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Return of Them - Mods Beta Compatibility


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To better support writing mods that work in both the main release and the beta branch, The mod ReleaseID has been updated to test against.(This is the same feature that was added for the A New Reign Beta)

CurrentRelease.GreaterOrEqualTo( ReleaseID.IDs.R09_ROT_HOOKLINEANDINKER )  

ReleaseID.IDs. is the current release id, and a new one will be added for our next content push.

This is the official way to check for beta content. Each beta update will add a new ReleaseID. When the beta is merged back into the main game, the ReleaseIDs will continue to exist there. This should provide a seamless transition for mods, with no emergency updates required.

Example Lua Script:

Spoiler

if CurrentRelease.GreaterOrEqualTo( ReleaseID.IDs.R09_ROT_HOOKLINEANDINKER ) then
    --[[ Insert Return of Them beta content here ]]
end

You can print the current ReleaseID by running CurrentRelease.PrintID() in the debug console.

Spoiler

The current ReleaseID will be printed in the debug console and the log file. There is no ReleaseID for the current release as none is needed. Calling PrintID in this case will look like "Current Release ID: .." 

The ReleaseID will be printed as: Current Release ID: ReleaseID.R09_ROT_HOOKLINEANDINKER

 

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Speaking of RoT and mod compatibility, I’ve noticed that colourcube overrides don’t seem to be working anymore.

Have any alternative methods been added in? 

Loving the new content anyway!

Edit: This must've been an issue on my end, or has since been fixed.

Edited by Tosh
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I'm having a problem with the latest update of the beta. It works fine when I'm playing without the beta, but when I test my mod I'm working on with the beta it crashes client side

Log:
 

Spoiler

[00:00:00]: 
System Memory:
    Memory Load: 38%
    Available Physical Memory: 7190m/11663m
    Available Page File: 7998m/13455m
    Available Virtual Memory: 3946m/4095m
    Available Extended Virtual Memory: 0m
[00:00:00]: 
Process Memory:
    Peak Working Set Size: 31m
    Working Set Size: 31m
    Quota Peak Page Pool Usage: 265k
    Quota Page Pool Usage: 263k
    Quota Peak Non Paged Pool Usage:19k
    Quota Non Paged Pool Usage: 19k
    Page File Usage: 6m
    Peak Page File Usage: 6m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogetherReturnOfThemBeta/ 
[00:00:00]: Starting Up
[00:00:00]: Version: 335371
[00:00:00]: Current time: Fri May 17 22:15:12 2019

[00:00:00]: Don't Starve Together: 335371 WIN32_STEAM
[00:00:00]: Build Date: 4025
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: 
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Steam AppBuildID: 3835153
[00:00:00]: Steam BetaName(Branch): [returnofthembeta]
[00:00:00]: ....Done
[00:00:00]: PersistUserStorage is now APP:Klei//DoNotStarveTogetherReturnOfThemBeta/145533024/ 
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (3292)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: Mounting file system databundles/klump.zip successful.
[00:00:00]: Mounting file system databundles/shaders.zip successful.
[00:00:00]: Mounting file system databundles/fonts.zip successful.
[00:00:00]: Mounting file system databundles/anim_dynamic.zip successful.
[00:00:00]: Mounting file system databundles/bigportraits.zip successful.
[00:00:00]: Mounting file system databundles/images.zip successful.
[00:00:00]: Mounting file system databundles/scripts.zip successful.
[00:00:03]: Ping measurement completed
[00:00:03]: Ping location: sea=25+2,eat=30+3/30+2,lax=54+5/49+2,ord=72+7/67+2,okc=68+6/69+2,atl=82+8/87+2,iad=96+9/87+2,tyo=129+12/120+2,tyo1=145+14/120+2,fra=177+17/172+2,sgp=217+21/202+2,gru=218+21/213+8
[00:03:35]: ProfileIndex:5.19
[00:03:35]: [Connect] PendingConnection::Reset(true)
[00:03:35]: Platform: 1
[00:03:35]: Network tick rate: U=15(2), D=0
[00:03:35]: THREAD - started 'Ping Job Thread' (6528)
[00:03:35]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.
[00:03:35]: WindowsFirewall - Application already authorized
[00:03:35]: THREAD - started 'StreamInput' (2928)
[00:03:35]: loaded ping_cache
[00:03:35]: Offline user ID: OU_76561198105798752
[00:03:35]: SteamID: 76561198105798752
[00:03:35]: HardwareStats:
  OS                        
    name                      Microsoft Windows 10 Home
    version                   10.0.17134
    architecture              64-bit
    platformSpecific          SP 0.0
  CPU                       
    numCores                  4
    features                  SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX
    name                      AMD A10-9600P RADEON R5, 10 COMPUTE CORES 4C+6G
    manufacturer              AuthenticAMD
    clockSpeed                2400
  RAM                       
    megsOfRam                 12288
  GPU                       
    name                      AMD Radeon R5 Graphics
    driverDate                20160429000000.000000-000
    megsOfRam                 512
    refreshRate               60
    videoModeDescription      1366 x 768 x 4294967296 colors
    driverVersion             16.101.1611.1003

