Developer Kevin Posted January 27, 2020 Developer Share Posted January 27, 2020 Hey Grifters, Here are some fixes for experimental. Some of these were already hotfixed into release, so this should put everyone into the same non-crashing state. New content for the next update will start coming soon (It's going to be gross!) Slight buff to baseline damage and defense of Hesh Boss Added prestige scaling to more of the Hesh Boss' attacks Slight behaviour and damage tuning on both Assassins Added prestige scaling to the Rentorian Boss Hesh Boss' first attack is now correctly marked as a debuff three_fingers_plus no longer adds additional hated people fix save game deletion in the game over screen Never show negative stacks. What even is that?! Kashio's clones now return to their position with slight delays to offset their idle anims New holo fx Limit the number of kashio holograms to the max team size, because having holograms in the reserve queue causes all kinds of problems Fix for crash when holograms try to run away View full update 2 2 Link to comment Share on other sites More sharing options...
Developer Kevin Posted January 27, 2020 Author Developer Share Posted January 27, 2020 Urp. This update went out at *precisely* the wrong time, and picked up a bad merge, so it crashes on boot. Working on a fix... OK. Pushed. This build also allows pets in the Sal finale fights. There's a known issue in this one that makes it hard to click on people in locations. We're working on a fix for that. 5 1 Link to comment Share on other sites More sharing options...
TF3 Posted January 28, 2020 Share Posted January 28, 2020 Game crashes when you break Threekwa's defense when he has 0 power. On a side note, while I havent tested it yet, how will the Pet Shroogs work now that there shouldnt be negative values showing? Dont know if it was even intended originally, but I constantly had Shroogs irrecoverably enter negative power due to rng targeting them more than they can rebuild their power, so Im curious to know how it works now. 1 Link to comment Share on other sites More sharing options...
Gr1m- Posted January 29, 2020 Share Posted January 29, 2020 Experimental keeps crashing at the beginning of Threekwa's fight for me. Sent in a few error reports. I had the same happening in the Experiment when fighting Threekwa. 1 Link to comment Share on other sites More sharing options...
Developer Kevin Posted January 29, 2020 Author Developer Share Posted January 29, 2020 Hey all, just pushed a new experimental that incorporates some recent changes that we've been working on. A lot of this stuff is under the hood, and potentially breaky, so please bear with us. The end result in a couple of weeks will be better performance for less-good machines! Experimental 392162 Started a bunch of optimization stuff (be on the lookout for breaking UI stuff!) Add a name for the hesh boss dynamo_round now correctly passes itself as the source when removing Overcharge Added new HATCH card flag Set up a standard way for hatch cards to handle their hatching Fixed crash in rentorian boss relating to new prestige scaling Added Rook's new parasites, and grout bog burrs (just in code - not enabled yet because WIP) Added Hatch cards to events that were previously in the game but not used anywhere Slightly increased the base damage of Oolo and Nadan's attacks 1 2 Link to comment Share on other sites More sharing options...
minespatch Posted January 29, 2020 Share Posted January 29, 2020 27 minutes ago, Kevin said: Added new HATCH card flag ???????????????? Link to comment Share on other sites More sharing options...
Developer Kevin Posted January 29, 2020 Author Developer Share Posted January 29, 2020 Just noticed that the compendium was crashing on load (thanks for the report!) A fix has been submitted, and will be live in 20. 1 1 Link to comment Share on other sites More sharing options...
TF3 Posted January 29, 2020 Share Posted January 29, 2020 59 minutes ago, Kevin said: Added Hatch cards to events that were previously in the game but not used anywhere Looks like its time to hunt for new events 1 Link to comment Share on other sites More sharing options...
Gr1m- Posted January 29, 2020 Share Posted January 29, 2020 (edited) Couldn't finish a run (with Rook) because of a hitbox problem that seems to occur on NPC's that are elevated on top of balconies. Sent in a few more reports. Also one of the new cards (Twig) doesn't seem to gain XP at all. Edited January 29, 2020 by Gr1m- Link to comment Share on other sites More sharing options...
Developer Kevin Posted January 29, 2020 Author Developer Share Posted January 29, 2020 Just posted a fix for the clickable balcony people. Optimization is fun 2 1 Link to comment Share on other sites More sharing options...
pacovf Posted January 29, 2020 Share Posted January 29, 2020 Make sure y’all are getting enough rest. These updates are coming at odd hours 3 Link to comment Share on other sites More sharing options...
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