BaloneyOs Posted July 13, 2019 Share Posted July 13, 2019 Recent changes to rooms needing to be lit puts ranching in a more annoying spot than before. Can't use shine bugs because grooming station has no filter to avoid taming shine bugs at all. Using a light you can't just control it with dupe sensor since lights off = no stable and therefore no work order. You can use clock sensor but that restricts dupe freedom and full time ranching may not be required every consecutive cycle. It's also now much more work to start ranching far from your base because of wiring. You can in theory set up advanced automation to not waste lighting but all this feels like a huge over-commitment to a basic room requirement. Also just IMO it's really annoying that shearing station even has room requirements at all. Talk about adding extra work to dreckos. Link to comment https://forums.kleientertainment.com/forums/topic/108811-ranching-and-room-requirements/ Share on other sites More sharing options...
Grimgaw Posted July 13, 2019 Share Posted July 13, 2019 9 minutes ago, BaloneyOs said: You can in theory set up advanced automation to not waste lighting but all this feels like a huge over-commitment to a basic room requirement. You can also build it, connect to power and disable it. Link to comment https://forums.kleientertainment.com/forums/topic/108811-ranching-and-room-requirements/#findComment-1225210 Share on other sites More sharing options...
BaloneyOs Posted July 13, 2019 Author Share Posted July 13, 2019 19 minutes ago, Grimgaw said: You can also build it, connect to power and disable it. Interesting, it certainly does say "disconnected" lights in patch notes. It feels like something that's going to get patched out though since this requirement is just a way more tedious version of being able to use an unconnected light bulb. Link to comment https://forums.kleientertainment.com/forums/topic/108811-ranching-and-room-requirements/#findComment-1225220 Share on other sites More sharing options...
Wintersdark Posted July 14, 2019 Share Posted July 14, 2019 Why not just run a light? The power draw and heat is very minimal, and they'll make the grooming happen (a little bit) faster. As Ranching is a very time intensive task, that's not so bad. Link to comment https://forums.kleientertainment.com/forums/topic/108811-ranching-and-room-requirements/#findComment-1225645 Share on other sites More sharing options...
FantasticMoose Posted July 14, 2019 Share Posted July 14, 2019 Since the newest patch I can't even get critter drop-offs working. Usually I could reliably setup some glossy drecko breeding on my mealworm farms and getting myself some easy fibers in the process, but neither dropoff nor shearing station will work, even at priority 9, with ranching at top priority. Link to comment https://forums.kleientertainment.com/forums/topic/108811-ranching-and-room-requirements/#findComment-1225657 Share on other sites More sharing options...
nakomaru Posted July 15, 2019 Share Posted July 15, 2019 7 hours ago, FantasticMoose said: neither dropoff nor shearing station will work Does the status look like this? The drop off won't work when the critters in the room are 20 or more (default). Shearing station was fixed to only work in a stable. Link to comment https://forums.kleientertainment.com/forums/topic/108811-ranching-and-room-requirements/#findComment-1225829 Share on other sites More sharing options...
goboking Posted July 15, 2019 Share Posted July 15, 2019 On 7/13/2019 at 12:23 PM, BaloneyOs said: Also just IMO it's really annoying that shearing station even has room requirements at all. Talk about adding extra work to dreckos. I don't think lights being required for rooms is an issue, but this I will agree with you on this part. Link to comment https://forums.kleientertainment.com/forums/topic/108811-ranching-and-room-requirements/#findComment-1225849 Share on other sites More sharing options...
FantasticMoose Posted July 15, 2019 Share Posted July 15, 2019 12 hours ago, nakomaru said: Does the status look like this? The drop off won't work when the critters in the room are 20 or more (default). Shearing station was fixed to only work in a stable. So no drop-offs in open areas anymore and shearing station got nerfed to oblivion. Gotcha. Link to comment https://forums.kleientertainment.com/forums/topic/108811-ranching-and-room-requirements/#findComment-1226037 Share on other sites More sharing options...
nakomaru Posted July 15, 2019 Share Posted July 15, 2019 Drop off has either always behaved that way or done so for a long time. Shearing is a bit of a bummer. Link to comment https://forums.kleientertainment.com/forums/topic/108811-ranching-and-room-requirements/#findComment-1226042 Share on other sites More sharing options...
FantasticMoose Posted July 15, 2019 Share Posted July 15, 2019 13 minutes ago, nakomaru said: Drop off has either always behaved that way or done so for a long time. Shearing is a bit of a bummer. I've been using dropoffs in open areas up until this patch. If it was "fixed" before it wasn't implemented. What you're seeing in my picture worked like a charm on last patch. Ed: and I realize i could "just" slam in some doors, but then i'd have to worry about dreckos going outside the feeding/shearing area and re-wrangle every 5 minutes. Link to comment https://forums.kleientertainment.com/forums/topic/108811-ranching-and-room-requirements/#findComment-1226048 Share on other sites More sharing options...
nakomaru Posted July 15, 2019 Share Posted July 15, 2019 When voles were first introduced they were not counted as critters so you could do some weird stuff. Besides that, I've never seen it behave another way. I suspect your open areas were simply fewer than 20 at the time. I even reverted to QoL just for you. Link to comment https://forums.kleientertainment.com/forums/topic/108811-ranching-and-room-requirements/#findComment-1226054 Share on other sites More sharing options...
