[Experimental Update] - 394495


Kevin

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Hey Grifters!

... and we're back with a new experimental build. The next update will add day 3 to Rook's story. The actual plot stuff isn't ready to show off quite yet, but we do have a new experiment for testing the new bosses. We're  currently making a batch of new day 3 faction jobs, the first of which will be ready for testing sometime next week.

Looking at the data for Eonwe fights, it turns out that she's a lot harder than Threekwa for non-experiment players. I think this might have to do with her "malfunctioning charge cell" mechanic being a bit opaque, and it being a hard-counter to high-charge decks. We've made some adjustments to the fight balance, and added some new UI to clarify the mechanic. We'll see if this brings her winrates into line with her counterpart!

We're also working behind the scenes to prove out new card mechanics for the third character. That stuff isn't in the build yet, but I can't wait to show it off!

Happy grifting! 

  • New experiment: Fight Arint and Flekfis!
  • Added a bunch of new shared negotiation grafts 
  • The debuff from Hesh Boss is now timed (it doesn't always apply to you)
  • The Hesh Boss' charged attacks buff can now provide overcharge instead of being limited to max charges
  • Slightly reduced the damage per turn on the Laborers
  • Adding in special domicile locations for the bog
  • Added new rook quest: baron_hostage_situation
  • Update UI art for hesh_boss sabotaged charge condition to make the source of the damage more clear
  • Hook up special hit previews for malfunctioning charge cells
  • Re-use hit preview widgets more than we were before, to stop them from flickering when damage numbers change
  • Fixed bug where drawback would accumulate affected cards every time it was used instead of removing the old cards
  • Slightly adjusted the max_xp of each graft rarity
  • Hide Rook's pistols from being shown on the Day Over Screen
  • Fix the hover and overlap of the fightscreen unitframes (that was making it hard to click on enemies)
  • Improving the hover states on the unitframes so icons don't pop up/down
  • Splintershot now applies 2 wound but is only triggered when you spend your LAST charge
  • Stone Anchor incorrectly said Gain instead of Apply
  • Changed all instances of "removed" and "destroyed" to "dismissed" when talking about negotiation arguments
  • Twig now shows a hit reaction when triggered
     

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I assume plot-wise the day 3 boss will be determined by who forces you to do the day 2 boss, so I gotta ask, how is it determined who sends you to fight the day 2 boss? Initially I thought it was whoever you didnt choose to go to first at the start of day 2, but Ive had times where I went to Kalandra first but Flekfis still forced me to work for him.

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Arint is very easy for a D3 boss. She spends half her turns doing effectively nothing. She's a cakewalk even for decks coming out of D2. Her special mechanic is fun though, but the fight itself needs tuning.

Flekfis seems ok so far, although it takes forever to take him down. It's a bit confusing that the junk he fills your deck with is actually helpful. Maybe consider changing how you present those cards getting into the player's deck (e.g. rename to "Toss junk", and present it as a function of the location you fight in, instead of coming from Flekfis's initial "attack"). 

4 hours ago, Kevin said:

Slightly adjusted the max_xp of each graft rarity

 

6 xp for the Rare ones is a bit much, IMHO. You usually get them really late in a run, you might not battle/negotiate enough to upgrade them. 4xp seemed better to me. Many rare grafts are just not worth it before their upgrade.

Edited by pacovf
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Flekfis is much more fun to fight compared to Arint (more moves, although Light Attack and Attack could do something different.). It might just be because building Counter whenever he uses Whirlwind is one of the most satisfying events in Griftlands.

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