Superwolfkid Posted September 27, 2019 Share Posted September 27, 2019 So, this is going to be short and simple. Litterally last night I was messing around in a new world and I realised Something interesting with one of the new items, the flare! This isn't really something useful but you could actually set up a basic timer with a flare! Just set up a basic trail of items, (if you remember the burn timer.)and if you burn the start of the trail it will eventually set the flare on fire and act as an alert system! I don't know much of a use for this but it's kinda neat we sort of have our first wired system. If anyone knows anything useful about this, please post it in the discussions here and tell us about it! I would love to know some uses about it. Link to comment Share on other sites More sharing options...
Lakurius Posted September 27, 2019 Share Posted September 27, 2019 Pls add redstone klei... Link to comment Share on other sites More sharing options...
Mooagain Posted September 27, 2019 Share Posted September 27, 2019 Maybe you could use this as a poor mans forest fire detector? Stick it next to a lureplant (which has the highest priority for smoldering) and then if the flare goes off, run there with water balloons. This is probably super useless, unless you're right next to your base, but it might help some people. Link to comment Share on other sites More sharing options...
Superwolfkid Posted September 27, 2019 Author Share Posted September 27, 2019 11 minutes ago, Mooagain said: Maybe you could use this as a poor mans forest fire detector? Stick it next to a lureplant (which has the highest priority for smoldering) and then if the flare goes off, run there with water balloons. This is probably super useless, unless you're right next to your base, but it might help some people. That.. could actually work! That way during the summer if something catches on fire. Everyone can be alarmed at base to hurry back to extinguish the flames. Link to comment Share on other sites More sharing options...
Mooagain Posted September 27, 2019 Share Posted September 27, 2019 3 minutes ago, Superwolfkid said: That.. could actually work! That way during the summer if something catches on fire. Everyone can be alarmed at base to hurry back to extinguish the flames. I guess it could be a good backup in case they can't find enough gears or SOMEONE eats them all or if the Ice flingo runs out of juice when nobody's home. Link to comment Share on other sites More sharing options...
Maxposting Posted September 27, 2019 Share Posted September 27, 2019 You know that nothing smolders when the place isn't loaded? Link to comment Share on other sites More sharing options...
Mooagain Posted September 27, 2019 Share Posted September 27, 2019 33 minutes ago, __IvoCZE__ said: You know that nothing smolders when the place isn't loaded? how far away is that limit? Link to comment Share on other sites More sharing options...
Mahoood Posted September 27, 2019 Share Posted September 27, 2019 However sometimes things smolder on the edge while moving, a great idea nonetheless Link to comment Share on other sites More sharing options...
OMERICA Posted September 28, 2019 Share Posted September 28, 2019 13 hours ago, __IvoCZE__ said: You know that nothing smolders when the place isn't loaded? Some new player could passing through and smoldering everything and this system could alarm the normal players but yeah if it’s far, it just tell you you are manured. Link to comment Share on other sites More sharing options...
Varum Posted September 28, 2019 Share Posted September 28, 2019 I guess we can even implement logic gate. Link to comment Share on other sites More sharing options...
Kawasaki Posted September 28, 2019 Share Posted September 28, 2019 I backup the idea for redstone Link to comment Share on other sites More sharing options...
CarlZalph Posted September 28, 2019 Share Posted September 28, 2019 19 hours ago, Mooagain said: how far away is that limit? 64*1.2 = 76.8 units away from any player. Link to comment Share on other sites More sharing options...
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