[00:03:35]: cGame::InitializeOnMainThread
[00:03:35]: WindowManager::Initialize
[00:03:35]: CreateWindow: Requesting 1366,705 - 5/6/5 - -1/-1/-1 - 0
[00:03:35]: CreateEGLContext: 16 configs found
[00:03:35]:      0: 8/8/8 -  0/ 0/ 0 - 0
[00:03:35]:      1: 8/8/8 -  0/16/ 0 - 0
[00:03:35]:      2: 8/8/8 -  0/24/ 0 - 0
[00:03:35]:      3: 8/8/8 -  0/24/ 8 - 0
[00:03:35]:      4: 5/5/5 -  0/ 0/ 0 - 0
[00:03:35]:      5: 5/5/5 -  1/ 0/ 0 - 0
[00:03:35]:      6: 5/5/5 -  0/16/ 0 - 0
[00:03:35]:      7: 5/5/5 -  1/16/ 0 - 0
[00:03:35]:      8: 5/5/5 -  0/24/ 0 - 0
[00:03:35]:      9: 5/5/5 -  1/24/ 0 - 0
[00:03:35]:     10: 5/5/5 -  0/24/ 8 - 0
[00:03:35]:     11: 5/5/5 -  1/24/ 8 - 0
[00:03:35]:     12: 8/8/8 -  8/ 0/ 0 - 0
[00:03:35]:     13: 8/8/8 -  8/16/ 0 - 0
[00:03:35]:     14: 8/8/8 -  8/24/ 0 - 0
[00:03:35]:     15: 8/8/8 -  8/24/ 8 - 0
[00:03:35]: RestoreWindowPosition
[00:03:35]:    Saved Client Pos (0 x 23)
[00:03:35]:    Adjusted Window Pos (-8 x -8)
[00:03:35]: EnsureWindowOnScreen
[00:03:35]:    All good.
[00:03:35]: GLInfo
[00:03:35]: ~~~~~~
[00:03:35]: GL_VENDOR: Google Inc.
[00:03:35]: GL_RENDERER: ANGLE (AMD Radeon R5 Graphics)
[00:03:35]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:03:35]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:03:35]: OpenGL extensions (19, 19):
[00:03:35]: GL_ANGLE_depth_texture
[00:03:35]: GL_ANGLE_framebuffer_blit
[00:03:35]: GL_ANGLE_framebuffer_multisample
[00:03:35]: GL_ANGLE_instanced_arrays
[00:03:35]: GL_ANGLE_pack_reverse_row_order
[00:03:35]: GL_ANGLE_texture_compression_dxt3
[00:03:35]: GL_ANGLE_texture_compression_dxt5
[00:03:35]: GL_ANGLE_texture_usage
[00:03:35]: GL_ANGLE_translated_shader_source
[00:03:35]: GL_EXT_read_format_bgra
[00:03:35]: GL_EXT_robustness
[00:03:35]: GL_EXT_texture_compression_dxt1
[00:03:35]: GL_EXT_texture_format_BGRA8888
[00:03:35]: GL_EXT_texture_storage
[00:03:35]: GL_OES_get_program_binary
[00:03:35]: GL_OES_packed_depth_stencil
[00:03:35]: GL_OES_rgb8_rgba8
[00:03:36]: GL_OES_standard_derivatives
[00:03:36]: GL_OES_texture_npot
[00:03:36]: GL_MAX_TEXTURE_SIZE = 16384
[00:03:36]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:03:36]: GL_MAX_RENDERBUFFER_SIZE = 16384
[00:03:36]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:03:36]: GL_MAX_VARYING_VECTORS = 10
[00:03:36]: GL_MAX_VERTEX_ATTRIBS = 16
[00:03:36]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:03:36]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:03:36]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:03:36]: 4 compressed texture formats
[00:03:36]: texture format 0x83f0
[00:03:36]: texture format 0x83f1
[00:03:36]: texture format 0x83f2
[00:03:36]: texture format 0x83f3
[00:03:36]: THREAD - started 'WindowsInputManager' (13024)
[00:03:36]: Renderer initialize: Okay
[00:03:38]: AnimManager initialize: Okay
[00:03:38]: Buffers initialize: Okay
[00:03:42]: cDontStarveGame::DoGameSpecificInitialize()
[00:03:42]: GameSpecific initialize: Okay
[00:03:42]: cGame::StartPlaying
[00:03:42]: LOADING LUA
[00:03:42]: DoLuaFile scripts/main.lua
[00:03:42]: DoLuaFile loading buffer scripts/main.lua
[00:03:43]:   taskgrouplist:    default    Together    
[00:03:43]:   taskgrouplist:    classic    Classic    
[00:03:43]:   taskgrouplist:    cave_default    Underground    
[00:03:43]:   taskgrouplist:    lavaarena_taskset    The Forge    
[00:03:43]:   taskgrouplist:    quagmire_taskset    The Gorge    
[00:03:43]: running main.lua
    
[00:03:43]: loaded modindex    
[00:03:43]: WARNING: icon paths for mod Deer Antler to Bone Shard - Unfinished (Hammerable Deer Antlers) are not valid. Got icon_atlas="antler.xml" and icon="antler.tex".
Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua.    
[00:03:44]: ModIndex: Beginning normal load sequence.
    
