RndmNumGen Posted December 19, 2018 Share Posted December 19, 2018 I've been playing Don't Starve since the original Early Access, yet I just had my first-ever rage quit moment last night. The first time I've ever felt that I had an unfair death that was undeserved. It didn't feel good, and TBH has really soured me on Hamlet: I was on Day 14, exploring the rainforest near my base. All of a sudden my character complains that his backpack is too hot, with my vision completely obscured and moving at a snail's pace. I drop my backpack, but it doesn't help. After several minutes of confusion, I realize that I also need to unequip my football helmet (Wilson never mentioned anything about the helmet being too hot). This allows me to move at normal speed again, but my vision is still severely obscured. I have no idea what is going on around me. So now I'm in a strange and unfamiliar jungle, with no armor on, and I can't see. Excellent. This, of course, is the perfect moment for the game to decide to spawn a swarm of Giant Vampire Bats. I couldn't see how many of them there were due to my obscured vision, but I know there were at least 4, but maybe up to 7? Enough that fighting them with no armor and no visibility in an unfamiliar jungle is just asking for death. So, not knowing what else to do, I ran, blindly, back in the direction of my base. I get hit several times on the way out, both by bats and vines, because I still can't see what's going on around me. I do manage to emerge in the grasslands by my base, where I notice 2 bats are still following me, but I seem to have lost most of them. I don't have enough health to make it to the Hamlet, so I turn and fight. It's incredibly difficult with still not being able to see (I haven't had my backpack or helmet on for a long time by this point), but I manage to defeat both bats with only a sliver of health remaining. I finally exhale, glad to finally be save and having escaped alive... only to have one of those grass-beetles, which I also wasn't able to see, pounce and finish off my character. Just... why. Why. I understand that Hamlet is supposed to be significantly harder that earlier Don't Starve worlds, and I welcome that. I've been craving a challenge. But difficult and unfair are not the same thing. I wouldn't have ventured into that jungle in the first place if I knew that this overheating thing would happen and effectively blind me. Or, failing that, I would have gladly dropped my backpack/armor ahead of time to avoid being blinded. But to have blindness sprung upon you without warning, without a remedy, in an already lethally dangerous place, and then have a bat swarm spawn ontop of that? That's not a challenge, that's a death sentence. Link to comment https://forums.kleientertainment.com/forums/topic/100806-humid-seasons-overheating-needs-to-be-less-punishing-or-at-least-warn-the-player-before-it-hits/ Share on other sites More sharing options...
Maslak Posted December 19, 2018 Share Posted December 19, 2018 9 hours ago, RndmNumGen said: I've been playing Don't Starve since the original Early Access, yet I just had my first-ever rage quit moment last night. Wow. Just how? That's amazing! I got fed up so many times. 9 hours ago, RndmNumGen said: But difficult and unfair are not the same thing. I wouldn't have ventured into that jungle in the first place if I knew that this overheating thing would happen and effectively blind me. To be honest many things like this game are like that. Player is meant to learn about their existence and then learn how to deal with them, usually die trying several times beforet hey figure out how to combat said difficulty. Overheating in RoG/SW or volcanic eruptions in SW are quite similar, here. You'll encounter it for first time and most likely lose. In case of overheating one can figure it out even before summer starts though, because you can just go through recipes and see what the item descriptions are. Especially after already experiencing winter's cold. I do think that fog should be changed. I'm not sure how, though. I don't like how you cannot prevent wetness, since I'm a WX player. But I guess it's okay since it makes WX harder, which is something good, even tho I kinda dislike it. Link to comment https://forums.kleientertainment.com/forums/topic/100806-humid-seasons-overheating-needs-to-be-less-punishing-or-at-least-warn-the-player-before-it-hits/#findComment-1134117 Share on other sites More sharing options...
FreyaMaluk Posted December 21, 2018 Share Posted December 21, 2018 vanilla never introduced winter... or the other seasons SW never introduced poison.. you just got poisoned... I don't see why Hamlet should be any different learn, die, learn, die again that's the premise of DS Link to comment https://forums.kleientertainment.com/forums/topic/100806-humid-seasons-overheating-needs-to-be-less-punishing-or-at-least-warn-the-player-before-it-hits/#findComment-1135000 Share on other sites More sharing options...
NorthicaN Posted December 21, 2018 Share Posted December 21, 2018 Still its in beta version.. why be mad on it Link to comment https://forums.kleientertainment.com/forums/topic/100806-humid-seasons-overheating-needs-to-be-less-punishing-or-at-least-warn-the-player-before-it-hits/#findComment-1135008 Share on other sites More sharing options...
