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    • JoeW

      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

JohnFrancis

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Everything posted by JohnFrancis

  1. The ranching skill does not level up with use. Currently the only way to "improve" the ranching skill is to spawn with it or spend skill points on the two ranching skills. Tested by having a dupe do nothing but tend critters for 20 cycles, despite having zero base ranching (+2 from ranching job skill) the dupe gained no levels. Save file attached. Ranch testing QOL 3.sav
  2. [Game Update] - 323841

    I presume this means CO2 and Natural gas? How does a suit end up full of liquid? An accident I presume. Inside ranch, perfect I already played as if that was how they worked so no need to rework designs. Ranching attribute is massive, an end game maxed out dupe with 20 ranching excluding other bonus should be able to maintain about 36 critters in real game conditions. (In lab conditions about 48, extrapolated from old testing) I see this getting nerfed to 5% per point if that is the case. Well this is going to be interesting, positive germ effects if player comments are accurate. I'm on board.
  3. [Game Update] - 322934

    If you use pneumatic doors (made of refined metal) they cannot get out when dupes pass in and out. However they can escape through mechanized airlock doors when dupes use them. Only pneumatic doors are designed to work with critters, well they were up to QOL Mk2.
  4. [Game Update] - 311032

    When I first started testing, before QoL1 babies were groomed which was pointless as it does nothing for them. (Well it will tame a wild baby but it's rare you need to do that) I can't find the patch notes for where when it was changed. Then again my memory could be playing tricks on me but I was positive they used to get groomed.
  5. [Game Update] - 311032

    I'm not sure when you changed it but dupes no longer groom baby critters, thanks very much this saves so much wasted duplicant labor.
  6. Bunker doors have an overheat temp of 1200C, however they will not take overheat damage unless you open/close them when they are above that temp. Also if they are taking overheat damage they will not stop taking it until they go below 1200C AND open/close. So effectively they cannot overheat or stop overheating until they experience a state change.