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Showing results for tags 'chlorine'.
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If you are like me and don't like Food poisoning in your base, even though its not much of a threat, then you might be interested in this power efficient or minimal area sterilising room. No need for germ sensor or feedback. you can either replace the Liquid shutoff (if it actually consumes power one day) with another tank+door if you want to be zero power and have more space.
Muggins posted a topic in [Oxygen Not Included] - General DiscussionHi Guys! I found a germy polluted water vent and wanted to clean it up. I'm sending it through a series of liquid storage tanks which output to a shutoff valve controlled by a germ sensor, all housed within a chlorine filled room. The idea was that only once the chlorine had killed the germs could the water proceed to flow onto a bigger and brighter future. The problem is that although the chlorine kills the germs in the water inside the tanks, it does nothing to the water inside the pipes. I thought about looping the water through the tanks until it's eventually clean but it seems to teleport from the input to the output of the tank without ever having existed inside the tank, or at least long enough for the chlorine to have an effect. In my setup shown in the picture the germs in the germ sensor never drop below 50000: Can anyone help Muggins with this please?
Basically just make a building with a fancy name like "surfactant mixer", requires power, petroleum, chlorine gas and makes soap or detergent also because not all maps have a chlorine vent, you might consider allowing lime as an alternative to chlorine or perhaps just making the number of chlorine vents per map consistent. Alright so I think right now showers are just another water input, output building, that just uses more water than the other ones. I think that without soap your shower morale buff should not last nearly as long and I think that soap should make your sinks/wash basins remove more germs or possibly be required for the washroom morale bonus. With you having to replace the soap after so many uses or else have the building not function as effectively. Also introduce a Laundry mechanic, with a washing machine/dryer that requires power, water, detergent and outputs polluted water. Basically just make it like the outhouse, dupes go to it and change their clothes and it has so many "uses" before a dupe has to do the laundry which requires detergent. Clean laundry provides a morale bonus. This would make chlorine useful.