thevicelion Posted June 6, 2019 Share Posted June 6, 2019 Wagstaff vision gets blury when using moggles wich desn't makes sense because we want the moggles to see everything on screen in the dark. Can someone make a mod or something to use moggles properly with Wagstaff. Link to comment Share on other sites More sharing options...
Alexias Posted June 6, 2019 Share Posted June 6, 2019 1- It is because it's not glasses, that make sense 2- He has infroggles which is work similar to moggles Spoiler 3- Go to C:\Program Files\Steam\steamapps\common\dont_starve\data\DLC0003\scripts\prefabs<- if you're world is hamlet compatible world, if not go DLC0002\scripts\prefabs if you don't have hamlet in your world and you're playing in Shipwrecked compatible world, Otherwise go to DLC0001\scripts\prefabs if you don't HAM and SW in your world B- Find hat.lua and open it Find inst:AddComponent("fueled") inst.components.fueled.fueltype = "MOLEHAT" inst.components.fueled:InitializeFuelLevel(TUNING.MOLEHAT_PERISHTIME) inst.components.fueled:SetDepletedFn(mole_perish) inst.components.fueled.accepting = true inst:AddTag("no_sewing") Just add inst:AddTag("nearsighted_glasses") so it become this inst:AddComponent("fueled") inst.components.fueled.fueltype = "MOLEHAT" inst.components.fueled:InitializeFuelLevel(TUNING.MOLEHAT_PERISHTIME) inst.components.fueled:SetDepletedFn(mole_perish) inst.components.fueled.accepting = true inst:AddTag("no_sewing") inst:AddTag("nearsighted_glasses") And no blurry vision:). Link to comment Share on other sites More sharing options...
QuartzBeam Posted June 6, 2019 Share Posted June 6, 2019 6 minutes ago, Namelessgamer said: 1- It is because it's not glasses, that make sense It really doesn't. Moggles let you "see" through smell, just like the Cowl lets you "see" through sonar. Neither should be affected by Wagstaff's near-sightedness. Link to comment Share on other sites More sharing options...
Maxposting Posted June 7, 2019 Share Posted June 7, 2019 22 hours ago, QuartzBeam said: It really doesn't. Moggles let you "see" through smell I mean Moggles' tooltip is grants smell-e-vision which is a joke about moles being smelly. And speaking of moles, no, moles don't smell-see, they just have wagstaff levels of nearsighteness/blindness when exposed to light. Link to comment Share on other sites More sharing options...
QuartzBeam Posted June 7, 2019 Share Posted June 7, 2019 4 minutes ago, __IvoCZE__ said: moles don't smell-see Yes, and butterflies don't drop butter. Link to comment Share on other sites More sharing options...
BeliarBAD Posted June 8, 2019 Share Posted June 8, 2019 im pretty sure @CarlZalph made a mod for that Link to comment Share on other sites More sharing options...
inferjus4 Posted June 8, 2019 Share Posted June 8, 2019 What is a disadvantage that can be avoided? Nothing. That's why you have blurry vision when wearing anything that is not goggles. Link to comment Share on other sites More sharing options...
CarlZalph Posted June 8, 2019 Share Posted June 8, 2019 7 hours ago, BeliarBAD said: im pretty sure @CarlZalph made a mod for that https://steamcommunity.com/sharedfiles/filedetails/?id=368664169 There's an option to disable the blur post processing function entirely, though not to make it less "cheaty" by making moggles act like goggles too. Link to comment Share on other sites More sharing options...
thevicelion Posted June 10, 2019 Author Share Posted June 10, 2019 On 6/6/2019 at 7:05 PM, Namelessgamer said: it's not glasses Well, they are goggles since they are called moggles I think. Spoiler Just try to deny that logic. Link to comment Share on other sites More sharing options...
inferjus4 Posted June 10, 2019 Share Posted June 10, 2019 8 hours ago, thevicelion said: Well, they are goggles since they are called moggles I think. Hide contents Just try to deny that logic. But they have no lens that Wagstaff uses, so even if those are goggles then they do not fit Wagstaff. Link to comment Share on other sites More sharing options...
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