FantasticMoose Posted July 15, 2019 Share Posted July 15, 2019 I see it. I'm just not really getting it. I've never run in to this before. I might just normally be killing all my critters I guess. Ed: Yeah, checking some old saves confirms that i'm just a psycho killer who eats all the things. Shearing station not working outside of stable makes me really sad though. It also makes me scratch my head in confusion. What sort of shearing machinery do we have that actually cares about the locale. Is it some sort of AI that refuses to work? If so, can we build some intelligent autominers with legs, that will move themselves around as needed. Arbitrary rules are fine if consistent. Nonsensical inconsistent arbitrary rules are stupid and well, nonsensical. I mean, I can still build powerplants outside power rooms. Cots will work outside of barracks. Can't actually think of a single other stand-alone building that has this rule. Link to comment https://forums.kleientertainment.com/forums/topic/108811-ranching-and-room-requirements/#findComment-1226059 Share on other sites More sharing options...
nakomaru Posted July 15, 2019 Share Posted July 15, 2019 The grooming station for one! Link to comment https://forums.kleientertainment.com/forums/topic/108811-ranching-and-room-requirements/#findComment-1226063 Share on other sites More sharing options...
FantasticMoose Posted July 15, 2019 Share Posted July 15, 2019 Hahahaha. Really? All the hate for stable buildings I guess. Seems inconsistent and stupid unless done to all buildings. Link to comment https://forums.kleientertainment.com/forums/topic/108811-ranching-and-room-requirements/#findComment-1226065 Share on other sites More sharing options...
Sasza22 Posted July 15, 2019 Share Posted July 15, 2019 47 minutes ago, FantasticMoose said: I mean, I can still build powerplants outside power rooms. But power regulators don`t. 47 minutes ago, FantasticMoose said: Cots will work outside of barracks. But don`t give a morale bonus. In the end it`s about balance. With shearing station working outside a room you could set up almost infinite dreckos for one station. When exploiting the liquid lock mechanic you could keep them in a small area while the room would remain huge (connect to space and you can fit 200+ dreckos). I think it was just to fix this sort of stuff. Link to comment https://forums.kleientertainment.com/forums/topic/108811-ranching-and-room-requirements/#findComment-1226077 Share on other sites More sharing options...
FantasticMoose Posted July 15, 2019 Share Posted July 15, 2019 7 minutes ago, Sasza22 said: But power regulators don`t. But don`t give a morale bonus. In the end it`s about balance. With shearing station working outside a room you could set up almost infinite dreckos for one station. When exploiting the liquid lock mechanic you could keep them in a small area while the room would remain huge (connect to space and you can fit 200+ dreckos). I think it was just to fix this sort of stuff. Power regulators are hardly stand-alone buildings though. Cots never give a morale bonus. The barracks room does. Cots prevent sore backs. You can still cycle infinite dreckos through a single shearing station. It now just involves 6 doors and some automation, and we can place infinite dreckos in the same stable using the dropoff. As far as I'm seeing this, it solved 0 exploits, but killed legitimate playstyles. Link to comment https://forums.kleientertainment.com/forums/topic/108811-ranching-and-room-requirements/#findComment-1226086 Share on other sites More sharing options...
mathmanican Posted July 15, 2019 Share Posted July 15, 2019 12 minutes ago, FantasticMoose said: It now just involves 6 doors and some automation, These are the tools of the dark side. Very powerful things indeed. Link to comment https://forums.kleientertainment.com/forums/topic/108811-ranching-and-room-requirements/#findComment-1226090 Share on other sites More sharing options...
nakomaru Posted July 15, 2019 Share Posted July 15, 2019 The farm station too, but I guess that doesn't count either. If you force 200 dreckos into a stable, none of them will reproduce. You can still do nursery + overflow room, but there's no more set and forget every wild critter you can print. Good news for people like me who try it, and end up with 589 critters (see above) and then can't play that map anymore because it's too slow. Link to comment https://forums.kleientertainment.com/forums/topic/108811-ranching-and-room-requirements/#findComment-1226092 Share on other sites More sharing options...
FantasticMoose Posted July 15, 2019 Share Posted July 15, 2019 1 minute ago, nakomaru said: The farm station too, but I guess that doesn't count either. If you force 200 dreckos into a stable, none of them will reproduce. You can still do nursery + overflow room, but there's no more set and forget every wild critter you can print. Good news for people like me who try it, and end up with 589 critters (see above) and then can't play that map anymore because it's too slow. Farm station can't do anything on it's own, so not stand-alone indeed. But no reproduction is fine and dandy when I have 200 dreckos tbh. Bad news for anybody actually planning their critter growth early though. I'll agree that no set and forget critters is good. The implementation however seems so inconsistent and backwards. Link to comment https://forums.kleientertainment.com/forums/topic/108811-ranching-and-room-requirements/#findComment-1226101 Share on other sites More sharing options...
bobucles Posted July 15, 2019 Share Posted July 15, 2019 Shearing station not working outside of stable makes me really sad though. The main thing is that it keeps the area small. When a rancher summons a drecko they have to run all the way to the station. If the room is huge it'll take forever. Ranching rooms are still too small IMO, even a great hall is allowed to be larger. Link to comment https://forums.kleientertainment.com/forums/topic/108811-ranching-and-room-requirements/#findComment-1226122 Share on other sites More sharing options...
Sasza22 Posted July 15, 2019 Share Posted July 15, 2019 1 hour ago, bobucles said: The main thing is that it keeps the area small. When a rancher summons a drecko they have to run all the way to the station. If the room is huge it'll take forever. Ranching rooms are still too small IMO, even a great hall is allowed to be larger. Back when open ranches were possible there was a max range from where critters were called in. If they increased the size of ranches this could still work. But then why not have 2 ranches instead of one? With 2 you can have 2 dupes groom critters twice as fast (you can`t have 2 grooming stations in one ranch right?). Link to comment https://forums.kleientertainment.com/forums/topic/108811-ranching-and-room-requirements/#findComment-1226144 Share on other sites More sharing options...
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