Developer ScottHansen Posted May 17, 2019 Developer Share Posted May 17, 2019 To better support writing mods that work in both the main release and the beta branch, The mod ReleaseID has been updated to test against.(This is the same feature that was added for the A New Reign Beta) CurrentRelease.GreaterOrEqualTo( ReleaseID.IDs.R09_ROT_HOOKLINEANDINKER ) ReleaseID.IDs. is the current release id, and a new one will be added for our next content push. This is the official way to check for beta content. Each beta update will add a new ReleaseID. When the beta is merged back into the main game, the ReleaseIDs will continue to exist there. This should provide a seamless transition for mods, with no emergency updates required. Example Lua Script: Spoiler if CurrentRelease.GreaterOrEqualTo( ReleaseID.IDs.R09_ROT_HOOKLINEANDINKER ) then --[[ Insert Return of Them beta content here ]] end You can print the current ReleaseID by running CurrentRelease.PrintID() in the debug console. Spoiler The current ReleaseID will be printed in the debug console and the log file. There is no ReleaseID for the current release as none is needed. Calling PrintID in this case will look like "Current Release ID: .." The ReleaseID will be printed as: Current Release ID: ReleaseID.R09_ROT_HOOKLINEANDINKER Link to comment Share on other sites More sharing options...
Tosh Posted May 18, 2019 Share Posted May 18, 2019 (edited) Speaking of RoT and mod compatibility, I’ve noticed that colourcube overrides don’t seem to be working anymore. Have any alternative methods been added in? Loving the new content anyway! Edit: This must've been an issue on my end, or has since been fixed. Edited May 19, 2019 by Tosh Link to comment Share on other sites More sharing options...
Eusong Posted May 18, 2019 Share Posted May 18, 2019 I'm having a problem with the latest update of the beta. It works fine when I'm playing without the beta, but when I test my mod I'm working on with the beta it crashes client side Log: Spoiler [00:00:00]: System Memory: Memory Load: 38% Available Physical Memory: 7190m/11663m Available Page File: 7998m/13455m Available Virtual Memory: 3946m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 31m Working Set Size: 31m Quota Peak Page Pool Usage: 265k Quota Page Pool Usage: 263k Quota Peak Non Paged Pool Usage:19k Quota Non Paged Pool Usage: 19k Page File Usage: 6m Peak Page File Usage: 6m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogetherReturnOfThemBeta/ [00:00:00]: Starting Up [00:00:00]: Version: 335371 [00:00:00]: Current time: Fri May 17 22:15:12 2019 [00:00:00]: Don't Starve Together: 335371 WIN32_STEAM [00:00:00]: Build Date: 4025 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Steam AppBuildID: 3835153 [00:00:00]: Steam BetaName(Branch): [returnofthembeta] [00:00:00]: ....Done [00:00:00]: PersistUserStorage is now APP:Klei//DoNotStarveTogetherReturnOfThemBeta/145533024/ [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (3292) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:03]: Ping measurement completed [00:00:03]: Ping location: sea=25+2,eat=30+3/30+2,lax=54+5/49+2,ord=72+7/67+2,okc=68+6/69+2,atl=82+8/87+2,iad=96+9/87+2,tyo=129+12/120+2,tyo1=145+14/120+2,fra=177+17/172+2,sgp=217+21/202+2,gru=218+21/213+8 [00:03:35]: ProfileIndex:5.19 [00:03:35]: [Connect] PendingConnection::Reset(true) [00:03:35]: Platform: 1 [00:03:35]: Network tick rate: U=15(2), D=0 [00:03:35]: THREAD - started 'Ping Job Thread' (6528) [00:03:35]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:03:35]: WindowsFirewall - Application already authorized [00:03:35]: THREAD - started 'StreamInput' (2928) [00:03:35]: loaded ping_cache [00:03:35]: Offline user ID: OU_76561198105798752 [00:03:35]: SteamID: 76561198105798752 [00:03:35]: HardwareStats: OS name Microsoft Windows 10 Home version 10.0.17134 architecture 64-bit platformSpecific SP 0.0 CPU numCores 4 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name AMD A10-9600P RADEON R5, 10 COMPUTE CORES 4C+6G manufacturer AuthenticAMD clockSpeed 2400 RAM megsOfRam 12288 GPU name AMD Radeon R5 Graphics driverDate 20160429000000.000000-000 megsOfRam 512 refreshRate 60 videoModeDescription 1366 x 768 x 4294967296 colors driverVersion 16.101.1611.1003 [00:03:35]: cGame::InitializeOnMainThread [00:03:35]: WindowManager::Initialize [00:03:35]: CreateWindow: Requesting 1366,705 - 5/6/5 - -1/-1/-1 - 0 [00:03:35]: CreateEGLContext: 16 configs found [00:03:35]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:03:35]: 1: 8/8/8 - 0/16/ 0 - 0 [00:03:35]: 2: 8/8/8 - 0/24/ 0 - 0 [00:03:35]: 3: 8/8/8 - 0/24/ 8 - 0 [00:03:35]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:03:35]: 5: 5/5/5 - 1/ 0/ 0 - 0 [00:03:35]: 6: 5/5/5 - 0/16/ 0 - 0 [00:03:35]: 7: 5/5/5 - 1/16/ 0 - 0 [00:03:35]: 8: 5/5/5 - 0/24/ 0 - 0 [00:03:35]: 9: 5/5/5 - 1/24/ 0 - 0 [00:03:35]: 10: 5/5/5 - 0/24/ 8 - 0 [00:03:35]: 11: 5/5/5 - 1/24/ 8 - 0 [00:03:35]: 12: 8/8/8 - 8/ 0/ 0 - 0 [00:03:35]: 13: 8/8/8 - 8/16/ 0 - 0 [00:03:35]: 14: 8/8/8 - 8/24/ 0 - 0 [00:03:35]: 15: 8/8/8 - 8/24/ 8 - 0 [00:03:35]: RestoreWindowPosition [00:03:35]: Saved Client Pos (0 x 23) [00:03:35]: Adjusted Window Pos (-8 x -8) [00:03:35]: EnsureWindowOnScreen [00:03:35]: All good. [00:03:35]: GLInfo [00:03:35]: ~~~~~~ [00:03:35]: GL_VENDOR: Google Inc. [00:03:35]: GL_RENDERER: ANGLE (AMD Radeon R5 Graphics) [00:03:35]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:03:35]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:03:35]: OpenGL extensions (19, 19): [00:03:35]: GL_ANGLE_depth_texture [00:03:35]: GL_ANGLE_framebuffer_blit [00:03:35]: GL_ANGLE_framebuffer_multisample [00:03:35]: GL_ANGLE_instanced_arrays [00:03:35]: GL_ANGLE_pack_reverse_row_order [00:03:35]: GL_ANGLE_texture_compression_dxt3 [00:03:35]: GL_ANGLE_texture_compression_dxt5 [00:03:35]: GL_ANGLE_texture_usage [00:03:35]: GL_ANGLE_translated_shader_source [00:03:35]: GL_EXT_read_format_bgra [00:03:35]: GL_EXT_robustness [00:03:35]: GL_EXT_texture_compression_dxt1 [00:03:35]: GL_EXT_texture_format_BGRA8888 [00:03:35]: GL_EXT_texture_storage [00:03:35]: GL_OES_get_program_binary [00:03:35]: GL_OES_packed_depth_stencil [00:03:35]: GL_OES_rgb8_rgba8 [00:03:36]: GL_OES_standard_derivatives [00:03:36]: GL_OES_texture_npot [00:03:36]: GL_MAX_TEXTURE_SIZE = 16384 [00:03:36]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:03:36]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:03:36]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:03:36]: GL_MAX_VARYING_VECTORS = 10 [00:03:36]: GL_MAX_VERTEX_ATTRIBS = 16 [00:03:36]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:03:36]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:03:36]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:03:36]: 4 compressed texture formats [00:03:36]: texture format 0x83f0 [00:03:36]: texture format 0x83f1 [00:03:36]: texture format 0x83f2 [00:03:36]: texture format 0x83f3 [00:03:36]: THREAD - started 'WindowsInputManager' (13024) [00:03:36]: Renderer initialize: Okay [00:03:38]: AnimManager initialize: Okay [00:03:38]: Buffers initialize: Okay [00:03:42]: cDontStarveGame::DoGameSpecificInitialize() [00:03:42]: GameSpecific initialize: Okay [00:03:42]: cGame::StartPlaying [00:03:42]: LOADING LUA [00:03:42]: DoLuaFile scripts/main.lua [00:03:42]: DoLuaFile loading buffer scripts/main.lua [00:03:43]: taskgrouplist: default Together [00:03:43]: taskgrouplist: classic Classic [00:03:43]: taskgrouplist: cave_default Underground [00:03:43]: taskgrouplist: lavaarena_taskset The Forge [00:03:43]: taskgrouplist: quagmire_taskset The Gorge [00:03:43]: running main.lua [00:03:43]: loaded modindex [00:03:43]: WARNING: icon paths for mod Deer Antler to Bone Shard - Unfinished (Hammerable Deer Antlers) are not valid. Got icon_atlas="antler.xml" and icon="antler.tex". Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua. [00:03:44]: ModIndex: Beginning normal load sequence. [00:03:45]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:03:52]: LOADING LUA SUCCESS [00:03:52]: PlayerDeaths loaded morgue 2704 [00:03:52]: PlayerHistory loaded player_history_staging (v2) len:2103 [00:03:52]: ServerPreferences loaded server_preferences 2 [00:03:52]: bloom_enabled false [00:03:52]: loaded saveindex [00:03:52]: OnFilesLoaded() [00:03:52]: OnUpdatePurchaseStateComplete [00:03:52]: Klump load on boot started. [00:03:52]: Klump files loaded: 0 [00:03:56]: Load FE [00:03:59]: Load FE: done [00:03:59]: OnLoadPermissionList: APP:Klei//DoNotStarveTogetherReturnOfThemBeta/145533024/client_save/blocklist.txt (Failure) [00:03:59]: OnLoadPermissionList: APP:Klei//DoNotStarveTogetherReturnOfThemBeta/145533024/client_save/adminlist.txt (Failure) [00:03:59]: OnLoadUserIdList: APP:Klei//DoNotStarveTogetherReturnOfThemBeta/145533024/client_save/whitelist.txt (Failure) [00:03:59]: THREAD - started 'FilesExistAsyncThread' (11060) [00:03:59]: FilesExistAsyncThread started (11530 files)... [00:03:59]: [MOTD] Downloading info from https://motd.klei.com/?game=dst&platform=STEAM&locale=US&lang=test&user=76561198105798752 [00:03:59]: SimLuaProxy::QueryServer() [00:03:59]: ModIndex: Load sequence finished successfully. [00:03:59]: Reset() returning [00:04:01]: [MOTD] Done Loading. [00:04:08]: [Steam] Auth Session Ticket requested... [00:04:08]: [Steam] Got Auth Session Ticket [00:04:09]: [200] Account Communication Success (3) [00:04:09]: Logging in as KU_gggRLBeh [00:04:10]: There is no active event to get the status of. [00:04:11]: loaded inventory_cache_prod [00:04:11]: loaded inventory_cache_prod [00:04:17]: EResult 15, 369588618 [00:04:17]: Failed getting mod details. [00:04:23]: Getting top mod details... [00:04:23]: Frontend-Unloading mod 'all'. [00:04:23]: loaded mod_config_data/modconfiguration_Shields - Unfinished_staging [00:04:25]: FrontendLoadMod Shields - Unfinished [00:04:25]: loaded mod_config_data/modconfiguration_Shields - Unfinished_staging [00:04:25]: Fontend-Loading mod: Shields - Unfinished (Shields) Version:1.3 [00:04:25]: Mod: Shields - Unfinished (Shields) Loading modworldgenmain.lua [00:04:25]: Mod: Shields - Unfinished (Shields) Mod had no modworldgenmain.lua. Skipping. [00:04:29]: GOT top mod details...50 [00:04:29]: ../mods/workshop-741378506/AC.tex is 500x500 but compressed textures must have power of 2 dimensions. [00:04:29]: ../mods/workshop-850494968/modicon.tex is 320x320 but compressed textures must have power of 2 dimensions. [00:04:29]: ../mods/workshop-373480109/Coordinate.tex is 120x104 but compressed textures must have power of 2 dimensions. [00:04:29]: ../mods/workshop-457071756/modicon.tex is 200x200 but compressed textures must have power of 2 dimensions. [00:04:29]: ../mods/workshop-728459184/preview.tex is 300x300 but compressed textures must have power of 2 dimensions. [00:04:29]: ../mods/workshop-763290344/modicon.tex is 768x768 but compressed textures must have power of 2 dimensions. [00:04:29]: ../mods/workshop-726432903/modicon.tex is 184x184 but compressed textures must have power of 2 dimensions. [00:04:29]: ../mods/workshop-1547161641/hamleticon.tex is 200x200 but compressed textures must have power of 2 dimensions. [00:04:29]: ../mods/workshop-1355520586/ruinsicon.tex is 200x200 but compressed textures must have power of 2 dimensions. [00:04:29]: ../mods/workshop-622471256/modicon.tex is 120x104 but compressed textures must have power of 2 dimensions. [00:04:29]: ../mods/workshop-758921911/mod_icon.tex is 320x320 but compressed textures must have power of 2 dimensions. [00:04:29]: ../mods/workshop-1275167632/modicon.tex is 316x316 but compressed textures must have power of 2 dimensions. [00:04:29]: ../mods/workshop-585654889/modicon.tex is 200x200 but compressed textures must have power of 2 dimensions. [00:04:29]: ../mods/workshop-1420569394/modicon.tex is 200x200 but compressed textures must have power of 2 dimensions. [00:04:29]: ../mods/workshop-1426307540/gorge.tex is 200x200 but compressed textures must have power of 2 dimensions. [00:04:29]: ../mods/workshop-837215354/ICON.tex is 100x100 but compressed textures must have power of 2 dimensions. [00:04:29]: ../mods/workshop-439115156/modicon.tex is 316x316 but compressed textures must have power of 2 dimensions. [00:04:35]: EResult 15, 956889668 [00:04:35]: Failed getting mod details. [00:04:48]: EResult 15, 947462293 [00:04:48]: Failed getting mod details. [00:05:12]: loaded mod_config_data/modconfiguration_Shields - Unfinished_staging [00:05:12]: Best lobby region is aws/US (ping 102) [00:05:12]: [IPC] Signal 'DST_Master_Starting' created #00000C64 [00:05:12]: [IPC] Clearing pending signals #00000C64... [00:05:12]: [IPC] Registering handler for signal #00000C64 [00:05:12]: [IPC] Handle #00000C64 added to the Eventhandles [00:05:12]: [IPC] Signal 'DST_Master_WorldGen' created #00000C84 [00:05:12]: [IPC] Clearing pending signals #00000C84... [00:05:12]: [IPC] Registering handler for signal #00000C84 [00:05:12]: [IPC] Handle #00000C84 added to the Eventhandles [00:05:12]: [IPC] Signal 'DST_Master_Ready' created #00000DFC [00:05:12]: [IPC] Clearing pending signals #00000DFC... [00:05:12]: [IPC] Registering handler for signal #00000DFC [00:05:12]: [IPC] Handle #00000DFC added to the Eventhandles [00:05:12]: [IPC] Signal 'DST_Master_ErrPort' created #00000D4C [00:05:12]: [IPC] Clearing pending signals #00000D4C... [00:05:12]: [IPC] Registering handler for signal #00000D4C [00:05:12]: [IPC] Handle #00000D4C added to the Eventhandles [00:05:12]: [IPC] Signal 'DST_Master_ErrStartup' created #00000E34 [00:05:12]: [IPC] Clearing pending signals #00000E34... [00:05:12]: [IPC] Registering handler for signal #00000E34 [00:05:12]: [IPC] Handle #00000E34 added to the Eventhandles [00:05:12]: [IPC] Signal 'DST_Master_Kill' created #00000C94 [00:05:12]: [IPC] Clearing pending signals #00000C94... [00:05:12]: [IPC] Signal 'DST_Slave_Starting' created #000006D8 [00:05:12]: [IPC] Clearing pending signals #000006D8... [00:05:12]: [IPC] Registering handler for signal #000006D8 [00:05:12]: [IPC] Handle #000006D8 added to the Eventhandles [00:05:12]: [IPC] Signal 'DST_Slave_WorldGen' created #00000D94 [00:05:12]: [IPC] Clearing pending signals #00000D94... [00:05:12]: [IPC] Registering handler for signal #00000D94 [00:05:12]: [IPC] Handle #00000D94 added to the Eventhandles [00:05:12]: [IPC] Signal 'DST_Slave_Ready' created #00000E40 [00:05:12]: [IPC] Clearing pending signals #00000E40... [00:05:12]: [IPC] Registering handler for signal #00000E40 [00:05:12]: [IPC] Handle #00000E40 added to the Eventhandles [00:05:12]: [IPC] Signal 'DST_Slave_ErrPort' created #00000CD0 [00:05:12]: [IPC] Clearing pending signals #00000CD0... [00:05:12]: [IPC] Registering handler for signal #00000CD0 [00:05:12]: [IPC] Handle #00000CD0 added to the Eventhandles [00:05:12]: [IPC] Signal 'DST_Slave_ErrStartup' created #00000CCC [00:05:12]: [IPC] Clearing pending signals #00000CCC... [00:05:12]: [IPC] Registering handler for signal #00000CCC [00:05:12]: [IPC] Handle #00000CCC added to the Eventhandles [00:05:12]: [IPC] Signal 'DST_Slave_Kill' created #00000DF0 [00:05:12]: [IPC] Clearing pending signals #00000DF0... [00:05:16]: EResult 15, 441356490 [00:05:16]: Failed getting mod details. [00:05:35]: [IPC] Received DST_Slave Starting signal ! [00:05:36]: [IPC] Received DST_Master Starting signal ! [00:05:44]: EResult 15, 909356367 [00:05:44]: Failed getting mod details. [00:06:12]: DownloadPublishedFileV2() [00:06:12]: Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file 369588618 [00:06:12]: DownloadPublishedFileV2() [00:06:12]: Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file 956889668 [00:06:12]: DownloadPublishedFileV2() [00:06:12]: Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file 947462293 [00:07:32]: [IPC] Received DST_Master Ready signal ! [00:07:43]: [IPC] Received DST_Slave Ready signal ! [00:07:44]: [Connect] Init client connection to 127.0.0.1|10999 [00:07:44]: [Connect] PendingConnection::Reset(true) [00:07:44]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:07:44]: [Connect] InternalInitClient <5024107952434590171> [00:07:44]: [Shard] Starting shard mode as player [00:07:44]: [Connect] No server listing found for <UNASSIGNED_RAKNET_GUID> [00:07:44]: [Connect] Sending ping(s)... [00:07:44]: [Connect] DirectConnect Ping 127.0.0.1|10999 [00:07:44]: [Connect] Ping response from 127.0.0.1|10999 [00:07:44]: [Connect] Joining server from ping response... [00:07:44]: Friends are currently playing in 2 games(s)! [00:07:44]: You belong to 7 clan(s)! [00:07:44]: [Connect] Got join server response from lua [00:07:46]: [200] Account Communication Success (13) [00:07:46]: [Connect] PendingConnectionDoConnect to 127.0.0.1|10999 [00:07:46]: [Connect] DirectConnect to 127.0.0.1|10999 [00:07:46]: Connection accepted to 127.0.0.1|10999 <8000432002223800272> [00:07:46]: Network external address discovered: 127.0.0.1|56014 [00:07:46]: SendClientHandShakePacket to <8000432002223800272> [00:07:48]: DeserializeHandShakeServerListing [00:07:48]: Network tick rate: U=10(3), D=15 [00:07:48]: Platform: 1 [00:07:48]: Version: 335371 [00:07:48]: [Steam] Game Connection initiated [00:07:48]: SendClientInventoryHandShakePacket to <8000432002223800272> [00:07:50]: Begin Session: 57727E226AA2FF3A [00:07:50]: Done Downloading Client Object Data [00:07:50]: DownloadMods and temp disable [00:07:51]: Downloading [0] From: server_temp [00:07:51]: 0 (33%) 1/1 server_temp\server_save 114000b / 344191b [00:07:51]: 0 (66%) 1/1 server_temp\server_save 228000b / 344191b [00:07:51]: 0 (99%) 1/1 server_temp\server_save 342000b / 344191b [00:07:51]: 0 (100%) 1/1 server_temp\server_save 344191b / 344191b [00:07:51]: Download complete[0] Files: 1 Size: 344191 [00:07:51]: Collecting garbage... [00:07:52]: lua_gc took 0.18 seconds [00:07:52]: ~ShardLuaProxy() [00:07:52]: ~cEventLeaderboardProxy() [00:07:52]: ~ItemServerLuaProxy() [00:07:52]: ~InventoryLuaProxy() [00:07:52]: ~NetworkLuaProxy() [00:07:52]: ~SimLuaProxy() [00:07:52]: Cancelling LuaQueryCallback handle [11] [00:07:52]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:07:52]: FilesExistAsyncThread aborted. [00:07:52]: ... FilesExistAsyncThread complete [00:07:52]: lua_close took 0.29 seconds [00:07:52]: ReleaseAll [00:07:52]: ReleaseAll Finished [00:07:52]: cGame::StartPlaying [00:07:52]: LOADING LUA [00:07:52]: DoLuaFile scripts/main.lua [00:07:52]: DoLuaFile loading buffer scripts/main.lua [00:07:52]: taskgrouplist: default Together [00:07:52]: taskgrouplist: classic Classic [00:07:52]: taskgrouplist: cave_default Underground [00:07:52]: taskgrouplist: lavaarena_taskset The Forge [00:07:52]: taskgrouplist: quagmire_taskset The Gorge [00:07:53]: running main.lua [00:07:53]: loaded modindex [00:07:53]: WARNING: icon paths for mod Deer Antler to Bone Shard - Unfinished (Hammerable Deer Antlers) are not valid. Got icon_atlas="antler.xml" and icon="antler.tex". Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua. [00:07:53]: ModIndex: Beginning normal load sequence. [00:07:55]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:07:55]: LOADING LUA SUCCESS [00:07:55]: PlayerDeaths loaded morgue 2704 [00:07:55]: PlayerHistory loaded player_history_staging (v2) len:2103 [00:07:55]: ServerPreferences loaded server_preferences 2 [00:07:55]: bloom_enabled false [00:07:55]: loaded saveindex [00:07:55]: OnFilesLoaded() [00:07:55]: OnUpdatePurchaseStateComplete [00:07:55]: Loading world: client_temp/server_save [00:07:55]: Save file is at version 4.77 [00:07:55]: Klump load on boot started. [00:07:55]: Klump files loaded: 0 [00:07:55]: Unload FE [00:07:55]: Unload FE done [00:07:58]: LOAD BE [00:08:05]: LOAD BE: done [00:08:06]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:08:06]: Loading 13 new character(s) [00:08:07]: Total 13 character(s) loaded [00:08:07]: Loading Nav Grid [00:08:07]: setting summerlength 15 [00:08:07]: setting isnightmaredawn false [00:08:07]: setting elapseddaysinseason 0 [00:08:07]: setting isfullmoon false [00:08:07]: setting moisture 17.774814605713 [00:08:07]: setting springlength 20 [00:08:07]: setting isnightmarewild false [00:08:07]: setting moonphase new [00:08:07]: setting precipitationrate 0 [00:08:07]: setting iswet false [00:08:07]: setting isnewmoon false [00:08:07]: setting iswinter false [00:08:07]: setting israining false [00:08:07]: setting issummer false [00:08:07]: setting time 0.14815664291382 [00:08:07]: setting wetness 0 [00:08:07]: setting moistureceil 560.81787109375 [00:08:07]: setting isday true [00:08:07]: setting nightmaretimeinphase 0 [00:08:07]: setting season autumn [00:08:07]: setting isnight false [00:08:07]: setting cycles 0 [00:08:07]: setting isnightmarecalm false [00:08:07]: setting timeinphase 0.29631328582764 [00:08:07]: setting isdusk false [00:08:07]: setting iscavedusk false [00:08:07]: setting isautumn true [00:08:07]: setting iscaveday true [00:08:07]: setting remainingdaysinseason 20 [00:08:07]: setting phase day [00:08:07]: setting snowlevel 0 [00:08:07]: setting iswaxingmoon true [00:08:07]: setting autumnlength 20 [00:08:07]: setting pop 0.031694451125545 [00:08:07]: setting nightmaretime 0 [00:08:07]: setting isspring false [00:08:07]: setting winterlength 15 [00:08:07]: setting nightmarephase none [00:08:07]: setting issnowcovered false [00:08:07]: setting issnowing false [00:08:07]: setting iscavenight false [00:08:07]: setting temperature 33.53255047734 [00:08:07]: setting cavephase day [00:08:07]: setting precipitation none [00:08:07]: setting isnightmarewarn false [00:08:07]: Reconstructing topology [00:08:07]: ...Sorting points [00:08:07]: ...Sorting edges [00:08:07]: ...Connecting nodes [00:08:07]: ...Validating connections [00:08:07]: ...Housekeeping [00:08:07]: ...Done! [00:08:07]: ModIndex: Load sequence finished successfully. [00:08:07]: Reset() returning [00:08:13]: Error deserializing lua state for entity forest_network[100034] var:mastersessioniddirty - Failed to read net var data [00:08:13]: actioncomponentsdirty [00:08:13]: [00:08:13]: [00:08:13]: lengthsdirty [00:08:13]: moonphasedirty [00:08:13]: segsdirty [00:08:13]: [00:08:13]: [00:08:13]: mastersessioniddirty <---- [00:08:13]: segsdirty [00:08:13]: [00:08:13]: moistureceildirty [00:08:13]: lengthsdirty [00:08:13]: [00:08:13]: seasondirty [00:08:13]: inherentscenealtactiondirty [00:08:13]: [00:08:13]: inherentsceneactiondirty [00:08:13]: seasondirty [00:08:13]: lengthsdirty [00:08:13]: preciptypedirty [00:08:13]: phasedirty [00:08:13]: [00:08:13]: [00:08:13]: cyclesdirty [00:08:13]: [00:08:13]: countdowndirty [00:08:13]: snowcovereddirty [00:08:13]: [00:08:13]: [00:08:13]: inherentactionsdirty [00:08:13]: votecountsdirty [00:08:13]: votecountsdirty [00:08:13]: votecountsdirty [00:08:13]: votecountsdirty [00:08:13]: votecountsdirty [00:08:13]: votecountsdirty [00:08:13]: [00:08:13]: wetdirty [00:08:13]: seasondirty [00:08:13]: seasondirty [00:08:13]: segsdirty [00:08:13]: seasondirty [00:08:13]: lengthsdirty [00:08:13]: [00:08:13]: countdowndirty [00:08:13]: issavingdirty [00:08:13]: moonphasedirty [00:08:13]: [00:08:13]: Attempting to send resume request [00:08:14]: ReceiveResumeNotification [00:08:14]: Movement prediction enabled [00:08:14]: Could not find anim [anim] in bank [sanity2] [00:08:14]: Error deserializing lua state for entity flower[100054] var:inherentactionsdirty - Failed to read net var data [00:08:14]: actioncomponentsdirty [00:08:14]: inherentscenealtactiondirty [00:08:14]: inherentsceneactiondirty [00:08:14]: inherentactionsdirty <---- [00:08:14]: Error deserializing lua state for entity flower[100055] var:inherentactionsdirty - Failed to read net var data [00:08:14]: actioncomponentsdirty [00:08:14]: inherentscenealtactiondirty [00:08:14]: inherentsceneactiondirty [00:08:14]: inherentactionsdirty <---- [00:08:14]: Error deserializing lua state for entity flower[100056] var:inherentactionsdirty - Failed to read net var data [00:08:14]: actioncomponentsdirty [00:08:14]: inherentscenealtactiondirty [00:08:14]: inherentsceneactiondirty [00:08:14]: inherentactionsdirty <---- [00:08:14]: Error deserializing lua state for entity multiplayer_portal[100067] var:inherentsceneactiondirty - Failed to read net var data [00:08:14]: actioncomponentsdirty [00:08:14]: inherentscenealtactiondirty [00:08:14]: inherentsceneactiondirty <---- [00:08:14]: inherentactionsdirty [00:08:14]: Error deserializing lua state for entity rabbit[100068] var:inherentactionsdirty - Failed to read net var data [00:08:14]: [00:08:14]: actioncomponentsdirty [00:08:14]: [00:08:14]: [00:08:14]: [00:08:14]: inherentscenealtactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentsceneactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentactionsdirty <---- [00:08:14]: iswetdirty [00:08:14]: Error deserializing lua state for entity rabbit[100069] var:inherentactionsdirty - Failed to read net var data [00:08:14]: [00:08:14]: actioncomponentsdirty [00:08:14]: [00:08:14]: [00:08:14]: [00:08:14]: inherentscenealtactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentsceneactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentactionsdirty <---- [00:08:14]: iswetdirty [00:08:14]: Error deserializing lua state for entity rabbit[100070] var:inherentactionsdirty - Failed to read net var data [00:08:14]: [00:08:14]: actioncomponentsdirty [00:08:14]: [00:08:14]: [00:08:14]: [00:08:14]: inherentscenealtactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentsceneactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentactionsdirty <---- [00:08:14]: iswetdirty [00:08:14]: Error deserializing lua state for entity rabbit[100071] var:inherentactionsdirty - Failed to read net var data [00:08:14]: [00:08:14]: actioncomponentsdirty [00:08:14]: [00:08:14]: [00:08:14]: [00:08:14]: inherentscenealtactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentsceneactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentactionsdirty <---- [00:08:14]: iswetdirty [00:08:14]: Error deserializing lua state for entity rabbit[100072] var:inherentactionsdirty - Failed to read net var data [00:08:14]: [00:08:14]: actioncomponentsdirty [00:08:14]: [00:08:14]: [00:08:14]: [00:08:14]: inherentscenealtactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentsceneactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentactionsdirty <---- [00:08:14]: iswetdirty [00:08:14]: Error deserializing lua state for entity rabbit[100073] var:inherentactionsdirty - Failed to read net var data [00:08:14]: [00:08:14]: actioncomponentsdirty [00:08:14]: [00:08:14]: [00:08:14]: [00:08:14]: inherentscenealtactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentsceneactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentactionsdirty <---- [00:08:14]: iswetdirty [00:08:14]: Error deserializing lua state for entity rabbit[100074] var:inherentactionsdirty - Failed to read net var data [00:08:14]: [00:08:14]: actioncomponentsdirty [00:08:14]: [00:08:14]: [00:08:14]: [00:08:14]: inherentscenealtactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentsceneactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentactionsdirty <---- [00:08:14]: iswetdirty [00:08:14]: Error deserializing lua state for entity rabbit[100075] var:inherentactionsdirty - Failed to read net var data [00:08:14]: [00:08:14]: actioncomponentsdirty [00:08:14]: [00:08:14]: [00:08:14]: [00:08:14]: inherentscenealtactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentsceneactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentactionsdirty <---- [00:08:14]: iswetdirty [00:08:14]: Error deserializing lua state for entity rabbit[100076] var:inherentactionsdirty - Failed to read net var data [00:08:14]: [00:08:14]: actioncomponentsdirty [00:08:14]: [00:08:14]: [00:08:14]: [00:08:14]: inherentscenealtactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentsceneactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentactionsdirty <---- [00:08:14]: iswetdirty [00:08:14]: Error deserializing lua state for entity rabbit[100077] var:inherentactionsdirty - Failed to read net var data [00:08:14]: [00:08:14]: actioncomponentsdirty [00:08:14]: [00:08:14]: [00:08:14]: [00:08:14]: inherentscenealtactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentsceneactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentactionsdirty <---- [00:08:14]: iswetdirty [00:08:14]: Error deserializing lua state for entity rabbit[100078] var:inherentactionsdirty - Failed to read net var data [00:08:14]: [00:08:14]: actioncomponentsdirty [00:08:14]: [00:08:14]: [00:08:14]: [00:08:14]: inherentscenealtactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentsceneactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentactionsdirty <---- [00:08:14]: iswetdirty [00:08:14]: Error deserializing lua state for entity rabbit[100079] var:inherentactionsdirty - Failed to read net var data [00:08:14]: [00:08:14]: actioncomponentsdirty [00:08:14]: [00:08:14]: [00:08:14]: [00:08:14]: inherentscenealtactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentsceneactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentactionsdirty <---- [00:08:14]: iswetdirty [00:08:14]: Error deserializing lua state for entity rabbit[100080] var:inherentactionsdirty - Failed to read net var data [00:08:14]: [00:08:14]: actioncomponentsdirty [00:08:14]: [00:08:14]: [00:08:14]: [00:08:14]: inherentscenealtactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentsceneactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentactionsdirty <---- [00:08:14]: iswetdirty [00:08:14]: Error deserializing lua state for entity rabbit[100081] var:inherentactionsdirty - Failed to read net var data [00:08:14]: [00:08:14]: actioncomponentsdirty [00:08:14]: [00:08:14]: [00:08:14]: [00:08:14]: inherentscenealtactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentsceneactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentactionsdirty <---- [00:08:14]: iswetdirty [00:08:14]: Error deserializing lua state for entity rabbit[100082] var:inherentactionsdirty - Failed to read net var data [00:08:14]: [00:08:14]: actioncomponentsdirty [00:08:14]: [00:08:14]: [00:08:14]: [00:08:14]: inherentscenealtactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentsceneactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentactionsdirty <---- [00:08:14]: iswetdirty [00:08:14]: Error deserializing lua state for entity deciduoustree[100084] var: - Failed to read net var data [00:08:14]: [00:08:14]: actioncomponentsdirty [00:08:14]: <---- [00:08:14]: inherentscenealtactiondirty [00:08:14]: inherentsceneactiondirty [00:08:14]: [00:08:14]: inherentactionsdirty [00:08:14]: Error deserializing lua state for entity skeleton_player[100122] var: - Failed to read net var data [00:08:14]: actioncomponentsdirty [00:08:14]: <---- [00:08:14]: [00:08:14]: [00:08:14]: inherentscenealtactiondirty [00:08:14]: inherentsceneactiondirty [00:08:14]: [00:08:14]: [00:08:14]: inherentactionsdirty [00:08:14]: [00:08:14]: [00:08:14]: [00:08:14]: [00:08:14]: [00:08:14]: [00:08:14]: Error deserializing lua state for entity berrybush[100123] var:inherentactionsdirty - Failed to read net var data [00:08:14]: actioncomponentsdirty [00:08:14]: inherentscenealtactiondirty [00:08:14]: inherentsceneactiondirty [00:08:14]: inherentactionsdirty <---- [00:08:14]: Error deserializing lua state for entity forest_network[100034] var: - Failed to read net var data [00:08:14]: actioncomponentsdirty [00:08:14]: [00:08:14]: [00:08:14]: lengthsdirty [00:08:14]: moonphasedirty [00:08:14]: segsdirty [00:08:14]: [00:08:14]: [00:08:14]: mastersessioniddirty [00:08:14]: segsdirty [00:08:14]: [00:08:14]: moistureceildirty [00:08:14]: lengthsdirty [00:08:14]: [00:08:14]: seasondirty [00:08:14]: inherentscenealtactiondirty [00:08:14]: [00:08:14]: inherentsceneactiondirty [00:08:14]: seasondirty [00:08:14]: lengthsdirty [00:08:14]: preciptypedirty [00:08:14]: phasedirty [00:08:14]: [00:08:14]: [00:08:14]: cyclesdirty [00:08:14]: [00:08:14]: countdowndirty [00:08:14]: snowcovereddirty [00:08:14]: [00:08:14]: [00:08:14]: inherentactionsdirty [00:08:14]: votecountsdirty [00:08:14]: votecountsdirty [00:08:14]: votecountsdirty [00:08:14]: votecountsdirty [00:08:14]: votecountsdirty [00:08:14]: votecountsdirty [00:08:14]: [00:08:14]: wetdirty [00:08:14]: seasondirty [00:08:14]: seasondirty [00:08:14]: segsdirty [00:08:14]: seasondirty [00:08:14]: lengthsdirty [00:08:14]: [00:08:14]: countdowndirty [00:08:14]: issavingdirty [00:08:14]: moonphasedirty [00:08:14]: <---- [00:08:14]: Serializing user: session/57727E226AA2FF3A/A7LALADL9EHB/0000000001 [00:08:14]: Deserializing tile data (425 x 425) [00:08:14]: Serializing user: session/57727E226AA2FF3A/A7LALADL9EHB/0000000001 [00:08:14]: [string "scripts/widgets/uiclock.lua"]:230: invalid number of time segs LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/widgets/uiclock.lua:230 in (method) OnClockSegsChanged (Lua) <226-255> self = _moonanim = UIAnim _face = Image - images/hud.xml:clock_NIGHT.tex shown = true _segs = table: 35CFF598 inst = 100454 - (valid:true) focus = false children = table: 35CFF5E8 _cave = false focus_target = false _time = 0.00049987792968754 _showingcycles = true parent = sidepanel _hands = Image - images/hud.xml:clock_hand.tex _text = Text - can_fade_alpha = true _daysegs = 16 _rim = Image - images/hud.xml:clock_rim.tex name = Clock focus_flow_args = table: 35CFF408 focus_flow = table: 35CFF2A0 _anim = UIAnim callbacks = table: 35CFF610 enabled = true data = table: 14A678E8 day = 18 dusk = 4 night = 2 scripts/widgets/uiclock.lua:104 in (local) fn (Lua) <104-104> inst = 100028 - world (valid:true) data = table: 14A678E8 scripts/entityscript.lua:1038 in (method) PushEvent (Lua) <1025-1052> self (valid:true) = GUID = 100028 inlimbo = false Pathfinder = Pathfinder (142369D8) worldstatewatching = table: 14A66470 worldprefab = forest ismastershard = false wallupdatecomponents = table: 149419C8 OnRemoveEntity = function - scripts/prefabs/world.lua:250 pendingtasks = table: 38859578 hideminimap = false state = table: 14EE4838 spawntime = 0 Transform = Transform (14236B18) generated = table: 14F89F68 event_listening = table: 14EE4EC8 minimap = 100029 - minimap (valid:true) lower_components_shadow = table: 14EE4040 has_ocean = true prefab = world updatecomponents = table: 132C0B98 Map = Map (142369B8) net = 100034 - forest_network (valid:true) persists = false meta = table: 14F89DB0 PostInit = function - scripts/prefabs/world.lua:228 event_listeners = table: 14EE4C98 actioncomponents = table: 14EE3D70 GroundCreep = GroundCreep (14236C98) ismastersim = false entity = Entity (10D41530) name = The World replica = table: 14EE3CA8 topology = table: 14F82290 components = table: 14EE3FC8 SoundEmitter = SoundEmitter (14236AD8) event = clocksegschanged data = table: 14A678E8 listeners = table: 35D04390 tocall = table: 14A67A28 i = 1 fn = function - scripts/widgets/uiclock.lua:104 scripts/components/clock.lua:323 in (method) OnUpdate (Lua) <258-372> self = Dump = function - scripts/components/clock.lua:438 inst = 100034 - forest_network (valid:true) GetDebugString = function - scripts/components/clock.lua:457 GetTimeUntilPhase = function - scripts/components/clock.lua:82 OnUpdate = function - scripts/components/clock.lua:258 LongUpdate = function - scripts/components/clock.lua:258 dt = 0.033333335071802 remainingtimeinphase = 299.83336588368 data = table: 14A678E8 scripts/update.lua:200 in () ? (Lua) <157-236> dt = 0.033333335071802 tick = 5 k = 100034 v = 100034 - forest_network (valid:true) cmp = table: 123E96A8 [00:08:14]: [string "scripts/widgets/uiclock.lua"]:230: invalid number of time segs LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/widgets/uiclock.lua:230 in (method) OnClockSegsChanged (Lua) <226-255> scripts/widgets/uiclock.lua:104 in (local) fn (Lua) <104-104> scripts/entityscript.lua:1038 in (method) PushEvent (Lua) <1025-1052> scripts/components/clock.lua:323 in (method) OnUpdate (Lua) <258-372> scripts/update.lua:200 in () ? (Lua) <157-236> [00:08:14]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [00:08:14]: stack traceback: scripts/widgets/widget.lua:602 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:649 in (method) SetFocus (Lua) <626-658> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129> [00:08:17]: Error deserializing lua state for entity forest_network[100034] var: - Failed to read net var data [00:08:17]: actioncomponentsdirty [00:08:17]: [00:08:17]: [00:08:17]: lengthsdirty [00:08:17]: moonphasedirty [00:08:17]: segsdirty [00:08:17]: [00:08:17]: [00:08:17]: mastersessioniddirty [00:08:17]: segsdirty [00:08:17]: [00:08:17]: moistureceildirty [00:08:17]: lengthsdirty [00:08:17]: [00:08:17]: seasondirty [00:08:17]: inherentscenealtactiondirty [00:08:17]: [00:08:17]: inherentsceneactiondirty [00:08:17]: seasondirty [00:08:17]: lengthsdirty [00:08:17]: preciptypedirty [00:08:17]: phasedirty [00:08:17]: [00:08:17]: [00:08:17]: cyclesdirty [00:08:17]: [00:08:17]: countdowndirty [00:08:17]: snowcovereddirty [00:08:17]: [00:08:17]: [00:08:17]: inherentactionsdirty [00:08:17]: votecountsdirty [00:08:17]: votecountsdirty [00:08:17]: votecountsdirty [00:08:17]: votecountsdirty [00:08:17]: votecountsdirty [00:08:17]: votecountsdirty [00:08:17]: [00:08:17]: wetdirty [00:08:17]: seasondirty [00:08:17]: seasondirty [00:08:17]: segsdirty [00:08:17]: seasondirty [00:08:17]: lengthsdirty [00:08:17]: [00:08:17]: countdowndirty [00:08:17]: issavingdirty [00:08:17]: moonphasedirty [00:08:17]: <---- [00:08:17]: Serializing user: session/57727E226AA2FF3A/A7LALADL9EHB/0000000001 [00:08:22]: Error deserializing lua state for entity forest_network[100034] var: - Failed to read net var data [00:08:22]: actioncomponentsdirty [00:08:22]: [00:08:22]: [00:08:22]: lengthsdirty [00:08:22]: moonphasedirty [00:08:22]: segsdirty [00:08:22]: [00:08:22]: [00:08:22]: mastersessioniddirty [00:08:22]: segsdirty [00:08:22]: [00:08:22]: moistureceildirty [00:08:22]: lengthsdirty [00:08:22]: [00:08:22]: seasondirty [00:08:22]: inherentscenealtactiondirty [00:08:22]: [00:08:22]: inherentsceneactiondirty [00:08:22]: seasondirty [00:08:22]: lengthsdirty [00:08:22]: preciptypedirty [00:08:22]: phasedirty [00:08:22]: [00:08:22]: [00:08:22]: cyclesdirty [00:08:22]: [00:08:22]: countdowndirty [00:08:22]: snowcovereddirty [00:08:22]: [00:08:22]: [00:08:22]: inherentactionsdirty [00:08:22]: votecountsdirty [00:08:22]: votecountsdirty [00:08:22]: votecountsdirty [00:08:22]: votecountsdirty [00:08:22]: votecountsdirty [00:08:22]: votecountsdirty [00:08:22]: [00:08:22]: wetdirty [00:08:22]: seasondirty [00:08:22]: seasondirty [00:08:22]: segsdirty [00:08:22]: seasondirty [00:08:22]: lengthsdirty [00:08:22]: [00:08:22]: countdowndirty [00:08:22]: issavingdirty [00:08:22]: moonphasedirty [00:08:22]: <---- [00:08:22]: Serializing user: session/57727E226AA2FF3A/A7LALADL9EHB/0000000001 [00:08:27]: Error deserializing lua state for entity forest_network[100034] var: - Failed to read net var data [00:08:27]: actioncomponentsdirty [00:08:27]: [00:08:27]: [00:08:27]: lengthsdirty [00:08:27]: moonphasedirty [00:08:27]: segsdirty [00:08:27]: [00:08:27]: [00:08:27]: mastersessioniddirty [00:08:27]: segsdirty [00:08:27]: [00:08:27]: moistureceildirty [00:08:27]: lengthsdirty [00:08:27]: [00:08:27]: seasondirty [00:08:27]: inherentscenealtactiondirty [00:08:27]: [00:08:27]: inherentsceneactiondirty [00:08:27]: seasondirty [00:08:27]: lengthsdirty [00:08:27]: preciptypedirty [00:08:27]: phasedirty [00:08:27]: [00:08:27]: [00:08:27]: cyclesdirty [00:08:27]: [00:08:27]: countdowndirty [00:08:27]: snowcovereddirty [00:08:27]: [00:08:27]: [00:08:27]: inherentactionsdirty [00:08:27]: votecountsdirty [00:08:27]: votecountsdirty [00:08:27]: votecountsdirty [00:08:27]: votecountsdirty [00:08:27]: votecountsdirty [00:08:27]: votecountsdirty [00:08:27]: [00:08:27]: wetdirty [00:08:27]: seasondirty [00:08:27]: seasondirty [00:08:27]: segsdirty [00:08:27]: seasondirty [00:08:27]: lengthsdirty [00:08:27]: [00:08:27]: countdowndirty [00:08:27]: issavingdirty [00:08:27]: moonphasedirty [00:08:27]: <---- [00:08:27]: Serializing user: session/57727E226AA2FF3A/A7LALADL9EHB/0000000001 [00:08:32]: Error deserializing lua state for entity forest_network[100034] var: - Failed to read net var data [00:08:32]: actioncomponentsdirty [00:08:32]: [00:08:32]: [00:08:32]: lengthsdirty [00:08:32]: moonphasedirty [00:08:32]: segsdirty [00:08:32]: [00:08:32]: [00:08:32]: mastersessioniddirty [00:08:32]: segsdirty [00:08:32]: [00:08:32]: moistureceildirty [00:08:32]: lengthsdirty [00:08:32]: [00:08:32]: seasondirty [00:08:32]: inherentscenealtactiondirty [00:08:32]: [00:08:32]: inherentsceneactiondirty [00:08:32]: seasondirty [00:08:32]: lengthsdirty [00:08:32]: preciptypedirty [00:08:32]: phasedirty [00:08:32]: [00:08:32]: [00:08:32]: cyclesdirty [00:08:32]: [00:08:32]: countdowndirty [00:08:32]: snowcovereddirty [00:08:32]: [00:08:32]: <---- [00:08:32]: inherentactionsdirty [00:08:32]: votecountsdirty [00:08:32]: votecountsdirty [00:08:32]: votecountsdirty [00:08:32]: votecountsdirty [00:08:32]: votecountsdirty [00:08:32]: votecountsdirty [00:08:32]: [00:08:32]: wetdirty [00:08:32]: seasondirty [00:08:32]: seasondirty [00:08:32]: segsdirty [00:08:32]: seasondirty [00:08:32]: lengthsdirty [00:08:32]: [00:08:32]: countdowndirty [00:08:32]: issavingdirty [00:08:32]: moonphasedirty [00:08:32]: [00:08:32]: Vote started by () : "" () [00:08:32]: Error deserializing lua state for entity forest_network[100034] var: - Failed to read net var data [00:08:32]: actioncomponentsdirty [00:08:32]: [00:08:32]: [00:08:32]: lengthsdirty [00:08:32]: moonphasedirty [00:08:32]: segsdirty [00:08:32]: [00:08:32]: [00:08:32]: mastersessioniddirty [00:08:32]: segsdirty [00:08:32]: [00:08:32]: moistureceildirty [00:08:32]: lengthsdirty [00:08:32]: [00:08:32]: seasondirty [00:08:32]: inherentscenealtactiondirty [00:08:32]: [00:08:32]: inherentsceneactiondirty [00:08:32]: seasondirty [00:08:32]: lengthsdirty [00:08:32]: preciptypedirty [00:08:32]: phasedirty [00:08:32]: [00:08:32]: [00:08:32]: cyclesdirty [00:08:32]: [00:08:32]: countdowndirty [00:08:32]: snowcovereddirty [00:08:32]: [00:08:32]: [00:08:32]: inherentactionsdirty [00:08:32]: votecountsdirty [00:08:32]: votecountsdirty [00:08:32]: votecountsdirty [00:08:32]: votecountsdirty [00:08:32]: votecountsdirty [00:08:32]: votecountsdirty [00:08:32]: [00:08:32]: wetdirty [00:08:32]: seasondirty [00:08:32]: seasondirty [00:08:32]: segsdirty [00:08:32]: seasondirty [00:08:32]: lengthsdirty [00:08:32]: [00:08:32]: countdowndirty [00:08:32]: issavingdirty [00:08:32]: moonphasedirty [00:08:32]: <---- [00:08:32]: Serializing user: session/57727E226AA2FF3A/A7LALADL9EHB/0000000001 [00:08:37]: Serializing user: session/57727E226AA2FF3A/A7LALADL9EHB/0000000001 [00:08:42]: Serializing user: session/57727E226AA2FF3A/A7LALADL9EHB/0000000001 [00:08:47]: Serializing user: session/57727E226AA2FF3A/A7LALADL9EHB/0000000001 [00:08:52]: Serializing user: session/57727E226AA2FF3A/A7LALADL9EHB/0000000001 [00:08:57]: Serializing user: session/57727E226AA2FF3A/A7LALADL9EHB/0000000001 [00:09:02]: Serializing user: session/57727E226AA2FF3A/A7LALADL9EHB/0000000001 [00:09:04]: Force aborting... [00:09:04]: [IPC] Sending signal... #00000C94 [00:09:07]: [IPC] Unregistering handler for signal #00000C64 [00:09:07]: [IPC] Unregistering handler for signal #00000C84 [00:09:07]: [IPC] Unregistering handler for signal #00000DFC [00:09:07]: [IPC] Unregistering handler for signal #00000D4C [00:09:07]: [IPC] Unregistering