Search the Community

Showing results for tags 'germs'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Oxygen Not Included
    • Oxygen Not Included FAQ
    • [Oxygen Not Included] - Developer log
    • [Oxygen Not Included] - General Discussion
    • [Oxygen Not Included] - Mods and Tools
    • [Oxygen Not Included] - Suggestions and Feedback
    • [Oxygen Not Included] - Bug Tracker
    • [Oxygen Not Included] Art, Music & Lore
    • Community Challenges
    • [Oxygen Not Included] - Latest Content Update
    • [Oxygen Not Included] - Latest Animated Short
  • Don't Starve Together
    • Don't Starve Together FAQ
    • [Don't Starve Together] Developer log
    • [Don't Starve Together] General Discussion
    • [Don't Starve Together] The Forge
    • [Don't Starve Together] PS4
    • [Don't Starve Together] Xbox One
    • [Don't Starve Together] Bug Tracker
    • [Don't Starve Together] Trading
    • [Don't Starve Together] Server Bulletin
    • [Don't Starve Together] Dedicated Server Discussion
    • [Don't Starve Together] Mods and Tools
    • [Don't Starve Together] Tales of Life and Death
    • [Don't Starve Together] Suggestions and Feedback
    • [Don't Starve Together] The Gorge
    • [Archived Bugs]
  • Hot Lava
    • [Hot Lava Beta] - General Discussion
    • [Hot Lava Beta] - Suggestions and Feedback
    • [Hot Lava Beta] - Bug Tracker
    • [Hot Lava Beta] - Strats and Records
    • [Hot Lava Beta] - Developer Log
    • Hot Lava Beta Latest Update
  • Griftlands
    • [Griftlands] - General Discussion
  • Don't Starve
    • Don't Starve FAQ
    • [Don't Starve: Pocket Edition] iOS / Android
    • [Don't Starve] General Discussion
    • [Don't Starve] Mods and tools
    • [Don't Starve] Art, Music & Lore
    • [Don't Starve] Suggestions and Feedback
    • [Don't Starve] Videos
    • [Don't Starve] Bug Tracker
    • [Don't Starve] Trading
    • [Don't Starve] Testing Discussion (archive)
  • Klei Entertainment Games
    • Eets Munchies
    • [Invisible, Inc.] General Discussion and Strategies
    • Mark of the Ninja
    • Shank
  • Other Stuff
    • The Off-Topic Area
    • Forum Upgrade

Categories

  • Don't Starve
    • Custom Character and Skins
    • Game Modifications
    • Language Packs
    • Modding Tools, Tutorials & Examples
    • Custom Maps

Categories

  • Oxygen Not Included - [Early Access]
  • Don't Starve: Hamlet Early Access
  • Don't Starve Together
  • Don't Starve Together: The Gorge
  • Don't Starve Together: The Forge
  • Don't Starve Together: The Forge (Archive)
  • [Don't Starve Together] PS4
  • [Don't Starve Together] Xbox One
  • Don't Starve: Shipwrecked
  • Don't Starve: Shipwrecked [archive]
  • [Don't Starve Together] PS4 (archive)
  • [iOS] Don't Starve: Shipwrecked
  • Don't Starve: Hamlet Closed Beta (ARCHIVE)

Categories

  • Oxygen Not Included - [Early Access]
  • Don't Starve: Hamlet - Early Access
  • Don't Starve Together
  • [PS4] Don't Starve Together
  • [Xbox One] Don't Starve Together
  • Don't Starve: Shipwrecked
  • Hot Lava - [Open Beta]

Categories

  • Hot Lava - Beta Reports


Biography


Location


Interests


Occupation


Modder


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Klei Featured Artist


Early Supporter


Early Supporter


Don't Starve


Don't Starve Together


Oxygen Not Included

Found 4 results

  1. I feel like there should be a minimum amount of germs before a dupe can get infected. Like lets say 1k germs per tile. Below that they shouldn`t have an effect on dupes. The low amounts of germs are hard to see and can be hard to detect by automation if there`s just one tile with a little amount and not evenly spread around the area. You can`t effectively keep every single germ away from the dupes but you can keep them below a certain amount. The dupe immune system should be able to deal with the low amounts of germs. As for the current situation we need a base to be 100% sterile which is hardly possible. If it got dangerous (infectious) only above a certain amount it would be easier to control inside your base but still a threat for dupes wandering outside (like it should be). Different germs could have different infection thersholds. A tile with germs above that margin would show an "infectious" warning on hover, similar to how it should to show gasses as "toxic".
  2. Dirt is too clean. Food poisoning only multiplies in polluted dirt and polluted water. It should at least survive on dirt. The starting dirt could be sterile but touched by germy hands should let the germs survive inside. It would make sense to clean hands after working at the farm. Compost works based on microbes breaking down organic waste. No way you can eat something after touching that. It should produce food poisoning as well (in large numbers). Rotting food should do the same. As for slimelung it is easy to manage at times. My idea is for it to die slower in clean oxygen or not die at all. Instead there should be a building that removes germs from air around itself. The air sterilizer would require power and bleach stone. It would kill all germs around fast but have an large negative decor impact. (meant for earlygame use). A similar structure could be used to clean water, but should require more power or maybe could be only usable when connceted with pipes. A later alternative could ae an UV lamp. Would work like a normal lamp but use more power (120W). Germs would die in the lit area but dupes could get sunburn as well. Might be combined with glass pipes to clean water more effciciently. Another thing is a biohazard suit. It would work like an atmo suit with a similar odkc setup but wouldn`t require oxygen input. It would be constructed at the textile loom out of reed fiber and bleach stone. A dupe wearing it could breath germy oxygen without getting infected by any germs. It would essentially stop germs before they enter the dupe`s lungs. New disease types (from a post below).
  3. Perhaps I am missing something, but if you are no longer using the Food Musher or Water Cooler, is there a reason to disinfect germ filled water before use? I recently learned that using germ water in hydroponics do not transfer germs to the food, so there goes all my reasoning for disinfecting toilet water. Can anyone give me a good reason to keep using my disinfecting system? EDIT: sorry for any bad English, it is not my main language.
  4. Two months ago I made a post about using resevoirs in chlorine to kill germs in water, I called it the "Septic System" Note the V3 is meant for maps with infected polluted water geysers. Scrool down to the bottom of the post to see a "simple septic system" design meant for disinfecting PW from bathrooms Since them I have updated it to run more smoothly and use less power Thanks to @suicide commando for giving me a tip about disabling reservoirs by opening horizontal doors underneath I was able to simplify, improve, and compact my design The end result is germ free 10kg/s 26C water and 400g/s dirt First germy polluted water is pumped to two water sieves that can filter PW into water at 5kg/s each Sweepers keep the sieves loaded with regolith and move any polluted dirt to compost piles germy water then flows into one of the 3 reservoirs The reservoirs are automated by a timer circuit that rotates between the tanks every 200s This way at any given time: one tank is being filled with germy water one tank is idle while the germs die one tank empties the sterilized water Also I have a safety valve to catch any germs that survive and loop them back to the tanks ---------------------------- Simple Septic System------------------------- For those who don't have infected polluted water geysers then you only need this simple setup for disinfecting germy PW from your bathrooms All you need is a germ sensor to open the door when germs pass though The buffer gate keeps the door open for 140s ensuring all germs are dead before the tank empties