M.C. Posted March 30, 2019 Share Posted March 30, 2019 Here's something I did not expect. I have two dupes. Both have 2 skill points total. Both have the same skills (Improved Carrying and Advanced Research). One of them requires 1 morale. The other requires 2. The only difference is that one of these dupes has a heart next to the research skill and the other does not. So, a few options here: Favorite skills reduce morale requirements. That would make sense and it would also affect skill-related decisions, which is a Good Thing(tm). It's a Yet Another Bug(tm). It will be fixed eventually and we'll be ignoring favorite skills like we've been doing it all this time. Edit: doesn't seem to be a bug. Morale requirement for favorite skills is reduced by 1: tier 1 skills become free, tier 2 skills require 1 morale instead of 2 and so on. Link to comment Share on other sites More sharing options...
Junksteel Posted March 30, 2019 Share Posted March 30, 2019 Nice, I didn't see that until you pointed out. Thanks. Link to comment Share on other sites More sharing options...
DarkWalker Posted March 30, 2019 Share Posted March 30, 2019 1 hour ago, M.C. said: Edit: doesn't seem to be a bug. Morale requirement for favorite skills is reduced by 1: tier 1 skills become free, tier 2 skills require 1 morale instead of 2 and so on. Was delving into the code (so I can reverse the morale changes on my copy of the game) and yeah, seems pretty much intentional. On the other hand, the game not taking it into account when previewing the morale changes from teaching new skills to dupes does seem like a bug. Link to comment Share on other sites More sharing options...
beowulf2010 Posted March 30, 2019 Share Posted March 30, 2019 1 hour ago, M.C. said: Edit: doesn't seem to be a bug. Morale requirement for favorite skills is reduced by 1: tier 1 skills become free, tier 2 skills require 1 morale instead of 2 and so on. That would explain why I was seeing different morale results across my 5 dupes. Link to comment Share on other sites More sharing options...
M.C. Posted March 30, 2019 Author Share Posted March 30, 2019 1 hour ago, DarkWalker said: Was delving into the code (so I can reverse the morale changes on my copy of the game) and yeah, seems pretty much intentional. On the other hand, the game not taking it into account when previewing the morale changes from teaching new skills to dupes does seem like a bug. Right. That one is definitely a bug. Link to comment Share on other sites More sharing options...
CodexDraco Posted March 30, 2019 Share Posted March 30, 2019 Ohh that makes perfect sense. I was wondering why it looked completely inconsistent and arbitrary. Link to comment Share on other sites More sharing options...
Junksteel Posted March 31, 2019 Share Posted March 31, 2019 How you guys know which dupe is better for a certain job before assigning it? Just look at raw stats? Link to comment Share on other sites More sharing options...
Camaro69327 Posted March 31, 2019 Share Posted March 31, 2019 HI, what i noticed was a RED heart on some of the choices so i figured it was their "Favorites". Link to comment Share on other sites More sharing options...
SakuraKoi Posted March 31, 2019 Share Posted March 31, 2019 12 hours ago, M.C. said: and we'll be ignoring favorite skills like we've been doing it all this time. Damn, why am I always getting excluded?! I also want to be part of something *plays the third movement of the moonlight sonata on the smallest piano of the world* Seriously thou', having this sure makes it more appealing to make dupes do their favored jobs, albeit the increased experience gain might have been a bigger boon (Exosuit training always was my bane for taking so ultra damn long), this one seems more apparent and it is not like one can get all Moral increases covered early. Link to comment Share on other sites More sharing options...
Junksteel Posted March 31, 2019 Share Posted March 31, 2019 In my old colony none of my dupes show hearts for any of the professions. I was looking for that before assigning them and cant see the info anywhere. Are they conspiring for a strike or this is because the save started before the update? None seem to like anything and also I can't see their interests even in their personal info panel anywhere. Anyone else experiencing this? Link to comment Share on other sites More sharing options...
Gurgel Posted March 31, 2019 Share Posted March 31, 2019 17 hours ago, M.C. said: Edit: doesn't seem to be a bug. Morale requirement for favorite skills is reduced by 1: tier 1 skills become free, tier 2 skills require 1 morale instead of 2 and so on. That explains things. Also makes dupe selection more interesting. Thanks! Link to comment Share on other sites More sharing options...
Mariilyn Posted March 31, 2019 Share Posted March 31, 2019 2 hours ago, Junksteel said: Anyone else experiencing this? Yes, old dupes interests do not transfer into QoL3 it seems. Link to comment Share on other sites More sharing options...
RonEmpire Posted April 1, 2019 Share Posted April 1, 2019 They should indicate some sort of -1 morale for Interest Traits - this way, the expected morale is reflected so you don't have to calculate it in your head. But then again getting less than what is expected is better than nothing. I did notice one other difference, before it used to be you can't take a job if your dupe refuses to do a job (via negative traits like gastrophia, or unconstructive, or can'tdig_phobia.) apparently you can pick skill +2 in cooking even when you have gastrophia. The only exception to this rule, is the Yokel research. Which I'm okay with being able to pick that skill because +Learning applies to rate of leveling skill points in general. The only thing that could be done is get rid of the Learning bonus that applies to skill XP gains. and change the word Learning to Research. Then I guess that's okay. Link to comment Share on other sites More sharing options...
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