handler for signal #00000E34 [00:09:07]: [IPC] Sending signal... #00000DF0 [00:09:10]: [IPC] Unregistering handler for signal #000006D8 [00:09:10]: [IPC] Unregistering handler for signal #00000D94 [00:09:10]: [IPC] Unregistering handler for signal #00000E40 [00:09:10]: [IPC] Unregistering handler for signal #00000CD0 [00:09:10]: [IPC] Unregistering handler for signal #00000CCC [00:09:10]: [Connect] PendingConnection::Reset(true) [00:09:10]: PushNetworkDisconnectEvent With Reason: "ID_DISCONNECTION_NOTIFICATION", reset: true [00:09:10]: Serializing user: session/57727E226AA2FF3A/A7LALADL9EHB/0000000001 [00:09:10]: [Steam] Game Connection terminated (2130706433|10999) [00:09:10]: [Shard] Stopping shard mode [00:09:10]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:09:10]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:09:10]: Collecting garbage... [00:09:10]: lua_gc took 0.06 seconds [00:09:10]: ~ShardLuaProxy() [00:09:10]: ~cEventLeaderboardProxy() [00:09:10]: ~ItemServerLuaProxy() [00:09:10]: ~InventoryLuaProxy() [00:09:10]: ~NetworkLuaProxy() [00:09:10]: ~SimLuaProxy() [00:09:10]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:09:10]: lua_close took 0.10 seconds [00:09:11]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:09:11]: [Steam] Auth ticket cancelled [00:09:12]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:09:12]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:09:12]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:09:12]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:09:12]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:09:12]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:09:12]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:09:12]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:09:12]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:09:12]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:09:12]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:09:12]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:09:12]: CurlRequestManager::ClientThread::Main() complete [00:09:12]: HttpClient2 discarded 0 callbacks. [00:09:12]: steamnetworkingsockets_lowlevel.cpp (88) : Assertion Failed: SteamDatagramTransportLock held for 251.0ms! [00:09:12]: Shutting down Link to comment Share on other sites More sharing options...
Fuffles Posted May 18, 2019 Share Posted May 18, 2019 (edited) Oh yeah I've had something odd happen (Im unsure if its on my part or yours, but I've gotten this odd error recently) which happens rarely when I exit a world. It doesn't seem like a Lua Bug so I think it could be something on your end. Caught it whenever the beta started Quote [02:04:52]: Assert failure 'rec.mRefCount == 1' at c:\dst-jobs\workspace\DST_BuildGame_Windows\source\util/resourcemanager.h(41): Trace follows... Edited May 18, 2019 by FuffledBeeQueen Link to comment Share on other sites More sharing options...
Developer zarklord_klei Posted May 19, 2019 Developer Share Posted May 19, 2019 note this wont work: CurrentRelease.GreaterOrEqualTo(ReleaseID.R08_ROT_TURNOFTIDES) the variable path is wrong, you need to do this: CurrentRelease.GreaterOrEqualTo(ReleaseID.IDs.R08_ROT_TURNOFTIDES) (note the .IDs which is where all the specific ReleaseID are stored.) another option is this: CurrentRelease.GreaterOrEqualTo("R08_ROT_TURNOFTIDES") Link to comment Share on other sites More sharing options...
Terra B Welch Posted May 20, 2019 Share Posted May 20, 2019 Is this code only needed if an item specifically calls for something from Return of Them? Like I won't need this for say... my Quotimizer mod will I? As it doesn't add anything apart from quote changes for mod items. Link to comment Share on other sites More sharing options...
Developer zarklord_klei Posted May 20, 2019 Developer Share Posted May 20, 2019 17 hours ago, Terra M Welch said: Is this code only needed if an item specifically calls for something from Return of Them? Like I won't need this for say... my Quotimizer mod will I? As it doesn't add anything apart from quote changes for mod items. You need this if: You have some crash that only occurs on the beta branch, you would use that to fix the crash on the beta branch without affecting the non beta branch version of the mod Your doing something with a new(or heavily modified) component(you might think you need this for prefabs, but in general you wouldn't) Your doing something with a new tuning var/global function/something else I'm not thinking of. Link to comment Share on other sites More sharing options...
MidrealmDM Posted May 23, 2019 Share Posted May 23, 2019 (edited) How does one mod an item to make it float in water? I have inserted MakeInventoryFloatable(inst, "small", 0.2, 0.95) but the prefabs still just sit atop the water. Edited May 24, 2019 by MidrealmDM Link to comment Share on other sites More sharing options...
MidrealmDM Posted May 27, 2019 Share Posted May 27, 2019 Does anyone know how to make items float properly? Link to comment Share on other sites More sharing options...
Hornete Posted May 27, 2019 Share Posted May 27, 2019 1 hour ago, MidrealmDM said: Does anyone know how to make items float properly? It's a custom animation you add I believe, I'm porting Wagstaff and Wheeler and other several hamlet stuff and they have a water_idle animation, You need that. Link to comment Share on other sites More sharing options...
Tosh Posted May 27, 2019 Share Posted May 27, 2019 3 hours ago, MidrealmDM said: Does anyone know how to make items float properly? if CurrentRelease.GreaterOrEqualTo("R08_ROT_TURNOFTIDES") then MakeInventoryFloatable(inst, "small", 0.2, 0.95) end inst.entity:SetPristine() This should work! Conditional code courtesy of @Zarklord Link to comment Share on other sites More sharing options...
MidrealmDM Posted June 2, 2019 Share Posted June 2, 2019 That is simpler than the Shipwrecked way of doing it. Thanks Link to comment Share on other sites More sharing options...
Tosh Posted November 17, 2019 Share Posted November 17, 2019 For anyone working on mods for the new beta: if CurrentRelease.GreaterOrEqualTo("R09_ROT_HOOKLINEANDINKER") then -- some stuff end Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now