metallichydra Posted July 7, 2019 Share Posted July 7, 2019 15 minutes ago, natanstarke said: Use varios carbon skimmers connected to manual generators located at the top of your base "gens at top skimmer at bot" then store the pwater in liquid reservoirs for metal refinery later. sadly, i do not have much clean water, so need to sieve it Link to comment https://forums.kleientertainment.com/forums/topic/108432-comment-your-oasis-tactics/page/2/#findComment-1221373 Share on other sites More sharing options...
natanstarke Posted July 7, 2019 Author Share Posted July 7, 2019 1 hour ago, metallichydra said: sadly, i do not have much clean water, so need to sieve it Ok i know the feeling here is what i do i make the infinity bathroom loop then i only make picled meal as food. Then you scrub only the excess water to make polluted water with skimmers it will be very slow process. For better oxygen at important rooms make a air pump like 7 tiles under them to get the bottom co2 and send it " out of the base or store it" this will give you time and not use extra water. Also stop completly any power gen thats not from manual gens. Link to comment https://forums.kleientertainment.com/forums/topic/108432-comment-your-oasis-tactics/page/2/#findComment-1221396 Share on other sites More sharing options...
metallichydra Posted July 7, 2019 Share Posted July 7, 2019 13 hours ago, natanstarke said: Also stop completly any power gen thats not from manual gens. because of heat? there seem to be a ring of oil biomes (someone @Lurve also said that earlier) there's lead in them, which is a refined metal. Link to comment https://forums.kleientertainment.com/forums/topic/108432-comment-your-oasis-tactics/page/2/#findComment-1221419 Share on other sites More sharing options...
natanstarke Posted July 7, 2019 Author Share Posted July 7, 2019 4 hours ago, metallichydra said: because of heat? there seem to be a ring of oil biomes (someone also said that earlier) there's lead in them, which is a refined metal. Lead have -20c resistence to heat so its good for some automations and stuff inside the base Link to comment https://forums.kleientertainment.com/forums/topic/108432-comment-your-oasis-tactics/page/2/#findComment-1221511 Share on other sites More sharing options...
Dosephshih Posted July 13, 2019 Share Posted July 13, 2019 Hi, I am just started a oasis game. The problem of food seems not difficult, but the oxygen and power seems more difficult. As there is no algae, no coal nearly, is that means I need to get to other biome to get coal quickly, and I can only electrolyse to get oxygen? Seems not much choice I can do? Or ranch for the little coal may be. Link to comment https://forums.kleientertainment.com/forums/topic/108432-comment-your-oasis-tactics/page/2/#findComment-1225044 Share on other sites More sharing options...
Lurve Posted July 13, 2019 Share Posted July 13, 2019 1 hour ago, Dosephshih said: Hi, I am just started a oasis game. The problem of food seems not difficult, but the oxygen and power seems more difficult. As there is no algae, no coal nearly, is that means I need to get to other biome to get coal quickly, and I can only electrolyse to get oxygen? Seems not much choice I can do? Or ranch for the little coal may be. Don't be afraid to explore; the desert is heat stroke hot, not scalding hot. Outside the ring there should be a couple of sandstone biomes with algae and water to loot. With a little pip-assisted planting, wild trees will make enough ethanol for early-mid-game power. Link to comment https://forums.kleientertainment.com/forums/topic/108432-comment-your-oasis-tactics/page/2/#findComment-1225066 Share on other sites More sharing options...
Cryptolocker Posted July 14, 2019 Share Posted July 14, 2019 My favorite start thus far is using a Supply/Digger, Supply/Builder/Ops, and pure Research (with quick learning if luck allows), I can dig to caustic for algae/coal before the starting oxylite runs out, AND insulate my tunnels while doing so. I make my vertical tunnels 3 wide clearance, ladder in the middle, with dirt tempshift plate behind the ladder if in the hotter 70c + areas and im leaving the tunnel open ended, keeps temps comfortable enough all through base as it expands without having any cooling options, and you have plenty of dirt in forest start. I stick with manual gens until i can build out and liquid lock generator room. I never even bother with oxyfern, as water is precious. Link to comment https://forums.kleientertainment.com/forums/topic/108432-comment-your-oasis-tactics/page/2/#findComment-1225434 Share on other sites More sharing options...
Dosephshih Posted July 14, 2019 Share Posted July 14, 2019 I proceed to cycle 80, oasis is really a survival game. the algae is at a distance which take some time to reach. And the way is all CO2 and my dupes cannot get there in 1 breath. Now I am using my water to supply the oxygen. Hopefully can make some exosuit ASAP. And my next task is to find a steady water supply! Link to comment https://forums.kleientertainment.com/forums/topic/108432-comment-your-oasis-tactics/page/2/#findComment-1225621 Share on other sites More sharing options...
natanstarke Posted July 15, 2019 Author Share Posted July 15, 2019 On 13/07/2019 at 7:43 AM, Dosephshih said: Hi, I am just started a oasis game. The problem of food seems not difficult, but the oxygen and power seems more difficult. As there is no algae, no coal nearly, is that means I need to get to other biome to get coal quickly, and I can only electrolyse to get oxygen? Seems not much choice I can do? Or ranch for the little coal may be. I ranch a lot of normal hatchs because they like to eat sand. Link to comment https://forums.kleientertainment.com/forums/topic/108432-comment-your-oasis-tactics/page/2/#findComment-1225825 Share on other sites More sharing options...
