Ellilea Posted July 23, 2019 Share Posted July 23, 2019 So I've arrived at the stutter/lag city. It's fine when the game's paused, but when it's running I ought not to move the screen to avoid excessive FPS drops, which, well, is not very fun. I know there are in-game things you can do to reduce the lag - less dupes, less critters (not that I have any, it's Rime and everything's dead... xD), less pathways, cutting off map parts with void basins, but tbh I'm still at the point where I'd rather play colony management not lag management I have enough of game-made mess to take care of, building void basins is not quite the survival step my colony needs right now lol. I just thought I'd ask if there's maybe something in settings I could flick or switch to make the game run smoother. Turn off some diagnostics I don't check, recording of timelapse (I don't have it available, but maybe it's bogging something down, idk), stuff like that. Or if it's just that my PC is too weak? What are the exact requirements here in terms of CPU or whatever is the bottleneck? If not, oof, but oh well. I wanted to make a 20 dupe colony (that's what the achievement is for so quite an obvious amount, I figured) and I don't quite want to kill them off now for the sake of lag lol. Thanks. Link to comment https://forums.kleientertainment.com/forums/topic/109262-does-changing-any-settings-reduce-the-lag/ Share on other sites More sharing options...
suxkar Posted July 23, 2019 Share Posted July 23, 2019 Best I could come up with. In the end, covering every tile you don't need with neutronium helps a lot. Link to comment https://forums.kleientertainment.com/forums/topic/109262-does-changing-any-settings-reduce-the-lag/#findComment-1230414 Share on other sites More sharing options...
hpongledd Posted July 23, 2019 Share Posted July 23, 2019 11 minutes ago, suxkar said: Best I could come up with. In the end, covering every tile you don't need with neutronium helps a lot. ??????? Debris and Path are still the biggest issues and by fixing those i easily get my colony from 15-20fps to 30-40. Link to comment https://forums.kleientertainment.com/forums/topic/109262-does-changing-any-settings-reduce-the-lag/#findComment-1230417 Share on other sites More sharing options...
Loscil2 Posted July 23, 2019 Share Posted July 23, 2019 I can confirm that not having debris laying around will improve FPS Link to comment https://forums.kleientertainment.com/forums/topic/109262-does-changing-any-settings-reduce-the-lag/#findComment-1230418 Share on other sites More sharing options...
bobucles Posted July 23, 2019 Share Posted July 23, 2019 Is there a difference between loose debris and hidden debris, out of reach of dupes? Link to comment https://forums.kleientertainment.com/forums/topic/109262-does-changing-any-settings-reduce-the-lag/#findComment-1230421 Share on other sites More sharing options...
suxkar Posted July 23, 2019 Share Posted July 23, 2019 16 minutes ago, hpongledd said: ??????? Debris and Path are still the biggest issues and by fixing those i easily get my colony from 15-20fps to 30-40. That is covered in the link i posted. I simply added that substituting neutronium to areas you don't use you will skip themal and pressure calculation, resulting in higher fps. I can confirm that because that is what I am progressively doing. I can see a lot of difference in fps. I believe one gas tile is worse then 1 debris because it also requires pressure/diffusion calculation, although of course, if one does not tend to it, you end up with much more debris then gas tiles, obviously creating a huge burden for the CPU. Link to comment https://forums.kleientertainment.com/forums/topic/109262-does-changing-any-settings-reduce-the-lag/#findComment-1230426 Share on other sites More sharing options...
hpongledd Posted July 23, 2019 Share Posted July 23, 2019 14 minutes ago, bobucles said: Is there a difference between loose debris and hidden debris, out of reach of dupes? stored is ok. loose is bad. If you can fill your storage compactor with only one kind of debri even better (dont ask me why) Link to comment https://forums.kleientertainment.com/forums/topic/109262-does-changing-any-settings-reduce-the-lag/#findComment-1230428 Share on other sites More sharing options...
ONIfreak Posted July 23, 2019 Share Posted July 23, 2019 If gas is a problen than vacuuming unused space should help as well is that correct? Ah and did anyone tried to just buld normal tiles in unused space - is that affect fps (in plus or in minus? Link to comment https://forums.kleientertainment.com/forums/topic/109262-does-changing-any-settings-reduce-the-lag/#findComment-1230437 Share on other sites More sharing options...
