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Deep freezer a thing?


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11 minutes ago, nets said:

Are you sure it's not just slowed down? I might be doing something wrong but to me it seems like food rot is reduced, not entirely stopped.

I've had 5 million kcalories in my CO2 storage for hundreds of cycles with no rot.

2 minutes ago, Angpaur said:

It the opposite - low temperature slows down, sterile atmosphere stops spoilage completely.

Does the refrigerator building slow or stop spoilage? I was under the impression that it stops it.

2 minutes ago, estrogenesys said:

Does the refrigerator building slow or stop spoilage? I was under the impression that it stops it.

At a time I was still powering refrigerators it was just slowing down spoilage. That is why I moved to unpowered refrigerators placed in CO2 pit.

6 minutes ago, Angpaur said:

At a time I was still powering refrigerators it was just slowing down spoilage. That is why I moved to unpowered refrigerators placed in CO2 pit.

I might have to build a fridge outside of my CO2 pit to find out haha

50 minutes ago, Angpaur said:

It the opposite - low temperature slows down, sterile atmosphere stops spoilage completely.

Low temperature prevents rot in any atmosphere other than polluted oxygen.

Sterile atmosphere does the same as low temperature, except that it also makes it less likely that a bubble of polluted oxygen passes by.

If you can guarantee no polluted oxygen, refrigerators can prevent rot indefinitely.

Stuff in the fridge will rot eventually. I had that happen(Edit: apparently i got some polluted oxygen in my base when it happened). But it takes quite a while. Also remember that you can put a ration box in the ice biome and it will count as refridgerated as long as it`s below 4oC.

 

1 minute ago, Coolthulhu said:

Low temperature prevents rot in any atmosphere other than polluted oxygen.

It's been almost a year now since I last used powered refrigerators so maybe things changed or maybe I had polluted oxygen in my base. 

But maybe I will go back to powered refrigerators if it is only polluted oxygen fault.

1 hour ago, Sasza22 said:

Stuff in the fridge will rot eventually. I had that happen(Edit: apparently i got some polluted oxygen in my base when it happened). But it takes quite a while. Also remember that you can put a ration box in the ice biome and it will count as refridgerated as long as it`s below 4oC.

That also happens if you put in stuff that is warmer. If it stays exatly at 4C or below and there is no PO, no spoilage. 

2 hours ago, 0xFADE said:

Hydrogen, chlorine, co2, and vacuum are all good options. Hydrogen and co2 are easy since they are the lightest and heaviest naturally.  A co2 pit is pretty effortless. 

Chlorine is the best though because it kills food poisoning germs.

Yeah but keeping the chlorine in there is an issue. You’ve got to make much more complex designs to make sure other gasses don’t get in while co2 will push everything else out eventually.  For a starting base or even a late game base you don’t really need to kill off the germs. 

7 hours ago, Angpaur said:

It's been almost a year now since I last used powered refrigerators so maybe things changed or maybe I had polluted oxygen in my base. 

But maybe I will go back to powered refrigerators if it is only polluted oxygen fault.

Just a quick heads-up, since there are some bugs concerning the refrigerators:

- Duplicants may ignore them (so food will never be stored inside ...)

- There are some possible power shortages ... (not much but loosing up to 1% status every couple hundred cycles.)

 

=> After enough time my refrigerators all end up:

a) Completly empty since nobody is delivering anything anymore ...

b) Full of stale food, since everything started to rot at some point in time, but my duplicants still find enough fresh food to ignore the fridge.

 

Spoiler

The power shortages are not really a refrigerator problem, but I think most fridges will be connected to a circuit powered by a power transformer.

(Even with one additional smart battery to smooth out the power consumption, I still had real short power shortages.)

=> In a normal game it´s not really a problem to see a couple % freshness lost after a full night of having ONI run on full speed.

 

The only annoying part is getting the stale food if some was created out of my friges ...

 

5 hours ago, 0xFADE said:

Yeah but keeping the chlorine in there is an issue. You’ve got to make much more complex designs to make sure other gasses don’t get in while co2 will push everything else out eventually.  For a starting base or even a late game base you don’t really need to kill off the germs. 

For chlorine I only ever found two food options: Exo-suits before a base-internal store and a food-store outside of the base.

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