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      Support Email Error (Zendesk)   08/12/2019

      We are migrating to a new customer support ticketing system (desk.com) and unfortunately while moving over our old tickets the new system (Zendesk) sent an auto reply to "new users". We weren't aware this would happen and so and email was sent out in error. You do not need to create an account and you can ignore the email entirely. You can find more info about this over on our forums here: https://forums.kleientertainment.com/forums/topic/110413-zendesk/ Sorry for the confusion

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Oxygen Not Included

Found 6 results

  1. High Pressure Transport Mod: Just like Power has multiple tiers, have an extra pipe tier for liquids and gasses. Since Power has 1 kW, 2 kW and 20 kW. So I view the gas and liquid pipes equivalent to the 2kW wires, so I suggest the new tier has default (but configurable) values of 100 kg for liquid and 10 kg for gas high pressure pipes. Required functionality: Configurable values in config file (as some like overpowered settings and others like it more "realisticly") Standard High Pressure Liquid Pipe (not possible to put inside walls and floor tiles) Standard High Pressure Gas Pipe (not possible to put inside walls and floor tiles) Insulated High Pressure Liquid Pipe (not possible to put inside walls and floor tiles) Insulated High Pressure Gas Pipe (not possible to put inside walls and floor tiles) Radiant High Pressure Liquid Pipe (not possible to put inside walls and floor tiles) Radiant High Pressure Gas Pipe (not possible to put inside walls and floor tiles) High Pressure Liquid Joint Plate (for passthrough functionality for walls and floor tiles) High Pressure Gas Joint Plate (for passthrough functionality for walls and floor tiles) High Pressure Liquid Bridge (can cross other high pressure liquid pipes, but cannot be put inside walls and floor tiles) High Pressure Gas Bridge (can cross other high pressure liquid pipes, but cannot be put inside walls and floor tiles) High Pressure Liquid Valve (Limit flow) High Pressure Gas Valve (Limit Flow) High Pressure Liquid Shutoff Valve (Automation) High Pressure Gas Shutoff Valve (Automation) High to Regular Pressure Liquid Valve (Powerless converter from High Pressure to Standard Pressure Liquid pipes with a built in standard valve) High to Regular Pressure Gas Valve (Powerless converter from High Pressure to Standard Pressure Gas pipes with a built in standard valve) High to Regular Pressure Liquid Shutoff Valve (Powerless converter from High Pressure to Standard Pressure Liquid pipes with a built in automated shutoff valve) High to Regular Pressure Gas Shutoff Valve (Powerless converter from High Pressure to Standard Pressure Gas pipes with a built in automated shutoff valve) High Pressure Liquid Pump: High Volume Pump with standard 0.75 * Ratio between high pressure and regular pressure Liquid Pipe of power usage (configurable please, including power usage and range) High Pressure Gas Pump: High Volume Pump with standard 0.75 * Ratio between high pressure and regular pressure Liquid Pipe of power usage (configurable please, including power usage and range) Optional: Extra Bridges and Joint Plates that can span 2 full tiles instead of 1 tiles. Low to High Pressure Converter Pumps (think power transformers but in the other direction), accumulate a percentage of the max amount allowed in the pipe. Uses the same power as a standard pump. E.g. standard set 0%; at 10% would mean 10 kg of liquid needs to be gathered in the converter pump before it is put onto the high pressure pipe. User can set between 0 - 100%: 0 means immediately transfered. 100% means a full packet needs to accumulate. High Pressure Liquid and Gas Reservoirs (Hold capacity at ratio of high/low pressure, configurable please). These are storage tanks, so no multi in or outputs (think high pressure needs less points of failure). Automated treshold signal when filled to certain capacity would be nice however! Filter and sensors (element, pressure, thermo and germs) for automation. Material Costs: Preferable identical to standard items at the ratio of (high / low capacity) * 75% + 20% steel + 5% plastic. (Percentages configurable) Standard decor values could be -20 (Configurable) Research: I recommend to put it in the research tree a level after the improved versions, call them advanced liquid transport (Tier 4) and advanced gas transport (Tier 5). Remarks: Since these are high pressure pipes I do not feel duplicants should be able to empty them.
  2. I hope that i am not bugging here with this request, but i dont have the skills to do this myself. It has always bugged me that the standard power wire and the conductive one give more range (1kw to 2kw) but standard Heavy to Conductive dont I always run into the problem late game that wires start overloading (around the time i start geting tubes). It just would seem to make sense to have these go to 40kw instead of 20. Hense thats the mod id like to request if anyone can do it. Thanks in advance, and if you cant or theres something that prevents that i understand too.
  3. Wagstaff with Moggles

