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Drecko ranch = infinite free food?


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I was just thinking...

Dreckos eat lily balm flowers.
Lily balm flowers grow without using any resources.

Theoretically that equates to an infinite amount of meat (or eggs) to feed your duplicants for free if you're ranching them. So you can get away with using nothing but dreckos and feeding your entire colony for free. As long as you have enough ranches and ranchers

Anyone currently doing this?

Dreckos are one of the worst critters to raise for meat because of their 150 cycle life, meaning they breed the slowest.

Pacus have 25 cycle life, meaning they won't starve before they die of old age. They don't need any ranching, making them the most efficient option. You only need algae to make more of them, but once you have enough, their passive egg drops will keep the numbers stable as long as you don't remove the eggs from the tank.

1 hour ago, Coolthulhu said:

Dreckos are one of the worst critters to raise for meat because of their 150 cycle life, meaning they breed the slowest.

Pacus have 25 cycle life, meaning they won't starve before they die of old age. They don't need any ranching, making them the most efficient option. You only need algae to make more of them, but once you have enough, their passive egg drops will keep the numbers stable as long as you don't remove the eggs from the tank.

ye I do have a lot of fish farms already.

But once you get a large drecko operation going you get a lot of meat coming out regularly once everything is in full swing.

This is how many dreckos I have in my current colony. It was mainly for plastic initially, but they've been giving me a lot of food even though it's very poorly optimized with no automation. I've just got the eggs being sent into that hatchery room at the bottom as well as any excess dreckos exceeding the ranch room limits and I've been killing them manually.

I think it works better in large colonies 20+ duplicants where you have a lot of man power and idle dupes. (The opposite of diminishing returns)

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Setting up enough wild dreckos to feed the colony would take a lot of time given their lifecycle. Actively ranching them and killing off extra ones for meat should be more effective but it takes a lot of dupe time so it`s not technically free.

I did this a while ago and had no problem feeding 12 dupes entirely on omelettes. This was before fossils, so it also produces a lot of lime from egg-shells. But it is not free: You need to have dupes to work it and it consumes quite a bit of time.

If you ranch dreckos and transport the excess dreckos to rooms with  enough balm lily flowers so they don't starve you have linfinite laborless meat and eggs. However you need peppernuts for dupes with decent jobs.

The only limits are chlorine gas (finally a use for chlorine geyser), space and lag.

18 hours ago, Miravlix said:

Isn't all food free?

 

They are all based on easily renewable resources.

The difference is that you need resources to produce most foods and that limits the amount of food you can produce. Sleath weath, bristle blossoms, meelwood, hatchery,... all require some resource. As fas as i can think the only examples of food without resources needed in long term are the following.

-wild plants and animals

-ranching dreckos

-ranching pacus until you have a big population then stop feeding them, they will keep their population count

-morbs+pufts for mushrooms

18 hours ago, Miravlix said:

Isn't all food free?

 

They are all based on easily renewable resources.


Well the difference with balm lilys and dreckos here is that it requires no resources. Only some duplicant interaction to keep the dreckos groomed.

If you have a large number of duplicants it becomes increasingly harder to provide food in a renewable way though. You'll probably never run out of resources if you're just playing with 8 dupes etc.

21 hours ago, Hakon said:

If you ranch dreckos and transport the excess dreckos to rooms with  enough balm lily flowers so they don't starve you have linfinite laborless meat and eggs. However you need peppernuts for dupes with decent jobs.

The only limits are chlorine gas (finally a use for chlorine geyser), space and lag.


I find that there are so many wild pepper nut plants on the map that I end up producing more than I can use even with 20 duplicants and no actual farms.

10 hours ago, Hakon said:

The difference is that you need resources to produce most foods and that limits the amount of food you can produce. Sleath weath, bristle blossoms, meelwood, hatchery,... all require some resource. As fas as i can think the only examples of food without resources needed in long term are the following.

-wild plants and animals

-ranching dreckos

-ranching pacus until you have a big population then stop feeding them, they will keep their population count

-morbs+pufts for mushrooms

Are pacu populations limited by pool size?

15 hours ago, oosyrag said:

How many balm lily's are needed per drecko and how many dreckos can a dupe reasonably groom a day?

2 lilys per drecko.
But I think you can have less than that and not have any starve to death in reality.

I think 1 rancher can handle 2 stables, if they're well optimized. (16 dreckos)

 

8 hours ago, bleeter6 said:

Are pacu populations limited by pool size?

yes. 1 Pacu needs 8 tiles of water.

1 Drecko needs 12 tiles. (8 maximum in a 96 tile stable)

Pacus are definitely better for meat as they currently are basically infinite capacity and don't require space or input besides growing the initial population. Kinda broken and should be fixed IMHO.

Regarding dreckos, if groomed 16 dreckos will provide 16 eggs every 9 cycles, or 1.7~ new dreckos per cycle. In terms of food that's about 5,700 kcal of raw meat or 7100 kcal of bbq. Subtract 1000kcal for a full time rancher dupe's worth of food per cycle, and you have sustenance for 4 (raw) or 6 (bbq) other dupes. BBQ will need about 4 (3.5) pincha pepper plants, which requires 140 (125) kg polluted water a cycle. 7 dupes only generate 47 kg polluted water a cycle from lavatories, so not quite enough to be truly "free".

It balances out pretty nicely though: two 96 tile ranches with 8 dreckos and 16 balm lilies each, plus one pincha pepper plant (connected to your toilet output) can sustain 6 dupes (1 rancher subject to eternal drecko grooming) via 2 kcal worth of bbq and 4 kcal worth of raw meat per cycle. 

It's actually fairly simple to set up and maintain, especially with the new critter sensor. It just takes a bit of time to get running - 30 cycles for the first eggs to hatch naturally, but after that the rate is the same as the groomed reproduction rate. The raw meat at -1 quality is a bummer but pincha peppers aren't exactly hard to get (14 wild plants/16 drecko will support all the meat you get from this). Even if you farm them the total input cost would be 140kg/cycle of polluted water (=water) and hot water is okay too. For 7100 kcal of bbq, the result is 51 kCal per kg of water (actually 57kCal/kg, if you don't count the extra pincha nuts), which is pretty fantastic! Then the downside is that your dupes will be fat and slow, but then you'll never have to worry about morale again. The whole set up is quite heat neutral/tolerant as well, which is a nice bonus.

It would be nicer if it matched up to support 8 dupes like a SPOM, but that's just me being greedy.

Edit: All the numbers can be adjusted by a factor of 15/16 (93.75%), since one reproduction cycle out of 16 will be needed to replace geriatric dreckos with a new generation.

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