Oni Noob Posted January 14, 2019 Share Posted January 14, 2019 Is clay applicable for Fertilizer synthesizer? Link to comment Share on other sites More sharing options...
PhailRaptor Posted January 14, 2019 Share Posted January 14, 2019 No. FertSynth takes Dirt, Phosphorite, and P-H2O to make Fertilizer. Clay is for either Ceramic or Hatch food. Link to comment Share on other sites More sharing options...
cpy Posted January 14, 2019 Share Posted January 14, 2019 Fertilizer maker should use way less dirt and more pwater and more phosporite. Link to comment Share on other sites More sharing options...
Neotuck Posted January 14, 2019 Share Posted January 14, 2019 7 hours ago, cpy said: Fertilizer maker should use way less dirt and more pwater and more phosporite. Why? Seems pretty balance now. As it is if you are sleet wheat farming, fertilizer saves dirt in the long run Link to comment Share on other sites More sharing options...
cpy Posted January 14, 2019 Share Posted January 14, 2019 11 minutes ago, Neotuck said: Why? Seems pretty balance now. As it is if you are sleet wheat farming, fertilizer saves dirt in the long run Not by much and if you are bristle farmer as I love to do, using sustainable fertilizer would be good. Link to comment Share on other sites More sharing options...
Neotuck Posted January 14, 2019 Share Posted January 14, 2019 8 minutes ago, cpy said: Not by much and if you are bristle farmer as I love to do, using sustainable fertilizer would be good. A fair point on the bristles, but I find it easier to expand my bristle farm than try and keep it fertilized Link to comment Share on other sites More sharing options...
Xenologist Posted January 14, 2019 Share Posted January 14, 2019 You can cook fertilizer to turn it into dirt. And with the power of natural gas as well as dreckos, your dirt can be endless Link to comment Share on other sites More sharing options...
Neotuck Posted January 14, 2019 Share Posted January 14, 2019 6 minutes ago, zergologist said: You can cook fertilizer to turn it into dirt. And with the power of natural gas as well as dreckos, your dirt can be endless How is 50% loss "endless"? Link to comment Share on other sites More sharing options...
greggbert Posted January 14, 2019 Share Posted January 14, 2019 I Don't use fertilizer because it's not worth it and it's not sustainable. The farming stations on all my farms are disabled. A feature that people avoid using is a good candidate for a tweak of some sort. Like for example if there was a better way to turn clay back to dirt. Like a new type of hatch that eats clay and poops dirt rather than coal. Link to comment Share on other sites More sharing options...
Neotuck Posted January 14, 2019 Share Posted January 14, 2019 6 minutes ago, greggbert said: I Don't use fertilizer because it's not worth it and it's not sustainable. Have you tried dirt farming? Link to comment Share on other sites More sharing options...
greggbert Posted January 14, 2019 Share Posted January 14, 2019 With water sieves and compost? I eventually compost all my polluted dirt but TBH it doesn't produce that much. My water use is very low so I don't run the sieves very much. Link to comment Share on other sites More sharing options...
Neotuck Posted January 14, 2019 Share Posted January 14, 2019 There are other options, if water is limited then ranch plenty of hatches and pakus. You can compost the extra eggs and meat If you have plenty of water but not enough PW to sieve then farm extra bristles and let them rot to compost The best dirt farming is using both sieving PW and rotting bristles with the extra water from the sieve. This works best if you have a PW geyser on your map Link to comment Share on other sites More sharing options...
greggbert Posted January 14, 2019 Share Posted January 14, 2019 I think a hatch that eats clay and poops dirt would be more fun. Or one of the other suggestions. Link to comment Share on other sites More sharing options...
Neotuck Posted January 14, 2019 Share Posted January 14, 2019 4 minutes ago, greggbert said: I think a hatch that eats clay and poops dirt would be more fun. Or one of the other suggestions. So a reverse sage hatch? Link to comment Share on other sites More sharing options...
greggbert Posted January 14, 2019 Share Posted January 14, 2019 Sage Hatch eats organic and poops coal This hatch would eat clay and poop dirt. Link to comment Share on other sites More sharing options...
Neotuck Posted January 14, 2019 Share Posted January 14, 2019 An interesting idea, but this late in development I wouldn't count on new critters added to the game before final release. But who knows, submit it to suggestions and maybe we'll get lucky Link to comment Share on other sites More sharing options...
