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About Wintersdark

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  1. [Game Update] - 358820

    Don't know about phosphorite gas, but it'll mean ethanol and hydrogen are equivalent. Ethanol has slightly lower specific heat capacity, though; not sure if that's really an issue or not.
  2. Hmmm, can you recommend a simple way to automate restarts from my end? I'm thinking of autohotkey and other scripting methods, but not really sure how to cleanly interrupt the process and restart the game. I'd love to leave this running 24/7. Edit: Also, could you include a legend in the World Map screen? It was pretty self explanatory Back In The Day, but it's a lot harder to parse the biome colors now; particularly with the overlapping stuff.
  3. It's not super hard, but it's decidedly harder than many others. Particularly if you've got a set of difficulty increasing modifiers (say, Geodormant, Volcanoes, Magma Channels). It's still certainly doable, particularly for an experienced player, but you've got to keep in mind the base map difficulty needs to be "doable" by reasonably new players. A common problem games like this have - where there's been a long "open beta/early access" period - is that the testers get very, very good at the game. Both just from raw practice, and also because things have been added piecemeal over time. It's a lot easier to learn just the new stuff every patch, vs. sitting down with a brand new game, so you tend to progress quickly over the early access period. This is where challenges and alternative difficulty options (which we have) and things like the map modifiers come into play. You can roll deliberately harder maps if you choose to, and newer players can avoid scarier looking options. Ultimately, though, with a game like this that by design doesn't have random challenges (see: Rimworld Events), you're going to get to a point where the game doesn't have anything for you anymore. Where you just find facing any of it's issues simple. That's going to happen, and that's fine. This is where mods come in!
  4. [Game Update] - 349444

    Gotta say, I'm happy about this. I had no problem really with the WS deleting heat, but it definitely did become a cornerstone of heat management in a fairly silly way. But really, I'm happy with this because learning to deal with heat as a new player was very counter-intuitive in a lot of ways. Early bathroom setups generating a substantial amount of heat caused a lot of problems for new players - particularly ones suffering from the WS adding heat but not savvy enough to use it to delete heat. Good to see.
  5. [Game Update] - 348892

    I've got this too; crash on load, or within a minute or two after unpausing. If it helps: The Lamentable Settlement.sav No mods of course, just plain test branch. Was fine before today's update.
  6. [Game Update] - 347957

    I feel if it's going to have these requirements (particularly the largely non-renewable bleachstone), needing to be submerged in some (but not too much) water, etc... It should be better food than meal lice. Even if just by a little.
  7. Not all materials have to be discovered to be printed. Copper ore is one that can just be printed from the very start.