Yuuko Posted January 4, 2020 Share Posted January 4, 2020 When you open up sinkholes you get bats every evening and night. Besides manually killing them, what are the ways you deal with them? Link to comment Share on other sites More sharing options...
ShadowDuelist Posted January 4, 2020 Share Posted January 4, 2020 - Leaving a single enclosed bunnyman hut next to the exit, so they fight with him instead, every night - Leaving chester next to the exit so they keep attacking him, and leave me alone. Batlisks never deal enough damage to kill chester - Ignoring them completely, moving away when they chase me, and hoping they get emotionally hurt when I give them the silent treatment Link to comment Share on other sites More sharing options...
ShadowDuelist Posted January 4, 2020 Share Posted January 4, 2020 Just now, Warbucks said: There should be a scientific device you could craft and place near an open sinkhole which prevents bats from spawning. Planting garlic? Link to comment Share on other sites More sharing options...
NSAiswatchingus Posted January 4, 2020 Share Posted January 4, 2020 8 hours ago, ShadowDuelist said: Planting garlic? Tiny Wormwood buff? It would be a funny little mechanic if Wormwood-planted Garlic seeds temporary stop bat spawns. Klei please? Link to comment Share on other sites More sharing options...
Owlrust Posted January 4, 2020 Share Posted January 4, 2020 On top of the bunnyman method, you could try enclosing the sinkhole in fences; however, it's important to note that (as they are flying mobs, and have different pathing ai than normal ones) you must leave the back of the enclosed area open (even if just a little bit by one tiles worth). Batilisks have a similar pathing not unlike bees, so if there are no exits in an area they can escape through, they will ignore the structures all together and go right through them. A design I use for this concept in my servers would look something like this: Wall or fence off the surrounded sinkhole, and add a door to the front for access. With the back-section exposed, add more walls/fences in a perpendicular fashion to the back in two parallel rows (essentially a long hallway extension) for as far as desired. Add 1-2 (I use two for faster results) Bunny Hutches at the end of the corridor. A bit out of the way compared to a lot of the other suggestions from above, but something fun you can do in your free time if you wanted I guess. Link to comment Share on other sites More sharing options...
0rutyna0 Posted January 4, 2020 Share Posted January 4, 2020 4 hours ago, Warbucks said: There should be a scientific device you could craft and place near an open sinkhole which prevents bats from spawning. Link to comment Share on other sites More sharing options...
. Posted January 4, 2020 Share Posted January 4, 2020 There is a mod you can keep them away with putting gnomes near hole. Link to comment Share on other sites More sharing options...
Orangex Posted January 4, 2020 Share Posted January 4, 2020 I have recently been using a Lureplant near the sinkhole close to my base to keep the bats occupied, or kill them, each night. Link to comment Share on other sites More sharing options...
Yuuko Posted January 4, 2020 Author Share Posted January 4, 2020 3 hours ago, Owlrus98 said: On top of the bunnyman method, you could try enclosing the sinkhole in fences; however, it's important to note that (as they are flying mobs, and have different pathing ai than normal ones) you must leave the back of the enclosed area open (even if just a little bit by one tiles worth). Batilisks have a similar pathing not unlike bees, so if there are no exits in an area they can escape through, they will ignore the structures all together and go right through them. A design I use for this concept in my servers would look something like this: Wall or fence off the surrounded sinkhole, and add a door to the front for access. With the back-section exposed, add more walls/fences in a perpendicular fashion to the back in two parallel rows (essentially a long hallway extension) for as far as desired. Add 1-2 (I use two for faster results) Bunny Hutches at the end of the corridor. A bit out of the way compared to a lot of the other suggestions from above, but something fun you can do in your free time if you wanted I guess. Ah, sounds great! That will channel them towards bunnymen while preventing the bunnymen from being a danger to you if you have meat in you when running around the sink hole. Link to comment Share on other sites More sharing options...
Maxil20 Posted January 4, 2020 Share Posted January 4, 2020 I usually use the bunnymen setup. I usually don’t prefer the hutches being around however, so I box them in and smash the houses afterward. The current bunnymen pen I use usually looks like this: The lureplant + Flingo is simply there for summer smoldering, but you can get the general idea from its simplicity. I thought of a method to simply warp the bats away from the cave sinkhole to somewhere far away (lunar island, for instance) to get rid of them entirely. Sadly, they despawn after awhile, so it doesn’t really work too well (I wish I knew that after using almost a stack of purple gems...) Link to comment Share on other sites More sharing options...
Mike23Ua Posted January 4, 2020 Share Posted January 4, 2020 11 hours ago, 0rutyna0 said: This does not work.. the TMNT will occasionally pop in and out of these and the Bats will still come. Link to comment Share on other sites More sharing options...
minespatch Posted January 4, 2020 Share Posted January 4, 2020 18 minutes ago, Mike23Ua said: This does not work.. the TMNT will occasionally pop in and out of these and the Bats will still come. Link to comment Share on other sites More sharing options...
Mike23Ua Posted January 4, 2020 Share Posted January 4, 2020 12 minutes ago, minespatch said: Great.. now I want that exact thing in the game now, Thanks Minespatch! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.