metallichydra Posted July 15, 2019 Share Posted July 15, 2019 On 13/7/2019 at 2:24 PM, Lurve said: Don't be afraid to explore; the desert is heat stroke hot, not scalding hot. Outside the ring there should be a couple of sandstone biomes with algae and water to loot. With a little pip-assisted planting, wild trees will make enough ethanol for early-mid-game power. i tried to explore early once … my dupes got scalded Link to comment https://forums.kleientertainment.com/forums/topic/108432-comment-your-oasis-tactics/page/2/#findComment-1225927 Share on other sites More sharing options...
asdf11784 Posted July 15, 2019 Share Posted July 15, 2019 4 minutes ago, metallichydra said: i tried to explore early once … my dupes got scalded 73 degrees is the important cutoff, regardless of what type of gas/liquid you're walking through. Heat stroke depends on what you're walking through, but scalding is always at 73 degrees, so anywhere that's below 73 is safe-ish. Link to comment https://forums.kleientertainment.com/forums/topic/108432-comment-your-oasis-tactics/page/2/#findComment-1225930 Share on other sites More sharing options...
dereq Posted August 11, 2019 Share Posted August 11, 2019 insulate my base for 40 CYCLES, then continue. Link to comment https://forums.kleientertainment.com/forums/topic/108432-comment-your-oasis-tactics/page/2/#findComment-1242799 Share on other sites More sharing options...
Lafara Posted August 11, 2019 Share Posted August 11, 2019 there are 2 layers hot sand surrounding starting Pipsqueak biome. mild 50-60 C and harsh 70-80 C with no Atmo suit at all, I find it hilarious. Dupe can run on empty space exposure, naked. Link to comment https://forums.kleientertainment.com/forums/topic/108432-comment-your-oasis-tactics/page/2/#findComment-1242916 Share on other sites More sharing options...
Wylv99 Posted August 11, 2019 Share Posted August 11, 2019 I think Oasis is pretty fun, but there is some areas in the desert that are scalding hot, and quite troublesome when you need to get past them to get into other biomes or to geysers or whatever. I've found it useful enough to spill a good amount of water on the floor to get though the areas like that. They'll get heat stroke a lot easier, but they won't take damage and possibly die that way. Another thing is that you can get into the irregular oil biomes before you even find any Reed plants, but they are naturally quite hot enough to scald. I've found setting a oxygen defuser right next to the entrance i dig in is and have that pump ~30C oxygen out can bring the air temp down enough that they can work if you're careful to not let them step in oil. Link to comment https://forums.kleientertainment.com/forums/topic/108432-comment-your-oasis-tactics/page/2/#findComment-1242992 Share on other sites More sharing options...
DemainaNyx Posted August 11, 2019 Share Posted August 11, 2019 I've been running Oasisse with Volcano, Metal Rich, Geoactive. My first 3 dupes are: building, digging, suit wearing; ranching, farming, suit wearing; research, operating, suit wearing. Takes forever to achieve this but it's possible. I avoid mouth breathers and flatulent dupes. Not required but they make the beginning part harder. Once basic latrine and research are up, I get my oxyferns in farm tiles near the bottom of my base and calculate how many I have. Depending on that number determines if I can take new dupes or not. If going for locavore you'll have to trick some pips to plant them for you which isn't too hard but is kinda time consuming. Hopefully that early ranching dupe will skill up and allow us to move these critters where we want so we can get them to plant things less randomly. Wood and coal generators are placed above oxyferns to help pressurize the base while I dig everything out and deal with power needs. 4 domestic oxyferns produce enough oxygen for one dupe with a little extra and clean up all the Co2 a dupe produces plus a bit extra. So by using a coal or wood burner for Co2 we can pressurize the base off that and it will slowly convert into oxygen. An alternative to this if going for super sustainable is using morbs to help produce polluted oxygen and clean it with deodorizers. Not as simple but works fairly well. You'll need to maintain a smaller base for a bit so your dupes have air to breath but that's manageable. If possible, early automation can be very helpful since we can trap the morbs in a smaller room and use door pumps to pull the polluted oxygen away from them so they don't get over pressurized and stop producing. Once you have a good amount of oxygen in your base though your oxyferns will maintain the pressure that your dupes output. Lavatories are next to help us sustain water for ferns. For locavore this isn't necessary since they are wild but you might like the extra water for liceloaf to stretch a few extra calories out of those wild plants you have. Need a chlorine source to remove food poisoning or just deal with it. Liceloaf is not necessary but it can be difficult having enough plants to feed a colony this early on, so hopefully we can use the starting water for food until our farm dupe gets enough seeds and pips get them planted for us or until we get some food from the printing pod. There is a ton of sand and dirt around, so you can set up a hatch ranch to help with food needs if necessary. Pips also feed on arbor trees which have no use outside of power that we can't use yet so we can ranch them as well by trapping them with some arbor trees. Eggs naturally crack if left in a storage container for too long and raw eggs will automatically become omelettes in a hot environment so you can take advantage of a carbon dioxide pocket in the sand to create food for you. If that's not hot enough (I had a lucky volcano heating up my Co2 nearby), then you can also use a geysers to accomplish the same