Lightraf Posted July 19, 2019 Share Posted July 19, 2019 I decided to don't kill the assasin the second night ... 1 day after I meet him in a bar ... I give him a present to unlock his bonus and when i star a mission near of him ... he decided to help me What a fabulous mate ahah ;D Link to comment Share on other sites More sharing options...
SoM Posted July 20, 2019 Share Posted July 20, 2019 Also if you kill him his friend will hate you. Like geez. He tried to kill me. Link to comment Share on other sites More sharing options...
HolyDeath Posted July 20, 2019 Share Posted July 20, 2019 Is it worth to kill people at all? Link to comment Share on other sites More sharing options...
TheOwl Posted July 20, 2019 Share Posted July 20, 2019 8 minutes ago, HolyDeath said: Is it worth to kill people at all? Depends. Not killing a person will lead to them hating you. Killing a person will lead to a friend of theirs hating you. You're kinda stuck, really. Link to comment Share on other sites More sharing options...
rivercityransom Posted July 20, 2019 Share Posted July 20, 2019 Actually, not killing someone will only lead to them disliking you, so killing is almost always a worse option. Link to comment Share on other sites More sharing options...
SoM Posted July 20, 2019 Share Posted July 20, 2019 26 minutes ago, rivercityransom said: Actually, not killing someone will only lead to them disliking you, so killing is almost always a worse option. I think the problem is currently every one has exactly 1 single friend and there are no other consequences for killing - like shouldn't they have rivals? Wouldn't a few thief/raider death hypothetically affect certain merchant prices because it's now safer? Conversely some deaths should have wider ramifications. Obviously it'd be hard to balance and we currently don't have an intel system that let you decide whether killing/sparing/befriending a character is the most fitting way for you to go forward, so there's rarely any reason to kill. (There are a few kill with no hatred though - first night Spark Baron boss, devs changed the second night Assassin to this, and the Admiralty rescue mission if the soldier happened to be a deserter). Link to comment Share on other sites More sharing options...
pacovf Posted July 20, 2019 Share Posted July 20, 2019 Killing people gives you special status cards, which are usually reasonably good. You don't get a choice on which one you get, so it might just end up wasting space in your deck. Some quests also "require" that you kill people, and if you don't, you have to justify yourself to the quest giver, wasting resolve that you would prefer sparing for some other negotiation. But yeah, mostly you don't want to kill people. People hating you is pretty bad. Link to comment Share on other sites More sharing options...
Lightraf Posted July 20, 2019 Author Share Posted July 20, 2019 When I kill people is usually by mistake, when they don't want to surrender or when one of my allies kill him... Yes, killling ennemis is always bad... even the card that you can earn with that are not so good. Yeah that should be good to improve this mechanic ... maybe have more negative but also positive sides effect? Link to comment Share on other sites More sharing options...
SoM Posted July 20, 2019 Share Posted July 20, 2019 29 minutes ago, Lightraf said: When I kill people is usually by mistake, when they don't want to surrender or when one of my allies kill him... Yes, killling ennemis is always bad... even the card that you can earn with that are not so good. Yeah that should be good to improve this mechanic ... maybe have more negative but also positive sides effect? Unstable (0 cost, draw 1 and play it without cost. Expend) is one of the best Negotiation card you can get though. Just don't get Very 'Convincing' and Dangerous... oh, but you have no control over that. Joking aside, I tend to pick Hostile cards so Dangerous actually helped me from time to time. Still a clunky card though. Link to comment Share on other sites More sharing options...
rivercityransom Posted July 20, 2019 Share Posted July 20, 2019 Being able to choose a card after killing someone (and having a bigger selection of those cards) would be a nice trade-off for having people hate you for killing their friends. Otherwise, it's a lose-lose situation. Link to comment Share on other sites More sharing options...
Beardy Wilson Posted July 20, 2019 Share Posted July 20, 2019 SPOOOOIIIILEEEEER AAAALEEEEERT Link to comment Share on other sites More sharing options...
minespatch Posted July 20, 2019 Share Posted July 20, 2019 Jambell would rather kill a person over a pet instead of making sure he has a successful gambit for the future. Link to comment Share on other sites More sharing options...
Lightraf Posted July 24, 2019 Author Share Posted July 24, 2019 This boss like me so much Even in the random event he want to join me ahah And only for 105 shills ^^ Link to comment Share on other sites More sharing options...
Fire-Dragon-DoL Posted July 27, 2019 Share Posted July 27, 2019 Wait, isn't killing already giving you improved loot? I always going for "kill" unless I'm trying to make a diplomacy deck... Link to comment Share on other sites More sharing options...
TheOwl Posted July 27, 2019 Share Posted July 27, 2019 7 hours ago, Fire-Dragon-DoL said: Wait, isn't killing already giving you improved loot? I always going for "kill" unless I'm trying to make a diplomacy deck... I don't think so. You do get some shills when you kill someone, and sometimes items when you kill monsters, but I have not noticed any difference in the cards you get. Link to comment Share on other sites More sharing options...
E.X.D. Posted August 18, 2019 Share Posted August 18, 2019 On 7/20/2019 at 1:35 AM, SoM said: I think the problem is currently every one has exactly 1 single friend and there are no other consequences for killing - like shouldn't they have rivals? Wouldn't a few thief/raider death hypothetically affect certain merchant prices because it's now safer? Conversely some deaths should have wider ramifications. Obviously it'd be hard to balance and we currently don't have an intel system that let you decide whether killing/sparing/befriending a character is the most fitting way for you to go forward, so there's rarely any reason to kill. (There are a few kill with no hatred though - first night Spark Baron boss, devs changed the second night Assassin to this, and the Admiralty rescue mission if the soldier happened to be a deserter). I really like the idea of rivals, or like the idea of killing certain people netting you allies. Like if I kill a spree, shouldn't there be a number of Admiralty and merchants who've had it out for the guy and are grateful? It would be nice if killing had more consequences to weigh, it wasn't just that people hated you but that some others may appreciate what you did so you have to weight risks and benefits you know? Link to comment Share on other sites More sharing options...
The Real Mike Posted August 22, 2019 Share Posted August 22, 2019 I prefer to kill him and takes his weapon instead. That way he can be with me in spirit in every fight. I'm such a nice person. Link to comment Share on other sites More sharing options...
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