So do you have plans to transfer the mechanics from these events to the main game?
The forge is funny, but it is about tactics and calculations (and not about the ability to quickly make decisions and use abilities on time), and after the optimal team composition is found, it is actually completed and ceases to be interesting. It is necessary to add dynamics and various modes.
I like Gorge even more, there are more nuances and options for passing, but there is a very high threshold for entry. The team needs a plan and voice communication. With random players this is not possible to achieve. For almost two years, I could not find people to play Gorge.
Maybe you should add the ability to play solo in these modes. Give the player the ability to manage the entire team, as in tactical games?
And yet, if people cannot use paid characters during these events (many of them are suspiciously strong), this will be regarded as PtW.
Maybe you should add weekly competitive tasks to the game? For example, each week a unique map will be generated (common for everyone) with a unique task (to collect as many specific resources as possible in the allotted time, defeat a specific boss, etc.). Who (single player or team, depending on the nomination) will cope with this better (faster or get more points) at the end of the week will receive a few spools.
I hope you rework the mechanics of fire. In its current form, it gives rise to many abuses (especially the joint use of stars call staff and ice flingomatic).
Can the walls finally cease to be decor, and fragile sculptures cease to be insurmountable walls?