brucemo Posted March 31, 2019 Share Posted March 31, 2019 This is about the QOL3 test branch. If you aren't on it, nothing here will make any sense. Slime lung is easily contracted via polluted oxygen containing slime lung germs, and seems to be pretty much guaranteed, eventually, if a dupe goes into the swamp biome without an exosuit and encounters infected polluted oxygen. It is probably also guaranteed if a dupe brings slime into the base, because accidents happen. Once slime lung happens, dupes will sneeze in the base and infected polluted oxygen will be in the base. I don't know if it can ever be eradicated once it is in the base. This is either no big deal or unacceptably bad. I can't figure out which. It's supposed to be curable via intermediate cures, but the one time I tried that a dupe tried to treat himself and failed. What is the early meta on this? * Treat it like the plague and don't go into infected swamp biomes without exosuits. * Let it into the base, deal with it via the doctor mechanic, and hope that it eventually goes away. * Something else. Link to comment https://forums.kleientertainment.com/forums/topic/104413-im-trying-to-figure-out-how-to-work-with-the-disease-mechanic/ Share on other sites More sharing options...
Oozinator Posted March 31, 2019 Share Posted March 31, 2019 6 minutes ago, brucemo said: * Something else. spam deodorizers , open pockets with PO that way, dupes can not enter but PO can slowly(!) out, then not much happens.. Link to comment https://forums.kleientertainment.com/forums/topic/104413-im-trying-to-figure-out-how-to-work-with-the-disease-mechanic/#findComment-1172428 Share on other sites More sharing options...
beowulf2010 Posted March 31, 2019 Share Posted March 31, 2019 2 minutes ago, Oozinator said: spam deodorizers , open pockets with PO that way, dupes can not enter but PO can slowly(!) out, then not much happens.. This is what I've done. Then again, I do this anyway for my terreraium based oxygen production. Link to comment https://forums.kleientertainment.com/forums/topic/104413-im-trying-to-figure-out-how-to-work-with-the-disease-mechanic/#findComment-1172429 Share on other sites More sharing options...
brucemo Posted March 31, 2019 Author Share Posted March 31, 2019 I'm talking about QOL3. If a dupe encounters infected polluted oxygen, you'll have a slimelung case eventually and then it's in your base if it wasn't already. Deodorizers are great but if you can't place them without getting slimelung, they don't solve the problem. Link to comment https://forums.kleientertainment.com/forums/topic/104413-im-trying-to-figure-out-how-to-work-with-the-disease-mechanic/#findComment-1172434 Share on other sites More sharing options...
beowulf2010 Posted March 31, 2019 Share Posted March 31, 2019 5 minutes ago, brucemo said: I'm talking about QOL3. If a dupe encounters infected polluted oxygen, you'll have a slimelung case eventually and then it's in your base if it wasn't already. Deodorizers are great but if you can't place them without getting slimelung, they don't solve the problem. We're aware that you're talking about QoL3. We are as well. This has been our solution and has worked well for us. For pockets of PO2, build 1 or 2 deodorizers right outside and wait for them to be filled with sand before breaking open the pocket. It's surprisingly effective since slime lung dies fast when there is no PO2 left for it to breed in. Link to comment https://forums.kleientertainment.com/forums/topic/104413-im-trying-to-figure-out-how-to-work-with-the-disease-mechanic/#findComment-1172437 Share on other sites More sharing options...
Sinistrem Posted March 31, 2019 Share Posted March 31, 2019 Yeah that's what my own experience's been too. You either treat it as grave danger and don't dig up slime/don't open contaminated gas pockets, or you pretend it does not even exist, i don't even do doctor stuff since you need balm lily flowers and when you first get into slime biome you don't have reliable source of it yet. I tried my old tactic with putting deodaorizers everywhere and it doesn't do anything. In the past it would make slimelung slowly die out as your immune system supresses any germs they might've contacted , now it doesn't really matter, my dupe was going through clear o2 pocket with like 200-300 germs that were dying out and got instantly slimelung'd to med bay. And if it doesn't matter whether it's 100 germs or 10k germs might as well not bother putting deodorizers there, just make sure there is no polluted o2 in base. For an update that was supposed to make diseases more engaging it is sure making me apathetic to them. Link to comment https://forums.kleientertainment.com/forums/topic/104413-im-trying-to-figure-out-how-to-work-with-the-disease-mechanic/#findComment-1172442 Share on other sites More sharing options...
brucemo Posted March 31, 2019 Author Share Posted March 31, 2019 What I am saying is that if you break into an infected pocket, it doesn't seem to matter if I put deodorizers in there, because I am going to get slimelung before the germs are eradicated, and this seems very bad, in part because the medical mechanic seems dubious. Are the rest of you never getting slimelung? Are you just dealing with it? Does it remain a chronic problem forever or does it eventually disappear from your base? Link to comment https://forums.kleientertainment.com/forums/topic/104413-im-trying-to-figure-out-how-to-work-with-the-disease-mechanic/#findComment-1172460 Share on other sites More sharing options...