[00:03:45]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs
[00:03:52]: LOADING LUA SUCCESS
[00:03:52]: PlayerDeaths loaded morgue    2704    
[00:03:52]: PlayerHistory loaded player_history_staging (v2) len:2103    
[00:03:52]: ServerPreferences loaded server_preferences    2    
[00:03:52]: bloom_enabled    false    
[00:03:52]: loaded saveindex    
[00:03:52]: OnFilesLoaded()    
[00:03:52]: OnUpdatePurchaseStateComplete    
[00:03:52]: Klump load on boot started.    
[00:03:52]: Klump files loaded:     0    
[00:03:56]:     Load FE    
[00:03:59]:     Load FE: done    
[00:03:59]: OnLoadPermissionList: APP:Klei//DoNotStarveTogetherReturnOfThemBeta/145533024/client_save/blocklist.txt (Failure)
[00:03:59]: OnLoadPermissionList: APP:Klei//DoNotStarveTogetherReturnOfThemBeta/145533024/client_save/adminlist.txt (Failure)
[00:03:59]: OnLoadUserIdList: APP:Klei//DoNotStarveTogetherReturnOfThemBeta/145533024/client_save/whitelist.txt (Failure)
[00:03:59]: THREAD - started 'FilesExistAsyncThread' (11060)
[00:03:59]: FilesExistAsyncThread started (11530 files)...
[00:03:59]: [MOTD] Downloading info from   https://motd.klei.com/?game=dst&platform=STEAM&locale=US&lang=test&user=76561198105798752  
[00:03:59]: SimLuaProxy::QueryServer()
[00:03:59]: ModIndex: Load sequence finished successfully.    
[00:03:59]: Reset() returning
[00:04:01]: [MOTD] Done Loading.    
[00:04:08]: [Steam] Auth Session Ticket requested...
[00:04:08]: [Steam] Got Auth Session Ticket
[00:04:09]: [200] Account Communication Success (3)
[00:04:09]: Logging in as KU_gggRLBeh
[00:04:10]: There is no active event to get the status of.
[00:04:11]: loaded inventory_cache_prod
[00:04:11]: loaded inventory_cache_prod
[00:04:17]:    EResult 15, 369588618
[00:04:17]: Failed getting mod details.
[00:04:23]: Getting top mod details...
[00:04:23]: Frontend-Unloading mod 'all'.    
[00:04:23]: loaded mod_config_data/modconfiguration_Shields - Unfinished_staging    
[00:04:25]: FrontendLoadMod    Shields - Unfinished    
[00:04:25]: loaded mod_config_data/modconfiguration_Shields - Unfinished_staging    
[00:04:25]: Fontend-Loading mod: Shields - Unfinished (Shields) Version:1.3    
[00:04:25]: Mod: Shields - Unfinished (Shields)    Loading modworldgenmain.lua    
[00:04:25]: Mod: Shields - Unfinished (Shields)      Mod had no modworldgenmain.lua. Skipping.    
[00:04:29]: GOT top mod details...50
[00:04:29]: ../mods/workshop-741378506/AC.tex is 500x500 but compressed textures must have power of 2 dimensions.
[00:04:29]: ../mods/workshop-850494968/modicon.tex is 320x320 but compressed textures must have power of 2 dimensions.
[00:04:29]: ../mods/workshop-373480109/Coordinate.tex is 120x104 but compressed textures must have power of 2 dimensions.
[00:04:29]: ../mods/workshop-457071756/modicon.tex is 200x200 but compressed textures must have power of 2 dimensions.
[00:04:29]: ../mods/workshop-728459184/preview.tex is 300x300 but compressed textures must have power of 2 dimensions.
[00:04:29]: ../mods/workshop-763290344/modicon.tex is 768x768 but compressed textures must have power of 2 dimensions.
[00:04:29]: ../mods/workshop-726432903/modicon.tex is 184x184 but compressed textures must have power of 2 dimensions.
[00:04:29]: ../mods/workshop-1547161641/hamleticon.tex is 200x200 but compressed textures must have power of 2 dimensions.
[00:04:29]: ../mods/workshop-1355520586/ruinsicon.tex is 200x200 but compressed textures must have power of 2 dimensions.
[00:04:29]: ../mods/workshop-622471256/modicon.tex is 120x104 but compressed textures must have power of 2 dimensions.
[00:04:29]: ../mods/workshop-758921911/mod_icon.tex is 320x320 but compressed textures must have power of 2 dimensions.
[00:04:29]: ../mods/workshop-1275167632/modicon.tex is 316x316 but compressed textures must have power of 2 dimensions.
[00:04:29]: ../mods/workshop-585654889/modicon.tex is 200x200 but compressed textures must have power of 2 dimensions.
[00:04:29]: ../mods/workshop-1420569394/modicon.tex is 200x200 but compressed textures must have power of 2 dimensions.
[00:04:29]: ../mods/workshop-1426307540/gorge.tex is 200x200 but compressed textures must have power of 2 dimensions.
[00:04:29]: ../mods/workshop-837215354/ICON.tex is 100x100 but compressed textures must have power of 2 dimensions.
[00:04:29]: ../mods/workshop-439115156/modicon.tex is 316x316 but compressed textures must have power of 2 dimensions.
[00:04:35]:    EResult 15, 956889668
[00:04:35]: Failed getting mod details.
[00:04:48]:    EResult 15, 947462293
[00:04:48]: Failed getting mod details.
[00:05:12]: loaded mod_config_data/modconfiguration_Shields - Unfinished_staging    
[00:05:12]: Best lobby region is aws/US (ping 102)
[00:05:12]: [IPC] Signal 'DST_Master_Starting' created  #00000C64
[00:05:12]: [IPC] Clearing pending signals #00000C64...
[00:05:12]: [IPC] Registering handler for signal #00000C64
[00:05:12]: [IPC] Handle #00000C64 added to the Eventhandles
[00:05:12]: [IPC] Signal 'DST_Master_WorldGen' created  #00000C84
[00:05:12]: [IPC] Clearing pending signals #00000C84...
[00:05:12]: [IPC] Registering handler for signal #00000C84
[00:05:12]: [IPC] Handle #00000C84 added to the Eventhandles
[00:05:12]: [IPC] Signal 'DST_Master_Ready' created  #00000DFC
[00:05:12]: [IPC] Clearing pending signals #00000DFC...
[00:05:12]: [IPC] Registering handler for signal #00000DFC
[00:05:12]: [IPC] Handle #00000DFC added to the Eventhandles
[00:05:12]: [IPC] Signal 'DST_Master_ErrPort' created  #00000D4C
[00:05:12]: [IPC] Clearing pending signals #00000D4C...
[00:05:12]: [IPC] Registering handler for signal #00000D4C
[00:05:12]: [IPC] Handle #00000D4C added to the Eventhandles
[00:05:12]: [IPC] Signal 'DST_Master_ErrStartup' created  #00000E34
[00:05:12]: [IPC] Clearing pending signals #00000E34...
[00:05:12]: [IPC] Registering handler for signal #00000E34
[00:05:12]: [IPC] Handle #00000E34 added to the Eventhandles
[00:05:12]: [IPC] Signal 'DST_Master_Kill' created  #00000C94
[00:05:12]: [IPC] Clearing pending signals #00000C94...
[00:05:12]: [IPC] Signal 'DST_Slave_Starting' created  #000006D8
[00:05:12]: [IPC] Clearing pending signals #000006D8...
[00:05:12]: [IPC] Registering handler for signal #000006D8
[00:05:12]: [IPC] Handle #000006D8 added to the Eventhandles
[00:05:12]: [IPC] Signal 'DST_Slave_WorldGen' created  #00000D94
[00:05:12]: [IPC] Clearing pending signals #00000D94...
[00:05:12]: [IPC] Registering handler for signal #00000D94
[00:05:12]: [IPC] Handle #00000D94 added to the Eventhandles
[00:05:12]: [IPC] Signal 'DST_Slave_Ready' created  #00000E40
[00:05:12]: [IPC] Clearing pending signals #00000E40...
[00:05:12]: [IPC] Registering handler for signal #00000E40
[00:05:12]: [IPC] Handle #00000E40 added to the Eventhandles
[00:05:12]: [IPC] Signal 'DST_Slave_ErrPort' created  #00000CD0
[00:05:12]: [IPC] Clearing pending signals #00000CD0...
[00:05:12]: [IPC] Registering handler for signal #00000CD0
[00:05:12]: [IPC] Handle #00000CD0 added to the Eventhandles
[00:05:12]: [IPC] Signal 'DST_Slave_ErrStartup' created  #00000CCC
[00:05:12]: [IPC] Clearing pending signals #00000CCC...
[00:05:12]: [IPC] Registering handler for signal #00000CCC
[00:05:12]: [IPC] Handle #00000CCC added to the Eventhandles
[00:05:12]: [IPC] Signal 'DST_Slave_Kill' created  #00000DF0
[00:05:12]: [IPC] Clearing pending signals #00000DF0...
[00:05:16]:    EResult 15, 441356490
[00:05:16]: Failed getting mod details.
[00:05:35]: [IPC] Received DST_Slave Starting signal !
[00:05:36]: [IPC] Received DST_Master Starting signal !
[00:05:44]:    EResult 15, 909356367
[00:05:44]: Failed getting mod details.
[00:06:12]: DownloadPublishedFileV2()
[00:06:12]: Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file 369588618
[00:06:12]: DownloadPublishedFileV2()
[00:06:12]: Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file 956889668
[00:06:12]: DownloadPublishedFileV2()
[00:06:12]: Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file 947462293
[00:07:32]: [IPC] Received DST_Master Ready signal !
[00:07:43]: [IPC] Received DST_Slave Ready signal !
[00:07:44]: [Connect] Init client connection to 127.0.0.1|10999
[00:07:44]: [Connect] PendingConnection::Reset(true)
[00:07:44]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:07:44]: [Connect] InternalInitClient <5024107952434590171>
[00:07:44]: [Shard] Starting shard mode as player
[00:07:44]: [Connect] No server listing found for <UNASSIGNED_RAKNET_GUID>
[00:07:44]: [Connect] Sending ping(s)...
[00:07:44]: [Connect] DirectConnect Ping 127.0.0.1|10999
[00:07:44]: [Connect] Ping response from 127.0.0.1|10999
[00:07:44]: [Connect] Joining server from ping response...
[00:07:44]: Friends are currently playing in 2 games(s)!
[00:07:44]: You belong to 7 clan(s)!
[00:07:44]: [Connect] Got join server response from lua
[00:07:46]: [200] Account Communication Success (13)
[00:07:46]: [Connect] PendingConnectionDoConnect to 127.0.0.1|10999
[00:07:46]: [Connect] DirectConnect to 127.0.0.1|10999
[00:07:46]: Connection accepted to 127.0.0.1|10999 <8000432002223800272>
[00:07:46]: Network external address discovered: 127.0.0.1|56014
[00:07:46]: SendClientHandShakePacket to <8000432002223800272>
[00:07:48]: DeserializeHandShakeServerListing
[00:07:48]: Network tick rate: U=10(3), D=15
[00:07:48]: Platform: 1
[00:07:48]: Version: 335371
[00:07:48]: [Steam] Game Connection initiated
[00:07:48]: SendClientInventoryHandShakePacket to <8000432002223800272>
[00:07:50]: Begin Session: 57727E226AA2FF3A
[00:07:50]: Done Downloading Client Object Data
[00:07:50]: DownloadMods and temp disable    
[00:07:51]: Downloading [0] From: server_temp
[00:07:51]: 0 (33%) 1/1 server_temp\server_save 114000b / 344191b
[00:07:51]: 0 (66%) 1/1 server_temp\server_save 228000b / 344191b
[00:07:51]: 0 (99%) 1/1 server_temp\server_save 342000b / 344191b
[00:07:51]: 0 (100%) 1/1 server_temp\server_save 344191b / 344191b
[00:07:51]: Download complete[0] Files: 1 Size: 344191
[00:07:51]: Collecting garbage...
[00:07:52]: lua_gc took 0.18 seconds
[00:07:52]: ~ShardLuaProxy()
[00:07:52]: ~cEventLeaderboardProxy()
[00:07:52]: ~ItemServerLuaProxy()
[00:07:52]: ~InventoryLuaProxy()
[00:07:52]: ~NetworkLuaProxy()
[00:07:52]: ~SimLuaProxy()
[00:07:52]: Cancelling LuaQueryCallback handle [11]
[00:07:52]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:07:52]: FilesExistAsyncThread aborted.
[00:07:52]: ... FilesExistAsyncThread complete
[00:07:52]: lua_close took 0.29 seconds
[00:07:52]: ReleaseAll
[00:07:52]: ReleaseAll Finished
[00:07:52]: cGame::StartPlaying
[00:07:52]: LOADING LUA
[00:07:52]: DoLuaFile scripts/main.lua
[00:07:52]: DoLuaFile loading buffer scripts/main.lua
[00:07:52]:   taskgrouplist:    default    Together    
[00:07:52]:   taskgrouplist:    classic    Classic    
[00:07:52]:   taskgrouplist:    cave_default    Underground    
[00:07:52]:   taskgrouplist:    lavaarena_taskset    The Forge    
[00:07:52]:   taskgrouplist:    quagmire_taskset    The Gorge    
[00:07:53]: running main.lua
    