Coolthulhu Posted July 23, 2019 Share Posted July 23, 2019 30 minutes ago, bobucles said: Is there a difference between loose debris and hidden debris, out of reach of dupes? I recall at least one report saying that that isolating filled compactors improves FPS. This was long ago so it might have improved somewhat, but it sounds totally feasible that jobs seeking materials have to go through the list of pathable bits of this material. Link to comment https://forums.kleientertainment.com/forums/topic/109262-does-changing-any-settings-reduce-the-lag/#findComment-1230440 Share on other sites More sharing options...
nivodeus Posted July 23, 2019 Share Posted July 23, 2019 But I like letting the debris loose, at least around area under development so the dont waste time going back and forth, plus the waste time of dupe storing the debris to the storage. There is a system from Brothgar that store all debris in one location using ore dumper and it works great. Problem is, when your base get wide enough, it takes them some time to go back and forth. I do have to admit that my fps is getting worse slowly, not to mention the amount of piped water and gas I have going around my base. Link to comment https://forums.kleientertainment.com/forums/topic/109262-does-changing-any-settings-reduce-the-lag/#findComment-1230448 Share on other sites More sharing options...
nakomaru Posted July 23, 2019 Share Posted July 23, 2019 34 minutes ago, ONIfreak said: If gas is a problen than vacuuming unused space should help as well is that correct? Ah and did anyone tried to just buld normal tiles in unused space - is that affect fps (in plus or in minus? Should, but doesn't. In this game, vacuum is currently a gas for computation purposes. Yes, tiles seem to work just as well as neutronium for me. Neutronium doesn't actually disable thermal calculations - you can heat it with a rocket or tempshift plates. It just doesn't have the slower gas computations. Link to comment https://forums.kleientertainment.com/forums/topic/109262-does-changing-any-settings-reduce-the-lag/#findComment-1230454 Share on other sites More sharing options...
ONIfreak Posted July 23, 2019 Share Posted July 23, 2019 1 hour ago, nakomaru said: Should, but doesn't. In this game, vacuum is currently a gas for computation purposes. Yes, tiles seem to work just as well as neutronium for me. Neutronium doesn't actually disable thermal calculations - you can heat it with a rocket or tempshift plates. It just doesn't have the slower gas computations. Sweet. So tiles is the way to go when not on debug mode. 2 hours ago, nivodeus said: But I like letting the debris loose, at least around area under development so the dont waste time going back and forth, plus the waste time of dupe storing the debris to the storage. There is a system from Brothgar that store all debris in one location using ore dumper and it works great. Problem is, when your base get wide enough, it takes them some time to go back and forth. I do have to admit that my fps is getting worse slowly, not to mention the amount of piped water and gas I have going around my base. What i do is order dupes to store debris from one biome in one place in the middle if this biome using compactor. After setup sweeper and send it to main storage. Dupes can sweep biome when it is close quite quick and using one sweeper for this is low power consuming. Sinply after is setup and forget. Works good for me Link to comment https://forums.kleientertainment.com/forums/topic/109262-does-changing-any-settings-reduce-the-lag/#findComment-1230462 Share on other sites More sharing options...
Ellilea Posted July 23, 2019 Author Share Posted July 23, 2019 Hm, debris storage should be doable without throwing the colony into disarray over huge unnecessary projects. I'll give some good sweeping a try, there's ought to be a whole bunch of mess outside the base. Perhaps I'll separate containers by specific materials too, not just general groups. Will see if it helps any. Would still appreciate any information about the system requirements - what sort of setup ONI is able to utilize, where's the cutoff? Link to comment https://forums.kleientertainment.com/forums/topic/109262-does-changing-any-settings-reduce-the-lag/#findComment-1230500 Share on other sites More sharing options...
Nightinggale Posted July 23, 2019 Share Posted July 23, 2019 The best we can do at the moment seems to be the mod, which allows custom map sizes. I don't know if it's still working though, but it would be nice to have the map size listed as numbers in the custom game option when starting a game. Sure there are other ideas to reduce CPU usage, like filling the map with neutronium, but that's essentially trying to do the same: reduce the number of map cells to calculate on every 200 ms. I would prefer the map size approach to debug adding neutronium. Link to comment https://forums.kleientertainment.com/forums/topic/109262-does-changing-any-settings-reduce-the-lag/#findComment-1230508 Share on other sites More sharing options...
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