Sasza22 Posted March 31, 2019 Share Posted March 31, 2019 Seems like you have to treat it like when playing on miserable immune systems before QoL3. Just don`t enter the biome without exosuits and store the slime in a chlorine room at above 1.8kg (so it can`t ofgass). Best also keep chlorine around the exosuits so they are sterilized as well. Spam deodorizers for safety inside the base too. Link to comment https://forums.kleientertainment.com/forums/topic/104413-im-trying-to-figure-out-how-to-work-with-the-disease-mechanic/#findComment-1172474 Share on other sites More sharing options...
brucemo Posted March 31, 2019 Author Share Posted March 31, 2019 I'm trying to avoid grousing about QOL3 because I don't want to be one of those people who says that the game is too hard. If the designers' intent is that players dig into a caustic biome, use what is there to make drugs, and build complicated infrastructure designed to keep every single germ out of the base, that is fine, I'll play that way. If you are supposed to just break into the swamp biome, combat slimelung, and eventually eradicate it, that is fine and I'll play that way, too. I'm having a hard time understanding the designers' intent. I don't want to spend 50 cycles building infrastructure if the germs would all be gone in 30 if I just went in there, bombed the place with deodorizes, and spent ten cycles wiping drippy noses. Link to comment https://forums.kleientertainment.com/forums/topic/104413-im-trying-to-figure-out-how-to-work-with-the-disease-mechanic/#findComment-1172487 Share on other sites More sharing options...
beowulf2010 Posted March 31, 2019 Share Posted March 31, 2019 58 minutes ago, brucemo said: Are the rest of you never getting slimelung? Are you just dealing with it? Does it remain a chronic problem forever or does it eventually disappear from your base? What immunity setting are you playing on? I'm using "normal" difficulty across the board and only have had one dupe get slimelung. And that was from a long 4 tall hallway I dug though a patch of slime that sat offgassing for a few cycles because I forgot I didn't have a janitor to get the stored quickly. Best part? It wasn't my miner or builder that spent the most time in there that got sick. It was my operator dude that filled a deodorizer that got sick. Link to comment https://forums.kleientertainment.com/forums/topic/104413-im-trying-to-figure-out-how-to-work-with-the-disease-mechanic/#findComment-1172489 Share on other sites More sharing options...
yatima2975 Posted March 31, 2019 Share Posted March 31, 2019 If you're on standard settings, 3.7 cycles of -3 Athletics is definitely survivable. Slimelung is no longer lethal, just walk it off! Link to comment https://forums.kleientertainment.com/forums/topic/104413-im-trying-to-figure-out-how-to-work-with-the-disease-mechanic/#findComment-1172498 Share on other sites More sharing options...
M.C. Posted March 31, 2019 Share Posted March 31, 2019 1 hour ago, yatima2975 said: If you're on standard settings, 3.7 cycles of -3 Athletics is definitely survivable. Slimelung is no longer lethal, just walk it off! What he said. Slimelung is ignorable now. Link to comment https://forums.kleientertainment.com/forums/topic/104413-im-trying-to-figure-out-how-to-work-with-the-disease-mechanic/#findComment-1172518 Share on other sites More sharing options...
ChickenMadness Posted April 1, 2019 Share Posted April 1, 2019 25 minutes ago, M.C. said: Slimelung is ignorable now. sad reacts only Link to comment https://forums.kleientertainment.com/forums/topic/104413-im-trying-to-figure-out-how-to-work-with-the-disease-mechanic/#findComment-1172528 Share on other sites More sharing options...
Nitroturtle Posted April 1, 2019 Share Posted April 1, 2019 21 hours ago, brucemo said: I'm trying to avoid grousing about QOL3 because I don't want to be one of those people who says that the game is too hard. If the designers' intent is that players dig into a caustic biome, use what is there to make drugs, and build complicated infrastructure designed to keep every single germ out of the base, that is fine, I'll play that way. If you are supposed to just break into the swamp biome, combat slimelung, and eventually eradicate it, that is fine and I'll play that way, too. I'm having a hard time understanding the designers' intent. I don't want to spend 50 cycles building infrastructure if the germs would all be gone in 30 if I just went in there, bombed the place with deodorizes, and spent ten cycles wiping drippy noses. From what I've seen over the last year of playing this game, very little thought goes into expected playstyle. They just add stuff and then observe and adjust based on how people are playing. I've said this before, but I don't believe any of the developers actually play the game in any sort of normal fashion, without debug and sandbox mode. This is most obvious when looking at the rocket system, where we need to rely on an external calculator to even figure out how to build and fuel the rockets. Did they intend for this to be a trial and error thing? Yeah I don't think they had any intentions and just added the systems and let us figure it out. Same goes for gassy moos, if you've ever tried to ranch them you know how completely ridiculous the whole thing is (from trying to corral them in the first place, to the fact that they don't reproduce). Or the fact that space missions in general make very little sense and the 'reward' for travelling to planets that take 3-4x as long is that you get the same exact cargo and end up just wasting time and fuel. Link to comment https://forums.kleientertainment.com/forums/topic/104413-im-trying-to-figure-out-how-to-work-with-the-disease-mechanic/#findComment-1172876 Share on other sites More sharing options...
