and a lot of them can't be fixed, because they are now lore because they were present in the animated feature. 

For example, one of the problems Walter has currently is that he's unfocused, torn between being a range character and an animal tamer (because of his abilities with Woby).

A lot of of people have suggested that Woby should be deleted in future reworks...Problem is, Klei can't do that because of the Animated Short. So now what? Well, we're stuck. They can't even redesign her or change her powers. A lot of people have pointed out how pointless riding Woby is if he can't fight or is less efficient than using Beefalo, but they can't give her a new purpose, because we see Walter riding Woby in the animated short. 

I don't know what the solution is. Obviously, the shorts form a big part of the hype for people when new characters come out, so I'm not expecting them to stop. It's just a shame that their existence limits the possibilities for improvements and changes. Maybe situations like these could be improved if new characters were tested in Beta before the shorts were produced? 

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Just now, TheHollowKnight said:

Personally, i love the shorts and the animation is beautiful.

I don't know why an animated short is affecting how you play the game/what you want changed.

I just explained it.

The problem is that they limit the changes and improvements characters can have in future reworks. Woby is here to stay now, even though he doesn't fit the character and has criticised as one of the major flaws that Walter presents as a character. 

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What issues even are there... 
The only time I can really see a short having caused justified controversy like you described was Woodie's. But come on, we got over that.
I think the suggestion that Woby should be removed or heavily nerfed is silly.
Honestly, I wish more people would be able to comprehend the idea that not every single character in the game is for them. If Walter is a somewhat decent character, and he makes people happy, who the heck cares if Woby "doesn't fit"?
It's FUN. For me, and other fans of the character. If you don't agree, that's fine! There's a whole cast of colorful characters to choose from. Walter and Woby are enjoyable to play as, and are useful to have around. Sure, some tweaks here and there would be nice, but I don't get the idea that Walter is fundamentally horrible.

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6 minutes ago, Squirrel12 said:

I just explained it.

The problem is that they limit the changes and improvements characters can have in future reworks. Woby is here to stay now, even though he doesn't fit the character and has criticised as one of the major flaws that Walter presents as a character. 

Not necessarily, the short might not limit the changes. Only the dev's can decide if they NEED the short to correspond with the gameplay. Only they can decide if It needs to be a limit or not.

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11 minutes ago, bitcrushed_rage said:

What issues even are there... 
The only time I can really see a short having caused justified controversy like you described was Woodie's. But come on, we got over that.
I think the suggestion that Woby should be removed or heavily nerfed is silly.
Honestly, I wish more people would be able to comprehend the idea that not every single character in the game is for them. If Walter is a somewhat decent character, and he makes people happy, who the heck cares if Woby "doesn't fit"?
It's FUN. For me, and other fans of the character. If you don't agree, that's fine! There's a whole cast of colorful characters to choose from. Walter and Woby are enjoyable to play as, and are useful to have around. Sure, some tweaks here and there would be nice, but I don't get the idea that Walter is fundamentally horrible.

That's fair enough. 

My opinion is that he's been ruined. Torn between being a range character and having a magic dog, he's incredibly unfocused. It really feels like a mod character. His sanity was added randomly and feels forced. His range combat has so much potential, but he has such basic and generic ammunition, and aren't superior or equal to melee combat. His allergies, again, have potential, but feel cheap (I thought there would be an animation for him getting "puffy" or "swollen" after a bee sting, but instead bees just do more damage and it's really lame).

It's so frustrating. This character could be so good, and yet he misses the mark on so many levels.

And I hate the dog...The dog just shouldn't be a thing. Having an immortal Chester follower feels so much like a "pet mod" and the large version of Moby is not only currently useless late game, but also really ugly looking in my opinion.

I wish Klei had the courage to start from scratch and start from the grounds up. Choose a theme and STICK WITH IT AND EXPAND IT TO ITS FULL POTENTIAL, instead of overloading a character with different perks that don't fit thematically. 

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Just now, Squirrel12 said:

That's fair enough. 

My opinion is that he's been ruined. Torn between being a range character and having a magic dog, he's incredibly unfocused. It really feels like a mod character. His sanity was added randomly and feels forced. His range combat has so much potential, but he has such basic and generic ammunition, and aren't superior or equal to melee combat. His allergies, again, have potential, but feel cheap (I thought there would be an animation for him getting "puffy" or "swollen" after a bee sting, but instead bees just do more damage and it's really lame).

It's so frustrating. This character could be so good, and yet he misses the mark on so many levels.

I wouldn't think of it as unfocused, moreso just a set of abilities. I do kinda get that some of his stuff feels... scattered. But it doesn't really bother me. It doesn't make him any less fun for me to play as, I just kind of tend to forget about his smaller abilities sometimes. Wish that tent of his was higher up in the tab.

I like his ranged combat! Though the way he walks closer to enemies than I'd like when I aim, and the long unskippable animation make it a bit annoying at times. You shouldn't have expected the stuff to outdo melee in terms of numbers. For how cheap it is, I would say the damage output is pretty generous. It's even better to use if you have other friends to take aggro for you, or if you just use Pigs or Bunnymen. I wouldn't say his ammo is basic and generic, but generally I can't see myself getting a TON of use out of some of them. Namely Cursed Rounds and Slow Down Rounds. Would've been cool if there was ammo for each gem, though. 