[00:07:53]: loaded modindex    
[00:07:53]: WARNING: icon paths for mod Deer Antler to Bone Shard - Unfinished (Hammerable Deer Antlers) are not valid. Got icon_atlas="antler.xml" and icon="antler.tex".
Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua.    
[00:07:53]: ModIndex: Beginning normal load sequence.
    
[00:07:55]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs
[00:07:55]: LOADING LUA SUCCESS
[00:07:55]: PlayerDeaths loaded morgue    2704    
[00:07:55]: PlayerHistory loaded player_history_staging (v2) len:2103    
[00:07:55]: ServerPreferences loaded server_preferences    2    
[00:07:55]: bloom_enabled    false    
[00:07:55]: loaded saveindex    
[00:07:55]: OnFilesLoaded()    
[00:07:55]: OnUpdatePurchaseStateComplete    
[00:07:55]: Loading world: client_temp/server_save    
[00:07:55]: Save file is at version 4.77    
[00:07:55]: Klump load on boot started.    
[00:07:55]: Klump files loaded:     0    
[00:07:55]:     Unload FE    
[00:07:55]:     Unload FE done    
[00:07:58]:     LOAD BE    
[00:08:05]:     LOAD BE: done    
[00:08:06]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:08:06]: Loading 13 new character(s)    
[00:08:07]: Total 13 character(s) loaded    
[00:08:07]: Loading Nav Grid    
[00:08:07]: setting     summerlength    15    
[00:08:07]: setting     isnightmaredawn    false    
[00:08:07]: setting     elapseddaysinseason    0    
[00:08:07]: setting     isfullmoon    false    
[00:08:07]: setting     moisture    17.774814605713    
[00:08:07]: setting     springlength    20    
[00:08:07]: setting     isnightmarewild    false    
[00:08:07]: setting     moonphase    new    
[00:08:07]: setting     precipitationrate    0    
[00:08:07]: setting     iswet    false    
[00:08:07]: setting     isnewmoon    false    
[00:08:07]: setting     iswinter    false    
[00:08:07]: setting     israining    false    
[00:08:07]: setting     issummer    false    
[00:08:07]: setting     time    0.14815664291382    
[00:08:07]: setting     wetness    0    
[00:08:07]: setting     moistureceil    560.81787109375    
[00:08:07]: setting     isday    true    
[00:08:07]: setting     nightmaretimeinphase    0    
[00:08:07]: setting     season    autumn    
[00:08:07]: setting     isnight    false    
[00:08:07]: setting     cycles    0    
[00:08:07]: setting     isnightmarecalm    false    
[00:08:07]: setting     timeinphase    0.29631328582764    
[00:08:07]: setting     isdusk    false    
[00:08:07]: setting     iscavedusk    false    
[00:08:07]: setting     isautumn    true    
[00:08:07]: setting     iscaveday    true    
[00:08:07]: setting     remainingdaysinseason    20    
[00:08:07]: setting     phase    day    
[00:08:07]: setting     snowlevel    0    
[00:08:07]: setting     iswaxingmoon    true    
[00:08:07]: setting     autumnlength    20    
[00:08:07]: setting     pop    0.031694451125545    
[00:08:07]: setting     nightmaretime    0    
[00:08:07]: setting     isspring    false    
[00:08:07]: setting     winterlength    15    
[00:08:07]: setting     nightmarephase    none    
[00:08:07]: setting     issnowcovered    false    
[00:08:07]: setting     issnowing    false    
[00:08:07]: setting     iscavenight    false    
[00:08:07]: setting     temperature    33.53255047734    
[00:08:07]: setting     cavephase    day    
[00:08:07]: setting     precipitation    none    
[00:08:07]: setting     isnightmarewarn    false    
[00:08:07]: Reconstructing topology    
[00:08:07]:     ...Sorting points    
[00:08:07]:     ...Sorting edges    
[00:08:07]:     ...Connecting nodes    
[00:08:07]:     ...Validating connections    
[00:08:07]:     ...Housekeeping    
[00:08:07]:     ...Done!    
[00:08:07]: ModIndex: Load sequence finished successfully.    
[00:08:07]: Reset() returning
[00:08:13]: Error deserializing lua state for entity forest_network[100034] var:mastersessioniddirty - Failed to read net var data
[00:08:13]:     actioncomponentsdirty
[00:08:13]:     
[00:08:13]:     
[00:08:13]:     lengthsdirty
[00:08:13]:     moonphasedirty
[00:08:13]:     segsdirty
[00:08:13]:     
[00:08:13]:     
[00:08:13]:     mastersessioniddirty <----
[00:08:13]:     segsdirty
[00:08:13]:     
[00:08:13]:     moistureceildirty
[00:08:13]:     lengthsdirty
[00:08:13]:     
[00:08:13]:     seasondirty
[00:08:13]:     inherentscenealtactiondirty
[00:08:13]:     
[00:08:13]:     inherentsceneactiondirty
[00:08:13]:     seasondirty
[00:08:13]:     lengthsdirty
[00:08:13]:     preciptypedirty
[00:08:13]:     phasedirty
[00:08:13]:     
[00:08:13]:     
[00:08:13]:     cyclesdirty
[00:08:13]:     
[00:08:13]:     countdowndirty
[00:08:13]:     snowcovereddirty
[00:08:13]:     
[00:08:13]:     
[00:08:13]:     inherentactionsdirty
[00:08:13]:     votecountsdirty
[00:08:13]:     votecountsdirty
[00:08:13]:     votecountsdirty
[00:08:13]:     votecountsdirty
[00:08:13]:     votecountsdirty
[00:08:13]:     votecountsdirty
[00:08:13]:     
[00:08:13]:     wetdirty
[00:08:13]:     seasondirty
[00:08:13]:     seasondirty
[00:08:13]:     segsdirty
[00:08:13]:     seasondirty
[00:08:13]:     lengthsdirty
[00:08:13]:     
[00:08:13]:     countdowndirty
[00:08:13]:     issavingdirty
[00:08:13]:     moonphasedirty
[00:08:13]:     
[00:08:13]: Attempting to send resume request
[00:08:14]: ReceiveResumeNotification
[00:08:14]: Movement prediction enabled    
[00:08:14]: Could not find anim [anim] in bank [sanity2]
[00:08:14]: Error deserializing lua state for entity flower[100054] var:inherentactionsdirty - Failed to read net var data
[00:08:14]:     actioncomponentsdirty
[00:08:14]:     inherentscenealtactiondirty
[00:08:14]:     inherentsceneactiondirty
[00:08:14]:     inherentactionsdirty <----
[00:08:14]: Error deserializing lua state for entity flower[100055] var:inherentactionsdirty - Failed to read net var data
[00:08:14]:     actioncomponentsdirty
[00:08:14]:     inherentscenealtactiondirty
[00:08:14]:     inherentsceneactiondirty
[00:08:14]:     inherentactionsdirty <----
[00:08:14]: Error deserializing lua state for entity flower[100056] var:inherentactionsdirty - Failed to read net var data
[00:08:14]:     actioncomponentsdirty
[00:08:14]:     inherentscenealtactiondirty
[00:08:14]:     inherentsceneactiondirty
[00:08:14]:     inherentactionsdirty <----
[00:08:14]: Error deserializing lua state for entity multiplayer_portal[100067] var:inherentsceneactiondirty - Failed to read net var data
[00:08:14]:     actioncomponentsdirty
[00:08:14]:     inherentscenealtactiondirty
[00:08:14]:     inherentsceneactiondirty <----
[00:08:14]:     inherentactionsdirty
[00:08:14]: Error deserializing lua state for entity rabbit[100068] var:inherentactionsdirty - Failed to read net var data
[00:08:14]:     
[00:08:14]:     actioncomponentsdirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentscenealtactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentsceneactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentactionsdirty <----
[00:08:14]:     iswetdirty
[00:08:14]: Error deserializing lua state for entity rabbit[100069] var:inherentactionsdirty - Failed to read net var data
[00:08:14]:     
[00:08:14]:     actioncomponentsdirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentscenealtactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentsceneactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentactionsdirty <----
[00:08:14]:     iswetdirty
[00:08:14]: Error deserializing lua state for entity rabbit[100070] var:inherentactionsdirty - Failed to read net var data
[00:08:14]:     
[00:08:14]:     actioncomponentsdirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentscenealtactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentsceneactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentactionsdirty <----
[00:08:14]:     iswetdirty
[00:08:14]: Error deserializing lua state for entity rabbit[100071] var:inherentactionsdirty - Failed to read net var data
[00:08:14]:     
[00:08:14]:     actioncomponentsdirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentscenealtactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentsceneactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentactionsdirty <----
[00:08:14]:     iswetdirty
[00:08:14]: Error deserializing lua state for entity rabbit[100072] var:inherentactionsdirty - Failed to read net var data
[00:08:14]:     
[00:08:14]:     actioncomponentsdirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentscenealtactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentsceneactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentactionsdirty <----
[00:08:14]:     iswetdirty
[00:08:14]: Error deserializing lua state for entity rabbit[100073] var:inherentactionsdirty - Failed to read net var data
[00:08:14]:     
[00:08:14]:     actioncomponentsdirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentscenealtactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentsceneactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentactionsdirty <----
[00:08:14]:     iswetdirty
[00:08:14]: Error deserializing lua state for entity rabbit[100074] var:inherentactionsdirty - Failed to read net var data
[00:08:14]:     
[00:08:14]:     actioncomponentsdirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentscenealtactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentsceneactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentactionsdirty <----
