brucemo

  • Content Count

    113
  • Joined

  • Last visited

Community Reputation

31 Excellent

About brucemo

  • Rank
    Member
...
  1. This would allow you to move a bit of stuff before you have your electrical infrastructure installed, or when you don't want to bother. We have a manual generator, and we have a few other manual things that also have more advanced alternatives. I considered this while I was preparing, yet again, to move a couple of hundred kilograms of water in order to set up a bathroom loop. Down-side is that this building is of limited use and would clutter the UI, but there are already buildings in that category.
  2. No, this is not an enormous thing. But it's also something would be a minor improvement, and would likely involve trivial time expenditure on the part of a dev, wouldn't require documentation, would lead to zero bugs, and wouldn't clutter up the UI. I think that people would be more likely to use the schedule feature if this was part of it.
  3. I want to make a new schedule, which will copy the default schedule I guess, and shift it earlier or later by a few hours. I would imagine that this is probably an enormously common reason why someone would make a new schedule. So how about an "earlier" and "later" button, or some such, that would achieve this with one click?
  4. This rocket is a CO2 engine with a trailblazer and a normal nose cone. Based on the tool tip its speed should be 2.0 but it's displayed as 1.0. The game has been reloaded since the rocket was made but I'm pretty sure you get the 1.0 figure initially. It is not fueled.
  5. It seems to be off by one. When i discovered a fourth planetoid and went with a rocket to the third one, the rocked showed as under the fourth one.
  6. My oil well is deactivated through automation. If it's full enough that it generates a depressurization job, my dupe will try to go do the job, but it goes on forever.
  7. This rocket is landed at Starato but the outliner shows it as landed on Vegetara. It started out on Yuckilios and I sent it to Starato. The game hasn't been reloaded since this happened. The dupe in the rocket was able to leave the rocket, and I haven't noticed any other negative effects.
  8. I updated because I wanted the "dupes no longer stand around for a few [a lot] seconds after doing something" fix, and because I was hoping the lower graphics option would help. Twenty crashes later I'm regretting this. And dupes still stand around.
  9. I got a crash in today's release after I'd played a few cycles with it. One of the first thing I had done is turn on lower quality textures. I tried to reload the autosave and crashed. I tried to reload the autosave from two cycles ago and crashed. I tried to reload the autosave from three cycles ago and crashed. I turned the higher quality textures thing back on. I tried to reload the autosave from three cycles ago and it worked. I tried to reload the original autosave and it worked. If you would like save games I can provide them.
  10. The transit tube in the screen shot has been disabled for several cycles. A dupe just went up it. Maybe this has to do with residual charge. The tube is not recharging after the dupe used it.
  11. I noticed this trait in a potential new dupe and searched for it here. I'm guessing this is partially implemented since dupes without the trait don't appear to be affected.
  12. They do not appear to exhale CO2 while performing this behavior, so this is mostly a cosmetic issue.
  13. I don't have a screen shot but it's kind of ridiculous sometimes and it's pretty easy to repro, you just set up an exo suit area whose entrance is in a CO2 pit. The dupes will arrive at the exo suits in a state of low breath and sometimes weird stuff happens. If a dupe needs to catch breath, it doesn't take into account that it's wearing an exo suit that's full of oxygen. I just watched one that obviously needed to catch breath run and put on an exo suit, then go through a water lock, then catch its breath in what was beyond the water lock, which was a place where an exo suit should be necessary. If a dupe is wearing an exo suit this should obviate the need to catch breath. A dupe shouldn't put on an exo suit in order to get to a place where it can catch breath. As it stands now they are putting on a protective atmo suit in order to get to a place where they can breathe a bunch of germs, *beyond* an atmo suit checkpoint. I don't know if they are exhaling CO2 but if so that is bad, since one of the points of exo suits is that you can isolate gas environments.
  14. There are lots of things that don't show up when they've been mined, but slime and algae normally do.