TLW Posted August 5, 2019 Share Posted August 5, 2019 I wouldn't go so far as to call it an outright bug, but yes, the coal generator not getting deliveries when disabled is... suboptimal. My view on it is this: as-is, you have less options than if it still delivered when disabled. If it still delivered when disabled, you could emulate the current behavior with doors / checkpoints / automation on the sweeper arm if you really wanted to. Link to comment https://forums.kleientertainment.com/forums/topic/110027-im-sorry-but-the-coal-generator-uses-way-to-much-coal-and-its-bugged/page/2/#findComment-1239642 Share on other sites More sharing options...
Moah Posted August 5, 2019 Share Posted August 5, 2019 Coal Generators made me use the automation/conveyor technology. Easy to learn and super effective. Link to comment https://forums.kleientertainment.com/forums/topic/110027-im-sorry-but-the-coal-generator-uses-way-to-much-coal-and-its-bugged/page/2/#findComment-1239656 Share on other sites More sharing options...
NoQuitting Posted August 5, 2019 Share Posted August 5, 2019 The real bug here is that the smart battery can make coal magically stop burning mid flame, you should have less coal, the game is giving you more coal with magic. I'm sorry, but the coal generator uses way to little coal. (and it's bugged) Link to comment https://forums.kleientertainment.com/forums/topic/110027-im-sorry-but-the-coal-generator-uses-way-to-much-coal-and-its-bugged/page/2/#findComment-1239657 Share on other sites More sharing options...
Aelfled Posted August 5, 2019 Share Posted August 5, 2019 I think this issue is meant to be one of the intentional downsides of the building, I don't have the source, but someone said that when Klei look at buildings they should never solve all your problems without introducing a new one to manage Link to comment https://forums.kleientertainment.com/forums/topic/110027-im-sorry-but-the-coal-generator-uses-way-to-much-coal-and-its-bugged/page/2/#findComment-1239658 Share on other sites More sharing options...
NurdRage Posted August 5, 2019 Share Posted August 5, 2019 Not sure, but i think a single full load of coal charges 7.5 large batteries. So if you're using less than 8 batteries per generator, you're wasting power if you don't use it all before the batteries fill. So to stretch your efficiency, you would build 8 batteries for a coal generator and set the recharge threshold to start when the batteries are empty. For the longest time i only built 1 battery per generator and wasted huge amounts of coal. (If you're power requirements are larger you actually need less batteries per generator because you'll use the power before it needs to be stored. But calculating the ideal amount is complicated so i just brute force with 8 batteries per generator until i get the automation system working. However with my frugal playstyle, i only ever need 1 generator and usually find another power source or automation by the time i need more) Bottom line, IMHO, coal is pretty balanced as it is. Gives your a good strong start, teaches you resource management, and tapers off by the time you should be swimming in other power sources. And if you're into advanced strategies, you can combine them with hatches to make nearly inexhaustible power. Link to comment https://forums.kleientertainment.com/forums/topic/110027-im-sorry-but-the-coal-generator-uses-way-to-much-coal-and-its-bugged/page/2/#findComment-1239662 Share on other sites More sharing options...
Yunru Posted August 5, 2019 Share Posted August 5, 2019 21 minutes ago, NoQuitting said: The real bug here is that the smart battery can make coal magically stop burning mid flame, you should have less coal, the game is giving you more coal with magic. I'm sorry, but the coal generator uses way to little coal. (and it's bugged) It's not just a pit with burning coal. Obviously it only burns a little of it's internal storage at a time. Or it stores some CO2 to douse all the flames in an instant, idk, ONI. Link to comment https://forums.kleientertainment.com/forums/topic/110027-im-sorry-but-the-coal-generator-uses-way-to-much-coal-and-its-bugged/page/2/#findComment-1239681 Share on other sites More sharing options...
xialeth Posted August 5, 2019 Share Posted August 5, 2019 6 minutes ago, Yunru said: It's not just a pit with burning coal. Obviously it only burns a little of it's internal storage at a time. Or it stores some CO2 to douse all the flames in an instant, idk, ONI. Maybe, since Oxygen's NOT included, it just instantly stops drawing in Oxygen to kill the flames? (yes, which would equal dousing it in CO2, but I couldn't resist the pun ) Link to comment https://forums.kleientertainment.com/forums/topic/110027-im-sorry-but-the-coal-generator-uses-way-to-much-coal-and-its-bugged/page/2/#findComment-1239687 Share on other sites More sharing options...
Gus Smedstad Posted August 5, 2019 Share Posted August 5, 2019 ONI's combustion is magic, and involves no oxygen. This leaped out at me when I was trying to explain why electrolyzers / hydrogen generators are perpetual motion. Electrolysis is H2O plus energy -> H2 + O2. Burning hydrogen is H2 + O2 -> heat + H2O. Except that in ONI, hydrogen generators turn the hydrogen directly into energy, neither requiring oxygen nor returning water. Link to comment https://forums.kleientertainment.com/forums/topic/110027-im-sorry-but-the-coal-generator-uses-way-to-much-coal-and-its-bugged/page/2/#findComment-1239781 Share on other sites More sharing options...
Nightinggale Posted August 5, 2019 Share Posted August 5, 2019 5 hours ago, NoQuitting said: What if you wanted automation to prevent the supplying of coal to these generators? I'm not 100% sure it is a bug... The main problem is that the coal generator is old. It is coded to stop deliveries when the batteries are full. The problem is that later automation was added and the delivery system can't tell the difference between full batteries and disabled by automation wire. It's a limitation by the design meaning a fix requires a complete redesign of how the battery setting turns deliveries on/off. Also deliveries needs an option to ignore the automation signal, something Klei haven't given to that component. By my book that's a bug or perhaps something, which is only partially implemented. It doesn't look like it's by design. Link to comment https://forums.kleientertainment.com/forums/topic/110027-im-sorry-but-the-coal-generator-uses-way-to-much-coal-and-its-bugged/page/2/#findComment-1239804 Share on other sites More sharing options...
LZ96 Posted August 5, 2019 Share Posted August 5, 2019 Anything will run out if you don't have production of the said material, this case coal... Grow a hatch ranch, you will never run out Link to comment https://forums.kleientertainment.com/forums/topic/110027-im-sorry-but-the-coal-generator-uses-way-to-much-coal-and-its-bugged/page/2/#findComment-1239872 Share on other sites More sharing options...
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