thing. Hydrogen, chlorine, and carbon dioxide are best because the food won't rot if your dupes leave it, but since that isn't always available, cool steam vents work as well but must be swept up immediately. If going for Carnivore then killing for meat might be better but early on I try to save on dupe tasks so eggs work easier. By now you've probably expanded a bit and found some geysers to help. Sealing in your base from the outside heat is important. If possibly, snag some wheezewort seeds from the printer if they come by. You might not be able to grow them domestically yet (locavore or no phosphorite) but you can save them for later. I was able to save my mealwood crop that I didn't insulate in by putting wheezes nearby. Oxygen setup now. I build larger than normal and plan for 30 some dupes. Rarely do I use all of the electrolyzers but it's nice to have it ready instead of needing to build another later. I set up a metal refinery and use my bathroom runoff to run it, sending the hot water to electrolyzers as well as any hot water from geysers. Cooling the oxygen is done via whatever geysers I have available. If not lucky enough you can use an aquatuner to heat up the hydrogen and then pump the hydrogen to generators to destroy the heat while the coolant in the aquatuner loop is used to cool your oxygen. If you manage the temperature, you can make the aquatuner out of refined aluminum so no gold or steel is needed. Liquid thermo sensor keeps the coolant from freezing (generally polluted water) and a thermo sensor in the aquatuner room can keep the aquatuner from overheating. Next is a drecko ranch. If you haven't gotten an egg yet you might find one out in the wild. Build a makeshift stable to raise them. I normally put an electrolyzer in the ranch to get the hydrogen in there but you can also just pump in from electrolyzer setup if you've gotten that far (will depend on the geysers you have). Eventually this will turn into a glossy drecko ranch but right now it accepts whatever dreckos it finds. Plastic is used to set up a steam turbine and aquatuner loop that will be used to cool my base as well as my power setup and anything else I need to cool. The base generally doesn't need cooling that much outside of the first time to get rid of all the heat that got absorbed into the tiles, so I set it up with a liquid thermo sensor right before the aquatuner and disable the aquatuner if the water is cool enough to save on power. We are drastically underpowered at the moment though so this won't be used until a more stable power system is set up. You can merge this system with the aquatuner you use to cool your oxygen to save on power but that takes more planning to do it right from the start or you have to dismantle your original design and upgrade to this design. The aquatuner needs to be made of steel for a turbine loop though so you need to have that ready before you can reach this stage. If you have shipping set up, trapping your kilns in with the aquatuner can be a nice way to deal with their heat as well. If you are working on the Super Sustainable achievement, hold off on building your petrol generators yet. You'll have a decent source of lumber so setting up some ethanol distillers is easy. Depending on your power system you can get this process started much sooner to have a good supply of ethanol ready for this moment but I didn't. One issue currently is that if you stack lumber up, it will only get to 100t. When more is added, it seems to disappear. This only really happens with conveyor chutes and the automatic dispenser. To prevent this, either use normal storage, conveyor receptacles, or use a weight plate and shutoff to disable delivery. Once you get the achievement for Super Sustainable you can use the ethanol in petrol generators to power your base. If you still haven't gotten your Super Sustainable achievement yet, it's time for some glass. The glass forge will allow us to make some solar panels and if you are lucky enough to have some shine bugs still alive you can take advantage of their light for some extra watts. Molten glass dripped into our steam room works nicely to recover some heat from that setup. Once it becomes solid, sweep it up and convey it out and lock it between doors to draw out more heat. Not necessary, but it's more power from the process and leaves you with cool glass in the end. Takes a while to get down to a normal temp though so be prepared to wait. Locking it between doors accomplishes the same thing as using conveyor rails. The glass will more quickly release it's heat while in between the doors and we can more easily manage it. I try to recover as much heat as I can out of things however, if you just want the glass a puddle of water works just as well for cooling your glass with less setup. Hopefully by now you've gotten both locavore and carnivore. Pacu care packages after cycle 24 made it easy for me. Just dump them in a water tank somewhere and sweep up the food when done. Combine that with all the ranches and food achievements should be simple. By now you should have a self-sustaining base so hopefully it's pretty easy to keep going as all the time restricted achievements are out of the way and you are free to use whatever you need now. Link to comment https://forums.kleientertainment.com/forums/topic/108432-comment-your-oasis-tactics/page/2/#findComment-1243238 Share on other sites More sharing options...
goboking Posted August 13, 2019 Share Posted August 13, 2019 On 7/13/2019 at 7:24 AM, Lurve said: Don't be afraid to explore; the desert is heat stroke hot, not scalding hot. I haven't seen heat stroke in so long that I've convinced myself it was removed from the game. Link to comment https://forums.kleientertainment.com/forums/topic/108432-comment-your-oasis-tactics/page/2/#findComment-1244158 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.