    Wagstaff vision gets blury when using moggles wich desn't makes sense because we want the moggles to see everything on screen in the dark. Can someone make a mod or something to use moggles properly with Wagstaff.
  4. Heya! I made this post in the suggestion section of the forum previously. I thought it prudent to post this here also, since it doesn't really matter whether Klei implements it or someone from the community gets inspired. The basic idea is that the current airflow tile and mesh tiles get a logic port, so you can toggle them open and shut with a logic-wire signal. Having them consume power is simply a bonus. People currently use doors to achieve this functionality, but I find it somewhat immersion breaking and a tad inconvenient. I hope Klei ends up implementing something like this in the future, then we could have them with proper animations and sounds as well Just food for thought!
  5. I just want to have Nectar to be used in crockpot being equivalent to honey. so you can make cofee, honey nuggets or honey ham without honey but actually the nectar you get from the flytraps or seedlings. PLZ
  6. Hey guys, I have some ideas about a new character mod.. Adds:Deadpool Character in-game,5 new weapons,1 new crock pot recipe.. Deadpool will have a health regen 1 hp per min. But has a faster hunger drain by 25%Also he is immune to insanity because he already is insane.The only way to find hallunications is to go to cavesIf Deadpool dies he respawns next morning,and will reattach his body parts and gets a stats penaltyNew lines when inspecting eating or using stuffSmall chance of voiced by Nolan NorthWeapons added: 1:Bow and Arrows:The bow requires 2 saplings ,1 rope ,2 slurtle slime* .When crafted it can throw arrows as fast as the darts are thrown.It is unbreakable. There are different types of arrows.Their basic matterial is bird feathers like the darts. The first type of arrow,the classic arrow requires 2 azure feathers,1 sapling and 1 flint to be crafted.It is stealthy meaning that if you attack a beefalo (for example) the rest of the herd won't start chasing you.It deals 100 damage per arrow and in order to stack the character has to wear a quiver.The second type of arrow,the stun arrow requires 2 jet feathers,1 sapling and 2 silk to be crafted.It has the ability to lower the walking speed and damage by 35% of every mob except Spiders ,Rock Lobsters,Treeguards ,and all kinds of Tentacles .However It deals only 30 damage per arrow.In order to stack the character has to wear a quiver.The third type of arrow ,the explosive arrow requires 2 crimson feathers,1 sapling,1 nitre and it has to be lighted by any fire source (torch ,campfire or fire pit ) in order to explode when reaches the enemy's body.It deals 120 damage if it's exploding mechanism is activated (lighted by fire) and it damages all the nearby mobsas well within a range of 2 berry bushes. However if thrown without being activated it deals 40 damage andno splash damage. Quiver:Arrows also require a quiver to stack.Only one type of arrow can be saved at a quiver at a time..The arrows stack when they are saved in a quiver..The quiver is an item that can be used at the chest slot,and it is used to save items (only arrows however) like a backpack .It has only one slot wich can save up to 40 arrows of a kind.It requires 5 pig skin ,4 boards ,and 3 ropes to be crafted. 2:Musket:It requires 5 boards ,6 cut stone ,3 gears.It is a ranged weapon that requires gunpowder to shoot..It is unbreakable.When the player drags a stack of gunpowder,the musket starts to gain durability . 20 gunpowders can get consumed at the time, meaning that each gunpowder gives the musket 5% durability.It deals 100 damage per gunpowder.When it is fired it requires a 4 seconds time in order to automatically reload the musket.When the character fires the musket, a shot sound will scare and make all the passive mobs to flee (except chester ). 3:Knife:Requires 5 flint,1 hammer,2 boards to craft.It can be used both as weapon and as a tool..As a weapon it deals only 25 damage but hits faster than normal weapons...Also it can be thrown to cause 30 damage but it has to be picken up..It has 100 uses as a meele weapon,50 uses as a ranged weapon and 200 uses as a tool.It can be used to insta-harvest reeds,grass and twigs..It can also be used as a razor without wasting uses. 4:Detonating Bombs:Requires a bee mine,3 nitre and 1 gunpowder..It looks like be mine but it detonates causing blast damage ( 50 damage per bomb).It is like the Demomans stickies and it can be detonated by some distance by right clicking on them..It cant stack but it will also detonate near by bombs 5:Katana Swords:Requires a hammer,10 flint,and 1 nightmare fuel and a prestihatitator to prototype.It deals 50 damage,and has 200 uses..Also while deadpool haves them equiped they appear in his back. Foods added: Chimichangas:It requires 1 meat of any kind,1 vegetable of any kind, 1 butter and 1 egg.It replenishes all stats by 70% and Deadpool gets a killing spree boost.When the boost is enabled,Deadpool deals 50% more damage,runs like a ninja (plus 30% faster walking) and all the stats are regenerated by 3 per minute for a short time.Boost ends after 5 in game hours..*slurtle slime in order to be elastic.. Thats all..I need help with this mod.I am able to draw the scetches and write the lines... Any help is aprocciated..My account on steam:http://steamcommunity.com/profiles/76561198044807107/