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[Game Update] - 332388


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Bug Fixes:

  • Fixed minimap icons for Ro-bin and saltlick
  • Fixed a rare crash in werepigbrain.lua
  • Fixed rare crash with tuber trees
  • Fixed inability to inspect boats in Hamlet compatible worlds
  • Made it easier to hammer structures when inside a boat
  • Fixed bug where birds would stop spawning
  • Taking off the shamlet mask won't give entities the "monster" tag if they didn't have it to begin with
  • Webber's Shamlet mask will now show up as the first craftable item in the dress tab
  • Shamlet mask now works as an open top hat

Beta specific fixes (332395):

  • Wheeler can now dodge with a controller
  • Wheeler can now use the Trusty Shooter and Navigadget with a controller
  • Entities inside interiors should not get snow-covered
  • Fixed a potential crash and some bad picks in Wagstaff's nearsightedness name randomizer
  • Fixed crash when entering an interior on the volcano
  • Fixed crash when using spyglass in interior
  • Wagstaff now really should have the Pretty Parasol recipe available
  • Added Wheeler’s dodge values to tuning.lua to make it accessible for modders
  • Updated the Trusty Shooter tier damage list and moved it to tuning.lua
  • It is now possible to telelocate mobs into, out of, and between interiors
  • Fixed a bug in the player interiors that could lead to misplaced rooms, causing infinitely looping rooms*
  • Wagstaff’s infroggles now work in caves
  • The Aporkalypse is now only endless the first time around
  • Added the Living Artifact
  • The Ant Queen Chambers now have a minimap
  • Items shot by the Trusty Shooter no longer show up at 0,0
  • Items shot by the Trusty Shooter can no longer be picked up in the air
  • Wheeler no longer gets the "Dodge" prompt while on a boat or riding a beefalo
  • Using the trusty shooter on a boat no longer causes problems
  • Moved the UI for the trusty shooter and navigadget so it doesn’t interfere with boat UI anymore
  • Fixed multiple miscellaneous string problems

*The bugfix in the player interiors needed a fixup that in case of detected errors will remove the offending doors (not rooms) and will reimburse players the cost of those doors. If you notice missing doors in your house, this is why.
 


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On 5/8/2019 at 1:35 PM, HugoM said:

Made it easier to hammer structures when inside a boat

It's been a while, and it was so annoying. Thank you. Ballphin palace horror stories

Found the artifact:

oi.png

Edited by Lizardhiney
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I read a file for the artifact and I had no idea what any of it means

but I read stuff about chopping and blah blah blah something that had to do with shooting (I don't know anything about lua)image.thumb.png.08d35538a2903c596317369bd35f414f.png

c_give("living_artifact")

Edited by Lizardhiney
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1 minute ago, Hatano Eichero said:

I read a file for the artifact and

I have no idea what any of it means

but I read stuff about chopping and blah blah blah something that had to do with shootingimage.thumb.png.08d35538a2903c596317369bd35f414f.png

wowwie

I want to know what this it. I REALLY WANT TO NOW WHAT THIS IS. WHAT IS IT??!!

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28 minutes ago, HugoM said:

 

Hey! I wanted to ask: right now vines regrow inside ruins as soon as player leaves them. Is it bug of feature? There was a bug at the beginning of early access where vines did regrow, but after some time it has been fixed. Later, after one update they started growing back.

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1 minute ago, SpoonyBardIV said:

I want to know what this it. I REALLY WANT TO NOW WHAT THIS IS. WHAT IS IT??!!

 

Just now, Caochu said:

You are either showing too much or not enough, dear Sir

c_give("living_artifact")

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29 minutes ago, SpoonyBardIV said:

Sorry, no can do. I am using my Chromebook to make posts right now. This thing is a bloody POTATO.

Here:

Spoiler

The Living Artifiact is a one-time use item that turns you into an Anime Mecha who can punch to harvest anything & shoot balls of energy. It lasts for a short-period of time but provides invincibility during it. It can't be turned off until it runs its course once activated.

 

EDIT: You can charge up the balls of energy too, but then they burn stuff & have shorter range.

Edited by Zeklo
invincibility
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8 minutes ago, Zeklo said:

Here:

  Hide contents

The Living Artifiact is a one-time use item that turns you into an Anime Mecha who can punch to harvest anything & shoot balls of energy. It lasts for a short-period of time but provides invincibility during it. It can't be turned off until it runs its course once activated.

can you get more than one? Or is it refuelable? Ther has to be some way to make use of this more than once...

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Just now, SpoonyBardIV said:

can you get more than one? Or is it refuelable? Ther has to be some way to make use of this more than once...

There is:

Spoiler

Its crafted in the magic tab with Infused Iron which is now dropped from the Iron Hulk in addition to Magic Water from the fountain. Infused Iron "spoils" so you have to make sure you're ready to craft is relatively soon after beating the Hulk.

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1 minute ago, Zeklo said:

Not long:

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Lasts 180 seconds, does 68 damage per punch, and has custom music.

If it only lasts 3 minutes, then you should be able to un-equip it to conserve durability. Such a low durability makes it about as useful as the Pugalisk Wand.

Edited by SpoonyBardIV
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Just now, SpoonyBardIV said:

If it only lasts 3 minutes, then you should be able to un-equip it to conserve durability.

It's an incredibly strong item. The forced usage is a good balance. Just use it to get a free boss kill, basically.

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3 minutes ago, 4 Da LOLs said:

define "open top hat"

I'm pretty sure it has to do with what hair layers get hidden or not hidden.
Since it's a mask, hair won't get hidden—I assume.

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