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About BaloneyOs

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  1. [Game Update] - 355043

    This would also be more compatible with future modded traits than the current system is. Random rolls actually punish the player for having a larger pool of traits and make trying to play with some combination of modded traits close to impossible.
  2. [Game Update] - 353781

    Double checked and for some reason only the ones to the right of the printing pod get fertilized, while the ones to the left are completely ignored. Wouldn't be surprised if some crop tending bug has already been reported
  3. [Game Update] - 353781

    Crop tending is still broken so still kinda unplayable.
  4. [Game Update] - 352881

    Logs spawn at body temperature now.
  5. [Game Update] - 352881

    Not sure if they've been tweaking the map generation but I hope they keep experimenting! Wacky map layouts are very good for the game IMO.
  6. As in the picture, vertically there are 4 tiles of 1000kg sand which should result in a 2000kg mass after digging all of it but here we have only 705kg. I saw this happening all over the map and the deleted quantity seems variable. Volcanic Inner Ring UNQUON-9583.sav
  7. [Game Update] - 351082

    My money is on the bad dupe AI. It's immediately noticeable when you start farming anything and becomes exponentially worse as you expand. No one is going to think that it's sane for dupes to run across the map, build a segment of ladder, run back, fertilize a farm or two, and then try to continue building the ladder only to be pulled back by another farm errand. This happens with enable proximity as well.
  8. [Game Update] - 351082

    The light requirement change adds a lot of baggage to ranching because there's no grooming station filter to avoid grooming shine bugs so working light is the only solution. Current balance for wheezeworts and wild planting gives you an incentive to preserve more of the cold biome which in turn is rewarding. IMO it's a good combination of mechanics that encourage you to build around stuff rather than demolish everything for a utilitarian nightmare. This is also in contrast to the horrible design of non-deconstructible POIs. It's also plenty clear that they want to move away from completely passive heat deletion so worts still being in the game is something and it doesn't restrict design space for new cooling content.
  9. [Game Update] - 348553

    Haven't been able to find this information but it looks like rust deoxidizer outputs at minimum 70C.
  10. [Game Update] - 348553

    If we nerf cooling all around but keep the heating part progression will be slower. If progression is slower then fewer people will reach late game. Which means fewer bad reviews due to late game lag. Ok guys we officially solved late game lag! *laughs in jet suits*
  11. [Game Update] - 348553

    They just confirmed on stream that the new minimum temperature output is designed to be a problem so let me get this straight. Instead of tweaking power requirement, building heat output, etc, they instead decided that difficulty should come from punishing players for using colder than minimum inputs. In the grand scheme of things the difficulty increase from this is marginal at best, but IMO it's a really lazy method of increasing difficulty. Again, why does the difficulty increase need to come from the input material's temperature rather than aspects such as building requirements, planning, or map generation? What's actually the logic behind this decision?
  12. [Game Update] - 348553

    This is the problem though. They are trying so hard to base the difficulty off tech bottlenecks. At least before the fixed temp output had other purposes but now the only purpose of the minimum output temp is to arbitrarily punish you for using inputs below the minimum. It's like they're saying that the game would be too easy with temp in temp out below certain thresholds so they band-aided it with this "solution". I know they're the company that made Don't Starve but do they really have to introduce these arbitrary frustration mechanics into this game as well?
  13. [Game Update] - 348553

    I think the change is fine because by the game's standards heat deletion should probably be less free, though I do think the new output system is even less intuitive than before (now it's basically confirmed as artificial difficulty). For the sake of consistency though I suspect they'll either add more dedicated heat deletion, guarantee cold geysers, or let you choose map generation options. Lettuce nerf basically reads: farm them early mid game and have a massive wild farm by late game. As long as CO2 storage is an option domesticated lettuce is still fine for a while.
  14. [Game Update] - 347957

    I agree we should have more deliberate choice on asteroid options rather than having to spend time rolling to make a choice. What's the point of forcing anyone to roll for features other than to punish them for wanting something specific? If I wanted an asteroid being melted by boulders and magma I'd rather be able to just choose something like that. Anyone else feel like the gaming industry's obsession with enforcing randomness (on non-fun factors) is getting out of hand? On the other hand there'll most likely be a mod for something like this if not implemented. Needing to reroll away stuff like boulders when there are four separate boulder options is basically guaranteed to be a huge annoyance for many.