[00:08:14]:     iswetdirty
[00:08:14]: Error deserializing lua state for entity rabbit[100075] var:inherentactionsdirty - Failed to read net var data
[00:08:14]:     
[00:08:14]:     actioncomponentsdirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentscenealtactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentsceneactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentactionsdirty <----
[00:08:14]:     iswetdirty
[00:08:14]: Error deserializing lua state for entity rabbit[100076] var:inherentactionsdirty - Failed to read net var data
[00:08:14]:     
[00:08:14]:     actioncomponentsdirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentscenealtactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentsceneactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentactionsdirty <----
[00:08:14]:     iswetdirty
[00:08:14]: Error deserializing lua state for entity rabbit[100077] var:inherentactionsdirty - Failed to read net var data
[00:08:14]:     
[00:08:14]:     actioncomponentsdirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentscenealtactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentsceneactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentactionsdirty <----
[00:08:14]:     iswetdirty
[00:08:14]: Error deserializing lua state for entity rabbit[100078] var:inherentactionsdirty - Failed to read net var data
[00:08:14]:     
[00:08:14]:     actioncomponentsdirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentscenealtactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentsceneactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentactionsdirty <----
[00:08:14]:     iswetdirty
[00:08:14]: Error deserializing lua state for entity rabbit[100079] var:inherentactionsdirty - Failed to read net var data
[00:08:14]:     
[00:08:14]:     actioncomponentsdirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentscenealtactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentsceneactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentactionsdirty <----
[00:08:14]:     iswetdirty
[00:08:14]: Error deserializing lua state for entity rabbit[100080] var:inherentactionsdirty - Failed to read net var data
[00:08:14]:     
[00:08:14]:     actioncomponentsdirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentscenealtactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentsceneactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentactionsdirty <----
[00:08:14]:     iswetdirty
[00:08:14]: Error deserializing lua state for entity rabbit[100081] var:inherentactionsdirty - Failed to read net var data
[00:08:14]:     
[00:08:14]:     actioncomponentsdirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentscenealtactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentsceneactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentactionsdirty <----
[00:08:14]:     iswetdirty
[00:08:14]: Error deserializing lua state for entity rabbit[100082] var:inherentactionsdirty - Failed to read net var data
[00:08:14]:     
[00:08:14]:     actioncomponentsdirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentscenealtactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentsceneactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentactionsdirty <----
[00:08:14]:     iswetdirty
[00:08:14]: Error deserializing lua state for entity deciduoustree[100084] var: - Failed to read net var data
[00:08:14]:     
[00:08:14]:     actioncomponentsdirty
[00:08:14]:      <----
[00:08:14]:     inherentscenealtactiondirty
[00:08:14]:     inherentsceneactiondirty
[00:08:14]:     
[00:08:14]:     inherentactionsdirty
[00:08:14]: Error deserializing lua state for entity skeleton_player[100122] var: - Failed to read net var data
[00:08:14]:     actioncomponentsdirty
[00:08:14]:      <----
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentscenealtactiondirty
[00:08:14]:     inherentsceneactiondirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentactionsdirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     
[00:08:14]: Error deserializing lua state for entity berrybush[100123] var:inherentactionsdirty - Failed to read net var data
[00:08:14]:     actioncomponentsdirty
[00:08:14]:     inherentscenealtactiondirty
[00:08:14]:     inherentsceneactiondirty
[00:08:14]:     inherentactionsdirty <----
[00:08:14]: Error deserializing lua state for entity forest_network[100034] var: - Failed to read net var data
[00:08:14]:     actioncomponentsdirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     lengthsdirty
[00:08:14]:     moonphasedirty
[00:08:14]:     segsdirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     mastersessioniddirty
[00:08:14]:     segsdirty
[00:08:14]:     
[00:08:14]:     moistureceildirty
[00:08:14]:     lengthsdirty
[00:08:14]:     
[00:08:14]:     seasondirty
[00:08:14]:     inherentscenealtactiondirty
[00:08:14]:     
[00:08:14]:     inherentsceneactiondirty
[00:08:14]:     seasondirty
[00:08:14]:     lengthsdirty
[00:08:14]:     preciptypedirty
[00:08:14]:     phasedirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     cyclesdirty
[00:08:14]:     
[00:08:14]:     countdowndirty
[00:08:14]:     snowcovereddirty
[00:08:14]:     
[00:08:14]:     
[00:08:14]:     inherentactionsdirty
[00:08:14]:     votecountsdirty
[00:08:14]:     votecountsdirty
[00:08:14]:     votecountsdirty
[00:08:14]:     votecountsdirty
[00:08:14]:     votecountsdirty
[00:08:14]:     votecountsdirty
[00:08:14]:     
[00:08:14]:     wetdirty
[00:08:14]:     seasondirty
[00:08:14]:     seasondirty
[00:08:14]:     segsdirty
[00:08:14]:     seasondirty
[00:08:14]:     lengthsdirty
[00:08:14]:     
[00:08:14]:     countdowndirty
[00:08:14]:     issavingdirty
[00:08:14]:     moonphasedirty
[00:08:14]:      <----
[00:08:14]: Serializing user: session/57727E226AA2FF3A/A7LALADL9EHB/0000000001
[00:08:14]: Deserializing tile data (425 x 425)
[00:08:14]: Serializing user: session/57727E226AA2FF3A/A7LALADL9EHB/0000000001
[00:08:14]: [string "scripts/widgets/uiclock.lua"]:230: invalid number of time segs
LUA ERROR stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
scripts/widgets/uiclock.lua:230 in (method) OnClockSegsChanged (Lua) <226-255>
   self =
      _moonanim = UIAnim
      _face = Image - images/hud.xml:clock_NIGHT.tex
      shown = true
      _segs = table: 35CFF598
      inst = 100454 -  (valid:true)
      focus = false
      children = table: 35CFF5E8
      _cave = false
      focus_target = false
      _time = 0.00049987792968754
      _showingcycles = true
      parent = sidepanel
      _hands = Image - images/hud.xml:clock_hand.tex
      _text = Text - 
      can_fade_alpha = true
      _daysegs = 16
      _rim = Image - images/hud.xml:clock_rim.tex
      name = Clock
      focus_flow_args = table: 35CFF408
      focus_flow = table: 35CFF2A0
      _anim = UIAnim
      callbacks = table: 35CFF610
      enabled = true
   data = table: 14A678E8
   day = 18
   dusk = 4
   night = 2
scripts/widgets/uiclock.lua:104 in (local) fn (Lua) <104-104>
   inst = 100028 - world (valid:true)
   data = table: 14A678E8
scripts/entityscript.lua:1038 in (method) PushEvent (Lua) <1025-1052>
   self (valid:true) =
      GUID = 100028
      inlimbo = false
      Pathfinder = Pathfinder (142369D8)
      worldstatewatching = table: 14A66470
      worldprefab = forest
      ismastershard = false
      wallupdatecomponents = table: 149419C8
      OnRemoveEntity = function - scripts/prefabs/world.lua:250
      pendingtasks = table: 38859578
      hideminimap = false
      state = table: 14EE4838
      spawntime = 0
      Transform = Transform (14236B18)
      generated = table: 14F89F68
      event_listening = table: 14EE4EC8
      minimap = 100029 - minimap (valid:true)
      lower_components_shadow = table: 14EE4040
      has_ocean = true
      prefab = world
      updatecomponents = table: 132C0B98
      Map = Map (142369B8)
      net = 100034 - forest_network (valid:true)
      persists = false
      meta = table: 14F89DB0
      PostInit = function - scripts/prefabs/world.lua:228
      event_listeners = table: 14EE4C98
      actioncomponents = table: 14EE3D70
      GroundCreep = GroundCreep (14236C98)
      ismastersim = false
      entity = Entity (10D41530)
      name = The World
      replica = table: 14EE3CA8
      topology = table: 14F82290
      components = table: 14EE3FC8
      SoundEmitter = SoundEmitter (14236AD8)
   event = clocksegschanged
   data = table: 14A678E8
   listeners = table: 35D04390
   tocall = table: 14A67A28
   i = 1
   fn = function - scripts/widgets/uiclock.lua:104
scripts/components/clock.lua:323 in (method) OnUpdate (Lua) <258-372>
   self =
      Dump = function - scripts/components/clock.lua:438
      inst = 100034 - forest_network (valid:true)
      GetDebugString = function - scripts/components/clock.lua:457
      GetTimeUntilPhase = function - scripts/components/clock.lua:82
      OnUpdate = function - scripts/components/clock.lua:258
      LongUpdate = function - scripts/components/clock.lua:258
   dt = 0.033333335071802
   remainingtimeinphase = 299.83336588368
   data = table: 14A678E8
scripts/update.lua:200 in () ? (Lua) <157-236>
   dt = 0.033333335071802
   tick = 5
   k = 100034
   v = 100034 - forest_network (valid:true)
   cmp = table: 123E96A8

