Neisha Posted February 13, 2019 Share Posted February 13, 2019 Hi, i'm a bit of a beginner on ONi (i played many games at the time of agricultural upgrade but there was lot of change since then). I wanted to know if Airflow/msh tiles still let decor pass through? If not, is there only Glass Tile that has this feature? Less importantly, i would have a some other questions about jobs and skills: 1) A dupe need to get apprentice farmer mastery to be a rancher, so do you have tips to get farming experience fast? (beside having a farming interest or a huge farm). Beside harvesting, what gives job experience? giving plant "food" ? planting/uprooting? 2) Does having a job give skill points related to that job over time? (example: getting learning points over time without researching). 3) If not, is learning still can't be trained after all research beside +6 with the 3 scientists jobs? 4) In which way ranch points increase ranching effectiveness? And three last questions: 5) About clothes and exosuit: after getting exosuit engineer job, is there any point to craft cool/warm clothes? And about temperatures management: 6) How early should i insulate most of my temperate biome (from heat from other biomes)? 7) Is hydrofan still a joke? what's the point of cooling at -80 DTU/s + having an idle dupe when a single battery heats more than +1k DTU/s? Thanks for your answers, i'm sorry to ask so many questions at once :(. Have a good day. Link to comment https://forums.kleientertainment.com/forums/topic/102820-decortiles-and-other-questions/ Share on other sites More sharing options...
Soulwind Posted February 13, 2019 Share Posted February 13, 2019 5 hours ago, Neisha said: Hi, i'm a bit of a beginner on ONi (i played many games at the time of agricultural upgrade but there was lot of change since then). I wanted to know if Airflow/msh tiles still let decor pass through? If not, is there only Glass Tile that has this feature? Less importantly, i would have a some other questions about jobs and skills: 1) A dupe need to get apprentice farmer mastery to be a rancher, so do you have tips to get farming experience fast? (beside having a farming interest or a huge farm). Beside harvesting, what gives job experience? giving plant "food" ? planting/uprooting? 2) Does having a job give skill points related to that job over time? (example: getting learning points over time without researching). 3) If not, is learning still can't be trained after all research beside +6 with the 3 scientists jobs? 4) In which way ranch points increase ranching effectiveness? And three last questions: 5) About clothes and exosuit: after getting exosuit engineer job, is there any point to craft cool/warm clothes? And about temperatures management: 6) How early should i insulate most of my temperate biome (from heat from other biomes)? 7) Is hydrofan still a joke? what's the point of cooling at -80 DTU/s + having an idle dupe when a single battery heats more than +1k DTU/s? Thanks for your answers, i'm sorry to ask so many questions at once :(. Have a good day. Yes decor passes through air and mesh tiles. It's not nearly as important though because there is a max benefit to decor that is pretty easy to hit. Room bonuses are more important now. Performing the job speeds up experience gain. And a high learning, that's about it. A job provides a flat bonus, typically 2 points and unlocks some special skills. Once mastered, those bonuses and skills are permanent. Doing a task improves that stat regardless of job assigned. So actually digging will raise the mining skill. Right now, ranching does nothing. Doesn't speed up grooming or shearing or make the critters happier or anything. Expect that to change eventually. Warm and cool clothes are pretty much useless. At least snazzy suits help with morale a bit. Insulate your base as soon as it's feasible to do so. But don't neglect other things to rush it unless you have a nearby heat source to handle. Yep hydrofan is still useless, last time I checked anyway. Link to comment https://forums.kleientertainment.com/forums/topic/102820-decortiles-and-other-questions/#findComment-1154803 Share on other sites More sharing options...
chemie Posted February 13, 2019 Share Posted February 13, 2019 30 minutes ago, Soulwind said: Yes decor passes through air and mesh tiles. It's not nearly as important though because there is a max benefit to decor that is pretty easy to hit. Room bonuses are more important now. nope. there is no cap to decor despite what the tooltip says. been discussed and proven many times. Link to comment https://forums.kleientertainment.com/forums/topic/102820-decortiles-and-other-questions/#findComment-1154810 Share on other sites More sharing options...
Lilalaunekuh Posted February 13, 2019 Share Posted February 13, 2019 1 hour ago, Soulwind said: Yes decor passes through air and mesh tiles. No, it doesn´t anymore Spoiler Link to comment https://forums.kleientertainment.com/forums/topic/102820-decortiles-and-other-questions/#findComment-1154819 Share on other sites More sharing options...