Glassyfo Posted January 14, 2019 Share Posted January 14, 2019 3 hours ago, greggbert said: I Don't use fertilizer because it's not worth it and it's not sustainable. The farming stations on all my farms are disabled. A feature that people avoid using is a good candidate for a tweak of some sort. Like for example if there was a better way to turn clay back to dirt. Like a new type of hatch that eats clay and poops dirt rather than coal. If you have the stations disabled you're better off replacing it with two farm/hydroponic tiles. Farm stations give no passive benefit. Link to comment Share on other sites More sharing options...
greggbert Posted January 15, 2019 Share Posted January 15, 2019 6 hours ago, bleeter6 said: If you have the stations disabled you're better off replacing it with two farm/hydroponic tiles. Farm stations give no passive benefit. Aren't farm stations are a requirement for a farm room? Without the stations isn't it true that you dont' get the farm room bonus? So if I deleted the station all my other mushrooms in the room would grow slower? Link to comment Share on other sites More sharing options...
thejohn1567 Posted January 15, 2019 Share Posted January 15, 2019 31 minutes ago, greggbert said: Aren't farm stations are a requirement for a farm room? Without the stations isn't it true that you dont' get the farm room bonus? So if I deleted the station all my other mushrooms in the room would grow slower? The room itself has no bonus, it only allows you to use the farm station for the growth bonus. Link to comment Share on other sites More sharing options...
Glassyfo Posted January 15, 2019 Share Posted January 15, 2019 4 hours ago, greggbert said: Aren't farm stations are a requirement for a farm room? Without the stations isn't it true that you dont' get the farm room bonus? So if I deleted the station all my other mushrooms in the room would grow slower? Farm room bonus does nothing. The microfertilizer from the station does all the work. Link to comment Share on other sites More sharing options...
ToiDiaeRaRIsuOy Posted January 15, 2019 Share Posted January 15, 2019 I think the whole system around fertilizer is flawed. The only use currently for fertilizer is to make micronutrient fertilizer. That really is an unnecessary step inbetween. Previously, fertilizer atleast had a good use for sleet wheat and bristle blossoms. Now it's basically producing one very particular resource to directly, without additional elements involved in the proces, produce an other very particular resource. I mean that's ok for high tech materials like steel. Atleast steel has that worked out better, where you have to mix and match several of these inbetween materials. But something like fertilizer to increase plant growth should not have such an unnecessary step involved. I'd say give fertilizer some more use, like before, and maybe a more straight forward way to produce dirt. The way I look at it, the cultivable soils should be tiered, with dirt being the easiest to produce but also the least directly beneficial, fertilizer being the middle ground and micronutrient fertilizer high tech specialized fertilizer giving the most benefit. So we can use all of these to cultivate most plants (with exceptions for specific plants maybe), but the grade of soil should influence both plant growth speed and how difficult it is to make said soil. Plants always have been a problematic part of the game to balance. How many times have they overturned fully implemented the ingame mechanics regarding this? I understand the developers; they tried to make this a major thing but it didn't work out, so they dumbed it down for now so they could focus on it later on. However, I'd say @Cheerio @Ipsquiggle @k_nicole the time has come to focus on this again, really listen to the community (and not just my opinion) and work it out, keeping in mind that it both has to be challenging enough for experienced players (maybe in terms of how they have to do effort of sustaining a big populations of dupes), as well as easy enough for new players (easy access to resources and plant growth to sustain a smaller group of dupes). Link to comment Share on other sites More sharing options...
cpy Posted January 15, 2019 Share Posted January 15, 2019 I thought whole damn point of sage hatches is to poop dirt and not coal! Just don't allow them to eat dirt or rocks. Done! Even if they ate clay and made 100% dirt out of it, you'd still be wasting precious ceramics. Link to comment Share on other sites More sharing options...
Neotuck Posted January 15, 2019 Share Posted January 15, 2019 1 hour ago, cpy said: I thought whole damn point of sage hatches is to poop dirt and not coal! When did they ever poop dirt? The point of sage hatches is the 100% conversion rate 1 hour ago, cpy said: Even if they ate clay and made 100% dirt out of it, you'd still be wasting precious ceramics. Clay is renuable, once you get a steady supply produced you will have more clay than your kilns can handle Link to comment Share on other sites More sharing options...
cpy Posted January 15, 2019 Share Posted January 15, 2019 And coal is useless. At certain point you have coal generators just to get rid of it. Link to comment Share on other sites More sharing options...
Neotuck Posted January 15, 2019 Share Posted January 15, 2019 5 hours ago, cpy said: precious ceramics. 13 minutes ago, cpy said: coal is useless. ....... wait for it Link to comment Share on other sites More sharing options...
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