[00:08:14]: [string "scripts/widgets/uiclock.lua"]:230: invalid number of time segs
LUA ERROR stack traceback:
    =[C]:-1 in (global) assert (C) <-1--1>
    scripts/widgets/uiclock.lua:230 in (method) OnClockSegsChanged (Lua) <226-255>
    scripts/widgets/uiclock.lua:104 in (local) fn (Lua) <104-104>
    scripts/entityscript.lua:1038 in (method) PushEvent (Lua) <1025-1052>
    scripts/components/clock.lua:323 in (method) OnUpdate (Lua) <258-372>
    scripts/update.lua:200 in () ? (Lua) <157-236>
    
[00:08:14]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is     ScriptErrorWidget    not a screen?    
[00:08:14]: stack traceback:
    scripts/widgets/widget.lua:602 in (method) SetFocusFromChild (Lua) <599-624>
    scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624>
    scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624>
    scripts/widgets/widget.lua:649 in (method) SetFocus (Lua) <626-658>
    scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85>
    scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119>
    scripts/update.lua:90 in () ? (Lua) <33-129>    
[00:08:17]: Error deserializing lua state for entity forest_network[100034] var: - Failed to read net var data
[00:08:17]:     actioncomponentsdirty
[00:08:17]:     
[00:08:17]:     
[00:08:17]:     lengthsdirty
[00:08:17]:     moonphasedirty
[00:08:17]:     segsdirty
[00:08:17]:     
[00:08:17]:     
[00:08:17]:     mastersessioniddirty
[00:08:17]:     segsdirty
[00:08:17]:     
[00:08:17]:     moistureceildirty
[00:08:17]:     lengthsdirty
[00:08:17]:     
[00:08:17]:     seasondirty
[00:08:17]:     inherentscenealtactiondirty
[00:08:17]:     
[00:08:17]:     inherentsceneactiondirty
[00:08:17]:     seasondirty
[00:08:17]:     lengthsdirty
[00:08:17]:     preciptypedirty
[00:08:17]:     phasedirty
[00:08:17]:     
[00:08:17]:     
[00:08:17]:     cyclesdirty
[00:08:17]:     
[00:08:17]:     countdowndirty
[00:08:17]:     snowcovereddirty
[00:08:17]:     
[00:08:17]:     
[00:08:17]:     inherentactionsdirty
[00:08:17]:     votecountsdirty
[00:08:17]:     votecountsdirty
[00:08:17]:     votecountsdirty
[00:08:17]:     votecountsdirty
[00:08:17]:     votecountsdirty
[00:08:17]:     votecountsdirty
[00:08:17]:     
[00:08:17]:     wetdirty
[00:08:17]:     seasondirty
[00:08:17]:     seasondirty
[00:08:17]:     segsdirty
[00:08:17]:     seasondirty
[00:08:17]:     lengthsdirty
[00:08:17]:     
[00:08:17]:     countdowndirty
[00:08:17]:     issavingdirty
[00:08:17]:     moonphasedirty
[00:08:17]:      <----
[00:08:17]: Serializing user: session/57727E226AA2FF3A/A7LALADL9EHB/0000000001
[00:08:22]: Error deserializing lua state for entity forest_network[100034] var: - Failed to read net var data
[00:08:22]:     actioncomponentsdirty
[00:08:22]:     
[00:08:22]:     
[00:08:22]:     lengthsdirty
[00:08:22]:     moonphasedirty
[00:08:22]:     segsdirty
[00:08:22]:     
[00:08:22]:     
[00:08:22]:     mastersessioniddirty
[00:08:22]:     segsdirty
[00:08:22]:     
[00:08:22]:     moistureceildirty
[00:08:22]:     lengthsdirty
[00:08:22]:     
[00:08:22]:     seasondirty
[00:08:22]:     inherentscenealtactiondirty
[00:08:22]:     
[00:08:22]:     inherentsceneactiondirty
[00:08:22]:     seasondirty
[00:08:22]:     lengthsdirty
[00:08:22]:     preciptypedirty
[00:08:22]:     phasedirty
[00:08:22]:     
[00:08:22]:     
[00:08:22]:     cyclesdirty
[00:08:22]:     
[00:08:22]:     countdowndirty
[00:08:22]:     snowcovereddirty
[00:08:22]:     
[00:08:22]:     
[00:08:22]:     inherentactionsdirty
[00:08:22]:     votecountsdirty
[00:08:22]:     votecountsdirty
[00:08:22]:     votecountsdirty
[00:08:22]:     votecountsdirty
[00:08:22]:     votecountsdirty
[00:08:22]:     votecountsdirty
[00:08:22]:     
[00:08:22]:     wetdirty
[00:08:22]:     seasondirty
[00:08:22]:     seasondirty
[00:08:22]:     segsdirty
[00:08:22]:     seasondirty
[00:08:22]:     lengthsdirty
[00:08:22]:     
[00:08:22]:     countdowndirty
[00:08:22]:     issavingdirty
[00:08:22]:     moonphasedirty
[00:08:22]:      <----
[00:08:22]: Serializing user: session/57727E226AA2FF3A/A7LALADL9EHB/0000000001
[00:08:27]: Error deserializing lua state for entity forest_network[100034] var: - Failed to read net var data
[00:08:27]:     actioncomponentsdirty
[00:08:27]:     
[00:08:27]:     
[00:08:27]:     lengthsdirty
[00:08:27]:     moonphasedirty
[00:08:27]:     segsdirty
[00:08:27]:     
[00:08:27]:     
[00:08:27]:     mastersessioniddirty
[00:08:27]:     segsdirty
[00:08:27]:     
[00:08:27]:     moistureceildirty
[00:08:27]:     lengthsdirty
[00:08:27]:     
[00:08:27]:     seasondirty
[00:08:27]:     inherentscenealtactiondirty
[00:08:27]:     
[00:08:27]:     inherentsceneactiondirty
[00:08:27]:     seasondirty
[00:08:27]:     lengthsdirty
[00:08:27]:     preciptypedirty
[00:08:27]:     phasedirty
[00:08:27]:     
[00:08:27]:     
[00:08:27]:     cyclesdirty
[00:08:27]:     
[00:08:27]:     countdowndirty
[00:08:27]:     snowcovereddirty
[00:08:27]:     
[00:08:27]:     
[00:08:27]:     inherentactionsdirty
[00:08:27]:     votecountsdirty
[00:08:27]:     votecountsdirty
[00:08:27]:     votecountsdirty
[00:08:27]:     votecountsdirty
[00:08:27]:     votecountsdirty
[00:08:27]:     votecountsdirty
[00:08:27]:     
[00:08:27]:     wetdirty
[00:08:27]:     seasondirty
[00:08:27]:     seasondirty
[00:08:27]:     segsdirty
[00:08:27]:     seasondirty
[00:08:27]:     lengthsdirty
[00:08:27]:     
[00:08:27]:     countdowndirty
[00:08:27]:     issavingdirty
[00:08:27]:     moonphasedirty
[00:08:27]:      <----
[00:08:27]: Serializing user: session/57727E226AA2FF3A/A7LALADL9EHB/0000000001
[00:08:32]: Error deserializing lua state for entity forest_network[100034] var: - Failed to read net var data
[00:08:32]:     actioncomponentsdirty
[00:08:32]:     
[00:08:32]:     
[00:08:32]:     lengthsdirty