Neotuck Posted February 13, 2019 Share Posted February 13, 2019 1 hour ago, Soulwind said: Yes decor passes through air and mesh tiles nope Link to comment https://forums.kleientertainment.com/forums/topic/102820-decortiles-and-other-questions/#findComment-1154824 Share on other sites More sharing options...
Ceerberus Posted February 13, 2019 Share Posted February 13, 2019 1) You more or less answered your question. 2) and 3) I'm not sure if having a "Job" helps but a dupe gains exp by doing "Things" (ex. Digging, Building, Supplying etc.) so sadly a dupe can not increase their Learning (not yet at least) without doing the "Research". 4) If I recall having a high rating on Ranching decreases the time the Rancher needs to be on the Ranching Station (ex. A Dupe with a high rating on Digging would dig faster.) 5) Just in case your dupes can use the Atmosuits even if they are not a Exosuit Engineer. Back to the question - I'd say it depends since Atmosuits makes your dupes move slower (not to mention the morale rating required) you can use the cool/warm suits as a temporary measure for sending dupes into cold/hot biomes. 6) I would say as soon as possible (specially if your starting biome is surrounded by the hot biome) another tip is to build your heat producing machines on the very top or the very bottom of your colony (since heat rises) it would more or less help slowdown your colony from heating up. 7) I would say "Yes" but keep in mind the Hydrofan is an old structure. Klei might revisit it when they have the time or remove it in the end. Link to comment https://forums.kleientertainment.com/forums/topic/102820-decortiles-and-other-questions/#findComment-1154839 Share on other sites More sharing options...
Soulwind Posted February 14, 2019 Share Posted February 14, 2019 OK, I stand corrected on the décor. It does still pass through mesh doors though. I didn't realize that the tool tip was wrong, I guess that's good to know. Frankly, I don't pay that much attention to the actual number values, just how "green" the areas are and the dupe stress and morale levels. Link to comment https://forums.kleientertainment.com/forums/topic/102820-decortiles-and-other-questions/#findComment-1154913 Share on other sites More sharing options...
JohnFrancis Posted February 14, 2019 Share Posted February 14, 2019 Only glass and diamond tile let decor through, mesh doors also let decor through even when closed. 1) In general Dupes will gain job experience faster (Roughly 50% though it varies) if they do the job, there are some exceptions, gofer, rancher and a few others. So have the dupe do farming related tasks, you listed them yourself. If you don't mind wasting the dupes time you have had them spam plant them uproot to train them up faster. But not really necessary. Dupe gain job exp at roughly half speed if not doing the job. They gain exp even while sleeping. 2) Jobs just give you what is listed, nothing more. Only doing a task related to a skill can improve base skill levels. For example mopping gives strength, working machines improves tinkering. As far as I am aware only running on the hamster wheel improves two skills at once (Athletics and tinkering). 3) Base Learning cannot be improved without doing a research related task. If you want to farm it in theory the telescope should be your best bet. With restricted view it will take ages to reveal a planet which should provide lots of research time to the dupes you assign. Skill improvement is based on time spent doing the task so the longer it takes them to complete it the more skill they will acquire. 4) Ranching skill currently does NOTHING, in perfect conditions a dupe can groom 14 critters a day, in survival conditions they can manage about 12, higher ranching skill will not improve this. Additionally their ranching skills never appear to improve from use, not that it would make a difference. 5) Cool and warm clothes are almost pointless as far as I can see as the benefits are so situational. Snazzy suits should be mandatory. Dupes base clothes have -5 decor to start with a 4 tile radius, snazzy suits change that to +30 with a radius of 4 (I'm a bit fuzzy on the radius) The decor and radius of snazzy suits also works while they are in exo suits. MAX decor of 120 refers to the maximum bonus they will receive, of +12 moral. If a dupe averages 120 decor in a day they will get the max decor moral bonus of +12. It's still best to stack heaps of decor in the sleeping and eating areas with the help of diamond tiles. Granite medium statues are currently the best bang for your buck. L2 artist maxes them out, they give about +30 decor and have a range of 8. Spam them. Hanging plants from the ceiling replaces paintings. 6) Insulating up time varies from map to map just avoid doing any base wide sweep commands in the first few hundred turns and you will have plenty of available labor to get infrastructure up. 7) Yes the hydrofan is still useless. Link to comment https://forums.kleientertainment.com/forums/topic/102820-decortiles-and-other-questions/#findComment-1154918 Share on other sites More sharing options...
