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Clean Polluted Water With Chlorine: help me please!


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Hi Guys!

I found a germy polluted water vent and wanted to clean it up.

I'm sending it through a series of liquid storage tanks which output to a shutoff valve controlled by a germ sensor, all housed within a chlorine filled room. The idea was that only once the chlorine had killed the germs could the water proceed to flow onto a bigger and brighter future.

The problem is that although the chlorine kills the germs in the water inside the tanks, it does nothing to the water inside the pipes. I thought about looping the water through the tanks until it's eventually clean but it seems to teleport from the input to the output of the tank without ever having existed inside the tank, or at least long enough for the chlorine to have an effect.

In my setup shown in the picture the germs in the germ sensor never drop below 50000:

 

Germ_Chlorine.thumb.JPG.aa6911933c0ef9b4ec256bc6b033b095.JPG

Can anyone help Muggins with this please?

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I've had horrible times with Germ sensors cleaning stuff so there is a easier setup that doesn't need any shutoffs or sensors that will 100% clean your germy water.  Take 3 tanks and put 3 mechanical doors under them sideways.  Put logic in to a day timer set to 50% on and 50% off.  Set tanks 1 and three straight to it, and tank 2 through a not gate.  This will 100% clean your water.

 

https://imgur.com/a/WgSqmFF

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11 minutes ago, Cypher-7 said:

Lots of good stuff here. I have been using @Saturnus solution with great success.

That is a good set up as well but if you don't want to use a water shutoff just use a third tank.  I removed over 20million food poisoning germs from a tank.

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Thank you for the info. I’m somewhat of a casual gamer and this all seems a bit complicated for me. It’s a shame the liquid storage tanks don’t have an inbuilt germ sensor that controls the output valve. Can someone make a mod for Muggins?

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No worries.  I would just try and tackle one thing at a time in the game.  Have fun with it and as you learn it, your game will speed up a bit, and you'll be making these things very fast later on.  Yes ONI is very complicated but it does get easier with practice :)

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The only germ that actually lives in water is food poisoning. 

Instead of disinfect the water, you can make sure all food is not infected. 

Just store your food in a chlorinated environment and no need to worry about food poison any more.

There is some posts in the forum with the kitchen and the food storage inside a chrlorinated environment, and even some "infinite food storage" designs.

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The simplest approach is to use just tanks without any automation. Last time I tested it worked with 4 tanks. The key is that you build one, the first connected to the incoming pipe, and let it fill. Then you build the next one after the first one and let them both fill. Because of how germs are calculated and die off, once you build the fourth this way, it will then always contain clean water. I've tested it with one pump - if I recall correctly, full pipe throughput takes two pumps, so you will need more tanks - but I think the geyser output is not that strong for two pumps.

Personally I find it somewhat unpleasant that this solution works and germ sensor does not, even if you put it to redirect the output around.

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25 minutes ago, miauly said:

Personally I find it somewhat unpleasant that this solution works and germ sensor does not, even if you put it to redirect the output around.

I managed to get the germ sensor setup to work, but it ended up requiring more space and more refined metals than just using 3 tanks on doors. Also the door approach has a higher throughput and a fixed throughput time, not the occasional "no output for 2 cycles" I ran into.

I haven't tried the row of full tanks, but yes the rounding should eventually kill the germs even without chlorine. In fact you can get germ free water out of a tank with germs in it if germs per kg is low enough. I have seen that happening with my germ sensor setup, though it wasn't actually planned to clean that way and it wasn't consistent in cleaning it that way.

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7 minutes ago, Nightinggale said:

I managed to get the germ sensor setup to work, but it ended up requiring more space and more refined metals than just using 3 tanks on doors.

What I wanted to work was simple - one germ sensor followed by two outputs, one pipe and one bridge with a valve after the bridge. Germ sensor was supposed to shut down the valve, and thus I was thinking germy water will go one way and clean water another way. Not so, though I tried this sensor to be "more than 0", "less then 1", and even "primed" it by first sending clean polluted water through. No matter what, this setup malfunctioned.

My opinion is that the sensor is broken. I am aware that there are setups like one I've seen that included a complicated wiring of two sensors and four or so automation gates in which things work, but they look like fixing of a broken thing with tape and sticks. Very smart fixing, yes, and I really admire both intellect and effort of a person who came up with it, but I still think that a solution like this is showing that the sensor is broken. No way a mechanism which sole purpose is to discern between water with and without germs should require this amount of stuff around it to function. Boilers and volcanoes - yes, dealing with a sensor - no.

The thing with doors I do not like as well and I would think that a cleaner design would be to allow buildings to be simply "turned off" by automation the way they behave now when the door is open, and that buildings will consider doors an improper foundation. But I agree that's nitpicking.

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1 minute ago, miauly said:

I tried this sensor to be "more than 0", "less then 1", and even "primed" it by first sending clean polluted water through. No matter what, this setup malfunctioned.

Have you tried less than 0 to make it detect clean water? I agree that less than 1 should work. However the sensor must work somehow since I got it to work reliably. I just don't recall precisely which sensor settings I used.

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38 minutes ago, Nightinggale said:

Have you tried less than 0 to make it detect clean water?

I think I did, but not so sure. I've created a debug-mode save with an approximate setup at a not-started-yet point, so that if someone has an idea it could be tried easily. Here it is.

Plucky Planet.sav

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Adding dilution to just directly doing chlorine disinfection speeds things up a lot - this'll process a full input pipe of very germy water effectively instantly, since most of the germs get stalled in the dilution tanks. Mine is overbuilt, but you'll get the idea:

Untitled.thumb.png.27deef3ec5ff83309cb734060d7b72d9.png

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This is my solution. When pressure over 500kg, turn on the pump, close input valve open output valve to empty the tank. Then when the tank is empty, open input valve close output valve to full the tank. And when the tank is full, turn off the pump. Maybe my automation is too complicated.

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