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Pumping hot liquids without Gold Amalgam


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The worlds without slime biomes don't have any readily available gold amalgam, which makes pumping hot water from vents tough.  I am working towards steel but seems like aluminum should have an increased overheat temp to make up for the negative decor vs copper.

 

Thoughts?

Same here it just slows down progress but may also be just considered a map feature... i like to compare to the mod map nubrion map where there are very few gold also but other biomes have some of it at least...

We are kinda forced to make everything in the oil biome out of stell basically.

I just checked my newest test game. It has no gold amalgam whatsoever. The geodes arguments doesn't hold up because there are maps without them.

The question is if it's a bug or if it's part of "you need different strategies on different maps".

9 hours ago, SixbySix said:

aluminum should have an increased overheat temp to make up for the negative decor vs copper.

Aluminum has a gigantic thermal conductivity, but it's relatively soft and has a low melting point. Adding increased overheat temperature to it wouldn't make sense.

Gold would be a minor problem. I'm more worried that I'll have to wait for a print that may not come for some reed fiber seeds. The pod seems to only offer prints of things you already have at least some of. If there are no reed fiber and no slime biome and the pod does not print it, then you can never get insulation. I could work around gold, but I'm not sure how you're going to really get into the late game without any insulation. 

Not having gold probably didn't factor into their difficulty. Arboria gives you tons and tons easily accessible dirt and rust so food and oxygen are set for a long time and heat isn't really a factor. It's not a huge jump to get a bit of steel for a few high temperature pumps if you really need them. 

Also no gold also means your not able to produce oxylite for your rockets. You'll need to ranch dense pufts. Since you lack a slime biome, you will need to rely on the printer to get pufts or puft eggs

Slime biome is best biome :p

9 minutes ago, chromiumboy said:

Also no gold also means your not able to produce oxylite for your rockets.

If I can print 500 kg of alge on a non-alge map, then getting oxylite on a non-gold map should be possible. It's not a reliable source, but if you stockpile as much as possible and use it to "mine" the correct planets, then you should be able to get enough to do what you have to do to get to LOX rockets.

2 minutes ago, Nightinggale said:

If I can print 500 kg of alge on a non-alge map, then getting oxylite on a non-gold map should be possible. It's not a reliable source, but if you stockpile as much as possible and use it to "mine" the correct planets, then you should be able to get enough to do what you have to do to get to LOX rockets.

Yes, you could print oxylite. But you can't store it long term without a specialised storage set up, and you would need to print multiple lots of it for a single flight, so it's heavily RNG dependent. Though maybe less painful than ranching dense pufts from puff eggs...

I'm not arguing that it can't be done, but the challenge is disproptionate to the difficulty rating of certain asteroids

5 minutes ago, chromiumboy said:

Yes, you could print oxylite. But you can't store it long term without a specialised storage set up

One storage compactor placed under water (or another liquid). It's not that hard to store slime/oxylite/polluted dirt or similar, which turns into gas over time. I agree about the mass issue though, but my point is about using steam rockets exclusively and then using oxylite for fetching gold amalgam or whatever you need to get the rockets going. If executed correctly, you might only need to print oxylite for one journey.

2 hours ago, chromiumboy said:

Also no gold also means your not able to produce oxylite for your rockets. You'll need to ranch dense pufts. Since you lack a slime biome, you will need to rely on the printer to get pufts or puft eggs

Slime biome is best biome :p

Unbeatable even have mushrooms AND reeds.

 

41 minutes ago, avc15 said:

every refined metal has the bonus overheat temperature. Rush some hatch ranching early in the game, breed up a couple of smooth hatches. By the time you have the tech you'll have a steady supply of refined metals coming your way.

Pumps can only use ores and advanced metals. 

You can always offgas pH2O for pO2 and making that is easy as pie.

The lack of Gold and reed fibers does make for an interesting challenge though. Drecko farms can replace some of the reed fiber production ( although getting large amounts this way isn't all that easy ), but the lack of gold is trickier to overcome. Early game gold amalgam is needed for pumps in hot substances such as oil and steam. Late game some gold is needed for oxilite.

Add in the lack of large amounts of clay to make ceramics and you got another bottleneck to overcome. Insulated Igneous rock does a good job, but for something like say a LOX factory, I'd prefer to use ceramics.

Steel can replace gold pumps, but takes more tech and work before you can get into that. The lack of easy access to reed fibers also makes atmo suits a bit harder to come by. Luckily you don't need much to make enough of those.

 

To get around not having gold, in my now 200+ cycle base, I just decided to avoid making heat / interacting with hot substances In the early to mid game. My plastic (and fibre) was supplied by Dreckos, so I haven't had to touch oil yet. I'm making steel in a small ice biome with water from thawed ice as its coolant. My steel stockpile is quite healthy now, so I'll use that for pumps when the time comes. No need for an aquatuner yet with all the cold rust biomes about, and I'm sanisating my water with chlorine that came from my rust deoxidisers. I was worried about my ethanol distilleries and petroleum (ethanol) generators roasting me (I waited for steel before making them) but the ethanol comes out of the stillls very cold, and provides more than enough cooling for them both, which is awesome!

My base is entirely stable atm (except for salt and rust, but I have finally found my cool steam geyser so I can switch up oxygen production) and pretty damn pleased with how it went! It was a really fun puzzle and a great change up to my usual play style :)

The high temp pumping is more of a hassle than low temp. You really don't need all that much ceramic to deal with cryogenic stuff. Plain granite pipes are fine for sections that will always be in vacuum - restrict flow so those sections don't pop then open up once they come to temperature, go for full flow and let them burst and be repaired until they chill, leave a load in the liquefaction chamber and convey it out for construction with a one-shot conveyor rig built with whatever metal you have enough of to not worry about leaving in a box forever. By the time you need to liquefy oxygen or hydrogen you can eat one-time losses with a lot less pain than spending forever grubbing for another tonne of ceramic.

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