[00:08:32]:     moonphasedirty
[00:08:32]:     segsdirty
[00:08:32]:     
[00:08:32]:     
[00:08:32]:     mastersessioniddirty
[00:08:32]:     segsdirty
[00:08:32]:     
[00:08:32]:     moistureceildirty
[00:08:32]:     lengthsdirty
[00:08:32]:     
[00:08:32]:     seasondirty
[00:08:32]:     inherentscenealtactiondirty
[00:08:32]:     
[00:08:32]:     inherentsceneactiondirty
[00:08:32]:     seasondirty
[00:08:32]:     lengthsdirty
[00:08:32]:     preciptypedirty
[00:08:32]:     phasedirty
[00:08:32]:     
[00:08:32]:     
[00:08:32]:     cyclesdirty
[00:08:32]:     
[00:08:32]:     countdowndirty
[00:08:32]:     snowcovereddirty
[00:08:32]:     
[00:08:32]:      <----
[00:08:32]:     inherentactionsdirty
[00:08:32]:     votecountsdirty
[00:08:32]:     votecountsdirty
[00:08:32]:     votecountsdirty
[00:08:32]:     votecountsdirty
[00:08:32]:     votecountsdirty
[00:08:32]:     votecountsdirty
[00:08:32]:     
[00:08:32]:     wetdirty
[00:08:32]:     seasondirty
[00:08:32]:     seasondirty
[00:08:32]:     segsdirty
[00:08:32]:     seasondirty
[00:08:32]:     lengthsdirty
[00:08:32]:     
[00:08:32]:     countdowndirty
[00:08:32]:     issavingdirty
[00:08:32]:     moonphasedirty
[00:08:32]:     
[00:08:32]: Vote started by () : "" ()     
[00:08:32]: Error deserializing lua state for entity forest_network[100034] var: - Failed to read net var data
[00:08:32]:     actioncomponentsdirty
[00:08:32]:     
[00:08:32]:     
[00:08:32]:     lengthsdirty
[00:08:32]:     moonphasedirty
[00:08:32]:     segsdirty
[00:08:32]:     
[00:08:32]:     
[00:08:32]:     mastersessioniddirty
[00:08:32]:     segsdirty
[00:08:32]:     
[00:08:32]:     moistureceildirty
[00:08:32]:     lengthsdirty
[00:08:32]:     
[00:08:32]:     seasondirty
[00:08:32]:     inherentscenealtactiondirty
[00:08:32]:     
[00:08:32]:     inherentsceneactiondirty
[00:08:32]:     seasondirty
[00:08:32]:     lengthsdirty
[00:08:32]:     preciptypedirty
[00:08:32]:     phasedirty
[00:08:32]:     
[00:08:32]:     
[00:08:32]:     cyclesdirty
[00:08:32]:     
[00:08:32]:     countdowndirty
[00:08:32]:     snowcovereddirty
[00:08:32]:     
[00:08:32]:     
[00:08:32]:     inherentactionsdirty
[00:08:32]:     votecountsdirty
[00:08:32]:     votecountsdirty
[00:08:32]:     votecountsdirty
[00:08:32]:     votecountsdirty
[00:08:32]:     votecountsdirty
[00:08:32]:     votecountsdirty
[00:08:32]:     
[00:08:32]:     wetdirty
[00:08:32]:     seasondirty
[00:08:32]:     seasondirty
[00:08:32]:     segsdirty
[00:08:32]:     seasondirty
[00:08:32]:     lengthsdirty
[00:08:32]:     
[00:08:32]:     countdowndirty
[00:08:32]:     issavingdirty
[00:08:32]:     moonphasedirty
[00:08:32]:      <----
[00:08:32]: Serializing user: session/57727E226AA2FF3A/A7LALADL9EHB/0000000001
[00:08:37]: Serializing user: session/57727E226AA2FF3A/A7LALADL9EHB/0000000001
[00:08:42]: Serializing user: session/57727E226AA2FF3A/A7LALADL9EHB/0000000001
[00:08:47]: Serializing user: session/57727E226AA2FF3A/A7LALADL9EHB/0000000001
[00:08:52]: Serializing user: session/57727E226AA2FF3A/A7LALADL9EHB/0000000001
[00:08:57]: Serializing user: session/57727E226AA2FF3A/A7LALADL9EHB/0000000001
[00:09:02]: Serializing user: session/57727E226AA2FF3A/A7LALADL9EHB/0000000001
[00:09:04]: Force aborting...
[00:09:04]: [IPC] Sending signal... #00000C94
[00:09:07]: [IPC] Unregistering handler for signal #00000C64
[00:09:07]: [IPC] Unregistering handler for signal #00000C84
[00:09:07]: [IPC] Unregistering handler for signal #00000DFC
[00:09:07]: [IPC] Unregistering handler for signal #00000D4C
[00:09:07]: [IPC] Unregistering handler for signal #00000E34
[00:09:07]: [IPC] Sending signal... #00000DF0
[00:09:10]: [IPC] Unregistering handler for signal #000006D8
[00:09:10]: [IPC] Unregistering handler for signal #00000D94
[00:09:10]: [IPC] Unregistering handler for signal #00000E40
[00:09:10]: [IPC] Unregistering handler for signal #00000CD0
[00:09:10]: [IPC] Unregistering handler for signal #00000CCC
[00:09:10]: [Connect] PendingConnection::Reset(true)
[00:09:10]: PushNetworkDisconnectEvent With Reason: "ID_DISCONNECTION_NOTIFICATION", reset: true
[00:09:10]: Serializing user: session/57727E226AA2FF3A/A7LALADL9EHB/0000000001
[00:09:10]: [Steam] Game Connection terminated (2130706433|10999)
[00:09:10]: [Shard] Stopping shard mode
[00:09:10]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:09:10]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:09:10]: Collecting garbage...
[00:09:10]: lua_gc took 0.06 seconds
[00:09:10]: ~ShardLuaProxy()
[00:09:10]: ~cEventLeaderboardProxy()
[00:09:10]: ~ItemServerLuaProxy()
[00:09:10]: ~InventoryLuaProxy()
[00:09:10]: ~NetworkLuaProxy()
[00:09:10]: ~SimLuaProxy()
[00:09:10]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:09:10]: lua_close took 0.10 seconds
[00:09:11]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:09:11]: [Steam] Auth ticket cancelled
[00:09:12]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:09:12]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:09:12]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:09:12]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:09:12]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:09:12]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:09:12]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:09:12]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:09:12]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:09:12]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:09:12]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:09:12]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:09:12]: CurlRequestManager::ClientThread::Main() complete
[00:09:12]: HttpClient2 discarded 0 callbacks.
[00:09:12]: steamnetworkingsockets_lowlevel.cpp (88) : Assertion Failed: SteamDatagramTransportLock held for 251.0ms!
[00:09:12]: Shutting down
 

