SharraShimada Posted January 24, 2019 Share Posted January 24, 2019 I have some trouble with a little system. I want to refuel a rocket, when it returns. So, pressure plate under the rocket, gives the active sgnal if the rocket is present. This enables a liguid shutoff, pumping fuel. After the fuel tanks there is a liquid pipe sensor. If this triggers, the system will know, the tanks are full, This should disable the liquid shutoff. To this point, there is no problem. But once the pipe is empty again, and the liquid pipe sensor switches back, the shutoff opens again, starting the fuel to flow. The Question is now, how to prevent the re-enable, until the pressure plate is disabled and enabled again? Link to comment https://forums.kleientertainment.com/forums/topic/102131-need-a-little-help-with-automation/ Share on other sites More sharing options...
SackMaggie Posted January 24, 2019 Share Posted January 24, 2019 I think you need memory toggle and AND gate. Link to comment https://forums.kleientertainment.com/forums/topic/102131-need-a-little-help-with-automation/#findComment-1146592 Share on other sites More sharing options...
SharraShimada Posted January 24, 2019 Author Share Posted January 24, 2019 11 minutes ago, SackMaggie said: I think you need memory toggle and AND gate. I thought so, but i cant figure out how to connect them Link to comment https://forums.kleientertainment.com/forums/topic/102131-need-a-little-help-with-automation/#findComment-1146594 Share on other sites More sharing options...
fox_kirya Posted January 24, 2019 Share Posted January 24, 2019 Dispensing (refueling) system can be taken here: In the top left corner of the picture, there is a memcell, which S-port can receive an On/Off impulse via this ("button" is a pressure plate): S - set (green blank input), R - reset (red input with rotating arrow). Link to comment https://forums.kleientertainment.com/forums/topic/102131-need-a-little-help-with-automation/#findComment-1146597 Share on other sites More sharing options...
fishoutofwater Posted January 24, 2019 Share Posted January 24, 2019 1 hour ago, SharraShimada said: So, pressure plate under the rocket, gives the active sgnal if the rocket is present. may I see how you put the pressure plates? I worried about falling debris when bunker door open for departing/arriving if I use it. if I understand you right, here is my solution Link to comment https://forums.kleientertainment.com/forums/topic/102131-need-a-little-help-with-automation/#findComment-1146603 Share on other sites More sharing options...
fox_kirya Posted January 24, 2019 Share Posted January 24, 2019 There's a trick with memcells: like IRL, if both S and R signals present at the same time, R signal has priority. Link to comment https://forums.kleientertainment.com/forums/topic/102131-need-a-little-help-with-automation/#findComment-1146608 Share on other sites More sharing options...
SharraShimada Posted January 24, 2019 Author Share Posted January 24, 2019 Nevermind. It seems a pressure plate is no reliable source to determine if a rocket is present oi not. Sometimes it works, sometimes it does not trigger at all. Link to comment https://forums.kleientertainment.com/forums/topic/102131-need-a-little-help-with-automation/#findComment-1146624 Share on other sites More sharing options...
Neotuck Posted January 24, 2019 Share Posted January 24, 2019 10 hours ago, SharraShimada said: Nevermind. It seems a pressure plate is no reliable source to determine if a rocket is present oi not. Sometimes it works, sometimes it does not trigger at all. what about an element sensor for steam or CO2? Link to comment https://forums.kleientertainment.com/forums/topic/102131-need-a-little-help-with-automation/#findComment-1146978 Share on other sites More sharing options...
SharraShimada Posted January 25, 2019 Author Share Posted January 25, 2019 8 hours ago, Neotuck said: what about an element sensor for steam or CO2? Wont work in my setup. I flood the starting-tube with gaes, to help cooling via the pipe system. So i have a wild mix of nearly every gas in the launch bay. Pressure wont work too. Germs are also not present... I´ll figure something out some day ^^ Link to comment https://forums.kleientertainment.com/forums/topic/102131-need-a-little-help-with-automation/#findComment-1147237 Share on other sites More sharing options...
fishoutofwater Posted January 25, 2019 Share Posted January 25, 2019 18 hours ago, SharraShimada said: Nevermind. It seems a pressure plate is no reliable source to determine if a rocket is present oi not. Sometimes it works, sometimes it does not trigger at all. so there are really no reliable automation for rocket present? Link to comment https://forums.kleientertainment.com/forums/topic/102131-need-a-little-help-with-automation/#findComment-1147239 Share on other sites More sharing options...
SharraShimada Posted January 25, 2019 Author Share Posted January 25, 2019 14 minutes ago, fishoutofwater said: so there are really no reliable automation for rocket present? There is currently no real "rocket is present" trigger. But it should be possible to make a automation gate, that flips from "is away" to "is at home" Link to comment https://forums.kleientertainment.com/forums/topic/102131-need-a-little-help-with-automation/#findComment-1147243 Share on other sites More sharing options...
fishoutofwater Posted January 25, 2019 Share Posted January 25, 2019 3 minutes ago, SharraShimada said: There is currently no real "rocket is present" trigger. But it should be possible to make a automation gate, that flips from "is away" to "is at home" would you show me how? I already have the automation (my post above) to disable liquid shut-off using element sensor. Link to comment https://forums.kleientertainment.com/forums/topic/102131-need-a-little-help-with-automation/#findComment-1147245 Share on other sites More sharing options...
SharraShimada Posted January 25, 2019 Author Share Posted January 25, 2019 I´ll take a look on it later. If everything works as intended, i´ll make a post. Link to comment https://forums.kleientertainment.com/forums/topic/102131-need-a-little-help-with-automation/#findComment-1147249 Share on other sites More sharing options...
snoozer Posted January 25, 2019 Share Posted January 25, 2019 I´m using a memory toggle with the rocketscanner on Set and the commmand capsule on Reset, to toggle refueling on/off. Works fine for me. Link to comment https://forums.kleientertainment.com/forums/topic/102131-need-a-little-help-with-automation/#findComment-1147251 Share on other sites More sharing options...
Soulwind Posted January 25, 2019 Share Posted January 25, 2019 What about just using a dupe activated toggle switch to start the fueling and the element sensor to detect full and shut off? Then you just have to send a dupe in one time after the rocket returns to start the process. Link to comment https://forums.kleientertainment.com/forums/topic/102131-need-a-little-help-with-automation/#findComment-1147496 Share on other sites More sharing options...
fishoutofwater Posted January 26, 2019 Share Posted January 26, 2019 20 hours ago, snoozer said: I´m using a memory toggle with the rocketscanner on Set and the commmand capsule on Reset, to toggle refueling on/off. Works fine for me. would mind show some picture, my rocket scanner and capsule command share same automation wires to open/close for departing/arriving, I don't know how to separate them. Link to comment https://forums.kleientertainment.com/forums/topic/102131-need-a-little-help-with-automation/#findComment-1147709 Share on other sites More sharing options...
snoozer Posted January 26, 2019 Share Posted January 26, 2019 To make this work, the astronaut needs to sit inside the rocket and a reachable target must have bin selected. This is what I´m using in my current survival game Link to comment https://forums.kleientertainment.com/forums/topic/102131-need-a-little-help-with-automation/#findComment-1147845 Share on other sites More sharing options...
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