I understand being a bit disappointed by his allergies, but they're already pretty bad. They make soloing Bee Queen practically impossible unless you use Bunnymen. Any worse and it would dip more into annoying than difficult.

I personally think he's good. I like him. The main things I'm not a fan of are how using his slingshot feels (which maybe is something I could just get used to), untapped potential for more gem ammo, and his Pinetree Pioneer hat feeling very... meh to use. Wish the hat had some more use besides just negating sanity drain. Or that it just had more durability or something.

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Yeah let me just point out that Walters in game description confirms that he is doing the Scouts Honor thing to do and returning a lost dog to its actual owner (if he ever finds said owner..) 

He is NOT a Wild Dog tamer... this dog was already tame and NOT Wild.

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4 minutes ago, Portmanteau said:

I didn't like Woby at all at first too myself, believing her to be quite uncreative in execution and feeling rather tacked on, but after just recently doing a run as Walter after her buff I can't help but like her a lot now. Woby's utility as extra storage and easy fast mobile transport go hand and hand with Walter's fearlessness in making a character that is great for early-game caves dwelling and ruins rushing. Sure Woby isn't the most creative idea in the world, just being an immortal Chester with riding capability essentially, but she sure has been a more useful perk to have around than I thought she would be. I wouldn't mind seeing improvements or changes to her, but essentially what I think I'm trying to say here is I personally don't think Woby "ruins" Walter, in fact I now believe she compliments him quite well.

The problem might be that your viewing Walter's slingshot as a major part of his kit, leading to the thought that he must be a ranged character, but I personally only view it as a utility tool for attracting or losing aggro (manure pellets are excellent for getting harassing monkeys off your back in the ruins, especially good to remember cause they can steal from Woby), or as a small assist in combat with others when I don't wish to get hit. I think of Walter more so as a, well, "scouting character", less so as a dedicated ranged one. But that's just me.

These are really good points. Thank you for sharing these with me and not just "Confuse" reacting my post.

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33 minutes ago, Squirrel12 said:

And I hate the dog...The dog just shouldn't be a thing. Having an immortal Chester follower feels so much like a "pet mod" and the large version of Moby is not only currently useless late game, but also really ugly looking in my opinion.

I know everyone is entitled to their opinion so I won't even humor your taste in Woby's design, but mind explaining to me how a 10 speed, statue carrying, bearger outrunning, forever loyal and nearby, rideable chester.. is useless for the late game? 

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28 minutes ago, Squirrel12 said:

For example?

Well for one the MacTusk in general with his blowdarts and hounds, and in D&D you can play as a Ranger class which is known for both their archery and their animal mastery.

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Just now, sokoteur said:

I know everyone is entitled to their opinion so I won't even humor your taste in Woby's design, but mind explaining to me how a 10 speed, statue carrying, bearger outrunning, forever loyal and nearby, rideable chester.. is useless for the late game? 

Hi, I just want to say that I haven't played him since the update, so I have no idea if he's been changed.

Last I played him, when he transforms he will slow down and you can't re-feed him to make him go fast. He becomes slower than the player. During my play-throughs with him I just gave up trying to ride him cause it wasn't worth it. 

By late game, you will have a Beefalo. So he becomes redundant in terms of travel (except for in caves, he's VERY useful in caves).

I would argue that the chester aspect of it, becomes redundant in late game when you learn to manage your inventory space. 

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1 hour ago, Squirrel12 said:

Walter has a lot of issues and a lot of them can't be fixed, because they are now lore because they were present in the animated feature. 

You say this like it is an objective fact, and it is not.  Walter does not have a "lot of issues."  There are posts decrying him as OP, and ones acting like he's worthless, but there is no consensus.  This is nothing like Wendy's rework where there were people who liked the mechanic, but still mostly agreed it didn't fit Wendy even if they did enjoy it.

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For example, one of the problems Walter has currently is that he's unfocused, torn between being a range character and an animal tamer (because of his abilities with Woby).

Its actually a super common character type, and it makes sense too.  Ranged characters typically need either stuns / slows, tanks, or speed to continually out range their enemies.  It actually makes perfect sense that our ranged character would get a mount, slowdown rounds, and agro manipulation to aid his ranged combat style.

The fact that its a free chester is the only thing I could even consider controversial... but what is the real problem there?  I rarely use chester because I don't find the extra inventory that useful.  If I played Walter I would probably find a use for the inventory space, but its not like having a few extra inventory spots is super broken or anything.  I'd say it mostly enables him to use chest piece armors and thermal gear saving his head slot for a miner hat or moggles so he can keep doing what he's doing through the night.

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I really don't get why you keep saying Woby is bad, on the contrary, after the last patch its the most useful perk Walter has. Extra inventory space is never redundant, you can carry things to stay away from base for much longer, and the speed is a super useful thing to have for just 3 monster meats.

His slingshot and some of the types of slingshot ammo are what needs a bit of rebalance in my opinion to feel "perfect". 

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