 

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Oh yeah I've had something odd happen (Im unsure if its on my part or yours, but I've gotten this odd error recently) which happens rarely when I exit a world. It doesn't seem like a Lua Bug so I think it could be something on your end. Caught it whenever the beta started

Quote

[02:04:52]: Assert failure 'rec.mRefCount == 1' at c:\dst-jobs\workspace\DST_BuildGame_Windows\source\util/resourcemanager.h(41): Trace follows...

 

Edited by FuffledBeeQueen
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  • Developer

note this wont work:

CurrentRelease.GreaterOrEqualTo(ReleaseID.R08_ROT_TURNOFTIDES)  

the variable path is wrong, you need to do this:

CurrentRelease.GreaterOrEqualTo(ReleaseID.IDs.R08_ROT_TURNOFTIDES)  

(note the .IDs which is where all the specific ReleaseID are stored.)
another option is this:

CurrentRelease.GreaterOrEqualTo("R08_ROT_TURNOFTIDES")  

 

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17 hours ago, Terra M Welch said:

Is this code only needed if an item specifically calls for something from Return of Them?

Like I won't need this for say... my Quotimizer mod will I? As it doesn't add anything apart from quote changes for mod items.

You need this if:

  • You have some crash that only occurs on the beta branch, you would use that to fix the crash on the beta branch without affecting the non beta branch version of the mod
  • Your doing something with a new(or heavily modified) component(you might think you need this for prefabs, but in general you wouldn't)
  • Your doing something with a new tuning var/global function/something else I'm not thinking of.
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How does one mod an item to make it float in water?

I have inserted
        MakeInventoryFloatable(inst, "small", 0.2, 0.95)

but the prefabs still just sit atop the water.

image.png.2a9269a60eccdb6d01415b9fdf5a0882.png

Edited by MidrealmDM
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1 hour ago, MidrealmDM said:

Does anyone know how to make items float properly?

 

It's a custom animation you add I believe, I'm porting Wagstaff and Wheeler and other several hamlet stuff and they have a water_idle animation, You need that.

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3 hours ago, MidrealmDM said:

Does anyone know how to make items float properly?

 

    if CurrentRelease.GreaterOrEqualTo("R08_ROT_TURNOFTIDES") then
         MakeInventoryFloatable(inst, "small", 0.2, 0.95)
    end

    inst.entity:SetPristine()

This should work! Conditional code courtesy of @Zarklord

 

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