brucemo Posted April 1, 2019 Author Share Posted April 1, 2019 Thanks all. I'm going to try to gut it out again since my play through where I made medicine first fell apart because of bugs in the medical system. Link to comment https://forums.kleientertainment.com/forums/topic/104413-im-trying-to-figure-out-how-to-work-with-the-disease-mechanic/#findComment-1172952 Share on other sites More sharing options...
brucemo Posted April 2, 2019 Author Share Posted April 2, 2019 Here is what I have discovered through pretty steady play since QOL3 early release happened. In QOL2 you had perfect germ knowledge and could just manage it. You are going to get 15% immunity per day back, so unless you lose more than that, you are going to end the cycle net positive. If you lose a little, big deal. This was an interesting mechanic but was easy. My base has the mess hall (great hall) right next to the slime biome filled with infected polluted oxygen and I break through there. So what ends up happening is CO2 goes out, infected polluted oxygen comes in, and they sit in it and eat. I've played this two ways: 1. I blocked this with deodorizers and played normally. What this means is that I was pretty careful to pick up slime, I advanced with deodorizers, but I didn't treat infected polluted oxygen like a plague vector. I had a lot of problems with slime lung playing this way. I had multiple simultaneous cases. 2. I played again with more deodorizers and more care about letting polluted oxygen happen in my base, and I was very careful not to let dupes breathe infected polluted oxygen, but infected oxygen was all over the place. I had a lot of deodorizers outside and limited exposure but I had it all over in my base, including my mess hall. Not a single case of slime lung yet, and I've mostly cleaned out the giant cloud outside my base. When you get slime lung and mouse over the notification, the tool tip it doesn't mention germs, it says that your dupe got it through breathing polluted oxygen. My working hypothesis is that you get it from infected polluted oxygen. I don't know if you get it at all from infected oxygen but if you do, I suspect you get it less. So I'm assuming that the solution to slimelung in QOL3 is to take it very slow and don't stand in the infected polluted oxygen. This sounds a lot like QOL2 but I think that in QOL2 it was about monitoring exposure in general. I also learned that in addition to having a half life of 2 cycles in oxygen, slimelung germs will accelerate decline as they get to perhaps a few hundred germs per tile. What this means is that they do die out. Link to comment https://forums.kleientertainment.com/forums/topic/104413-im-trying-to-figure-out-how-to-work-with-the-disease-mechanic/#findComment-1173141 Share on other sites More sharing options...
RonEmpire Posted April 2, 2019 Share Posted April 2, 2019 My strat is avoid digging and touching any slimelugs, make sure oxygen is over pressured and use deoxider. so far seems to work. I also have a chlorine airlock chamber as well. so they must pass through that before entering the base. And ore dumping station for storing anything that is potentially slime lung surface covered in the chlorine room. my kitchen and food storage also in chlorine room. no germs of any sort on the food. once I get exosuit, I just dig through stuff. another trick for swamp biome is use water to cover the floor - so when you dig, slimes drop into the water and won't off gas. if you use polluted water, just make sure the top layer of the polluted water has water above it so you can't off gas from the polluted oxygen as well. its rater easy to clear out swamp biome tiles using this trick. Link to comment https://forums.kleientertainment.com/forums/topic/104413-im-trying-to-figure-out-how-to-work-with-the-disease-mechanic/#findComment-1173142 Share on other sites More sharing options...
Sasza22 Posted April 2, 2019 Share Posted April 2, 2019 Anyone figured out how food poisoning works now? Is it RNG based as well? Is it really hard to get food poisoning now since the exposure time is really low (only while eating)? Link to comment https://forums.kleientertainment.com/forums/topic/104413-im-trying-to-figure-out-how-to-work-with-the-disease-mechanic/#findComment-1173211 Share on other sites More sharing options...
brucemo Posted April 3, 2019 Author Share Posted April 3, 2019 Almost certain now the issue is polluted oxygen with slimelung in it. I hadn't had a case for the first 50 cycles, and suddenly one appeared, and I looked around and I'd had a slime accident, so there were 2 or 3 tiles in the base with infected slimelung. There weren't any other germs in the base and nobody had gone outside forever. I've found that a good way to deal with digging out slime is to put a bin in a pit of water nearby, increase my digger dupe's priorities to +1 dig +1 storage, then set all the dig errands at priority N, and the storage errand (the bin) to priority N+1, and make really sure that nothing else is >= priority N+1 for this dupe. The dupe comes along, digs the slime, picks it out of the air, and takes it to the bin. This is safe unless down time happens or you dig diagonally and the dupe can't access the slime. So to answer my own question as best I can now, you can avoid slime lung by minimizing exposure to infected polluted oxygen. This sounds obvious but implicit in that is that infected oxygen doesn't seem to be bad, and by "minimize", I really do mean try to never expose yourself to it. Don't walk through it. Link to comment https://forums.kleientertainment.com/forums/topic/104413-im-trying-to-figure-out-how-to-work-with-the-disease-mechanic/#findComment-1173694 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.