Neisha Posted February 17, 2019 Author Share Posted February 17, 2019 Hi, thank you all for your answers. Sorry to reply so late, I was really sick these last few days. I would have another question regarding dusk cap farm. If the slime is stocked in water, Is it mandatory to disinfect it from germ (with chlorine) or Is it possible to tend dusk cap with 200 000+ germs/slime without risk (with a waterlock at my farm entrance maybe)? Link to comment https://forums.kleientertainment.com/forums/topic/102820-decortiles-and-other-questions/#findComment-1156316 Share on other sites More sharing options...
Soulwind Posted February 17, 2019 Share Posted February 17, 2019 You can, but I'd recommend that you disinfect the slime before use. If not, the mushrooms will be ok but if you ever dig up the plant you'll release a big cloud of germs. I just store my slime in a chlorine room with 1800g pressure so the slime doesn't offgas. Link to comment https://forums.kleientertainment.com/forums/topic/102820-decortiles-and-other-questions/#findComment-1156370 Share on other sites More sharing options...
Lilalaunekuh Posted February 17, 2019 Share Posted February 17, 2019 52 minutes ago, Soulwind said: You can, but I'd recommend that you disinfect the slime before use. If not, the mushrooms will be ok but if you ever dig up the plant you'll release a big cloud of germs. I store my slime in the water lock that separates my base from the outside. My duplicants farm dusk caps just below their beds and without the use of an atmo suit. => I run with the miserable immunity setting and there is still no problem (keep in mind I have no sinks at the entrance of my farm or kitchen) 56 minutes ago, Soulwind said: but if you ever dig up the plant you'll release a big cloud of germs. I lock access to my farm if I want to deconstruct or change anything, so there is no slime left inside the farm tile or planting pod. => Handle with caution Link to comment https://forums.kleientertainment.com/forums/topic/102820-decortiles-and-other-questions/#findComment-1156383 Share on other sites More sharing options...
Neisha Posted February 20, 2019 Author Share Posted February 20, 2019 Hi, with the new update, i've a really annoying bug. Dupe begin a to carry an item to another place (typically carrying food from refrigirator to Electric Grill) then change their mind, drop what they carry and do another task (usually the same). As a result, i've most supply Dupes losing all their time running to a task, droping item indefinetly. Does this occurs because my save was on the last update, creating bugs? With each patch, do i have a make a new game? or there's way to solve these kind of bugs? Link to comment https://forums.kleientertainment.com/forums/topic/102820-decortiles-and-other-questions/#findComment-1157461 Share on other sites More sharing options...
Junksteel Posted February 20, 2019 Share Posted February 20, 2019 2 hours ago, Neisha said: Hi, with the new update, i've a really annoying bug. Dupe begin a to carry an item to another place (typically carrying food from refrigirator to Electric Grill) then change their mind, drop what they carry and do another task (usually the same). As a result, i've most supply Dupes losing all their time running to a task, droping item indefinetly. Does this occurs because my save was on the last update, creating bugs? With each patch, do i have a make a new game? or there's way to solve these kind of bugs? It's probably related to the amount of the stuff the dupes are dropping. It's a known issue. Small amounts (under 1g?) of resources are dropped and taken indefinitely until you break the cycle. Generally I build a storage in the tile they are dropping the thing, store an extra amount of the same substance then I debuild the storage. Now you have a more consistent mass of that thing being dropped and they will finally deliver it. I imagine there are other more efficient ways to deal with it, but I'm kinda new to the game too. Link to comment https://forums.kleientertainment.com/forums/topic/102820-decortiles-and-other-questions/#findComment-1157490 Share on other sites More sharing options...
Neisha Posted February 20, 2019 Author Share Posted February 20, 2019 I don't think it's due to the low weight of the item, they drop 1 to 5 kg of meal lice as well as 992 g of bristle berry. My fridge is in a CO2 spot at the bottom of a ladder, they take the piece of meal lice, climb 3 tiles, drop the food then go back taking food indefinetly. Didn't have this kind of bug before the patch. Edit: I just did several other tries with the same save, after around half a cycle they usually manage to not drop the food and stop the loop, but I still dont understand why this problem occurs, it's kind of annoying. Link to comment https://forums.kleientertainment.com/forums/topic/102820-decortiles-and-other-questions/#findComment-1157497 Share on other sites More sharing options...
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