Bacon and Eggs Posted December 22, 2018 Share Posted December 22, 2018 22 hours ago, FreyaMaluk said: vanilla never introduced winter... or the other seasons SW never introduced poison.. you just got poisoned... Both of those slowly ramp up over time, giving you time to search for the right gear/cure, in Hamlet you can be hit with a full day of fog with no warning on day one of the season. I think the length of fog (and maybe the ammount of vision it obscures?) should ramp up as the season nears its end, as with all other previous season effects. 22 hours ago, NorthicaN said: Still its in beta version.. why be mad on it The point of a beta is to give feedback. Link to comment https://forums.kleientertainment.com/forums/topic/100806-humid-seasons-overheating-needs-to-be-less-punishing-or-at-least-warn-the-player-before-it-hits/#findComment-1135416 Share on other sites More sharing options...
FreyaMaluk Posted December 22, 2018 Share Posted December 22, 2018 Just now, Bacon and Eggs said: Both of those slowly ramp up over time, giving you time to search for the right gear/cure, in Hamlet you can be hit with a full day of fog with no warning on day one of the season. I think the length of fog (and maybe the ammount of vision it obscures?) should ramp up as the season nears its end, as with all other previous season effects. The point of a beta is to give feedback. the seasons in RoG make only more sense cuz they are more familiar.. but if you play the game blind u can certainly not predict seasons based on what the game says about them. the Winter change in RoG is pretty fast and let's be real... you really need to know what season is coming next to prepare.. that's the basic core of the game in my experience the only difference in hamlet is that the seasons are simply weird compared to all we have seen so far fog is tbh a non issue, just get a cowl and you'll be super set for a season and a half. Just ditch pith hats all together unless you are around base. Link to comment https://forums.kleientertainment.com/forums/topic/100806-humid-seasons-overheating-needs-to-be-less-punishing-or-at-least-warn-the-player-before-it-hits/#findComment-1135422 Share on other sites More sharing options...
Bacon and Eggs Posted December 22, 2018 Share Posted December 22, 2018 54 minutes ago, FreyaMaluk said: fog is tbh a non issue, just get a cowl and you'll be super set for a season and a half. Just ditch pith hats all together unless you are around base. It really is, I just would like it to be a little more consistent with the rest of the seasons. Since its drawback can easily be ignored by doing city work and ruin raiding during the season and exploring during the other two, I don't think making it ramp up with time would affect the difficulty much. Hey, maybe make the last few days of humid season almost constant fog to compensate, requiring the player to actually take shelter to dry off, that would make the season a little more nuanced than "put a pith hat on from time to time". Link to comment https://forums.kleientertainment.com/forums/topic/100806-humid-seasons-overheating-needs-to-be-less-punishing-or-at-least-warn-the-player-before-it-hits/#findComment-1135441 Share on other sites More sharing options...
FreyaMaluk Posted December 22, 2018 Share Posted December 22, 2018 2 hours ago, Bacon and Eggs said: It really is, I just would like it to be a little more consistent with the rest of the seasons. Since its drawback can easily be ignored by doing city work and ruin raiding during the season and exploring during the other two, I don't think making it ramp up with time would affect the difficulty much. Hey, maybe make the last few days of humid season almost constant fog to compensate, requiring the player to actually take shelter to dry off, that would make the season a little more nuanced than "put a pith hat on from time to time". tbh i like it that it's different... and it restricts only for a period of time and not for ever... that escalation u get it from lush season already.. so why make everything the same? Link to comment https://forums.kleientertainment.com/forums/topic/100806-humid-seasons-overheating-needs-to-be-less-punishing-or-at-least-warn-the-player-before-it-hits/#findComment-1135486 Share on other sites More sharing options...
Maslak Posted December 22, 2018 Share Posted December 22, 2018 6 hours ago, Bacon and Eggs said: I think the length of fog (and maybe the ammount of vision it obscures?) should ramp up as the season nears its end, as with all other previous season effects. I really like this idea Link to comment https://forums.kleientertainment.com/forums/topic/100806-humid-seasons-overheating-needs-to-be-less-punishing-or-at-least-warn-the-player-before-it-hits/#findComment-1135531 Share on other sites More sharing options...
FreyaMaluk Posted December 23, 2018 Share Posted December 23, 2018 2 hours ago, Maslak said: I really like this idea that would make fog season really annoying.. sounds good on paper but in reality it would be very restrictive, specially if you wanna explore the toxic biome Link to comment https://forums.kleientertainment.com/forums/topic/100806-humid-seasons-overheating-needs-to-be-less-punishing-or-at-least-warn-the-player-before-it-hits/#findComment-1135570 Share on other sites More sharing options...
Thieverpedia Posted December 25, 2018 Share Posted December 25, 2018 Be thankful it was only on day 14 and learn from this. You can get some Cloth from the spawn point, by hammering the balloon. Link to comment https://forums.kleientertainment.com/forums/topic/100806-humid-seasons-overheating-needs-to-be-less-punishing-or-at-least-warn-the-player-before-it-hits/#findComment-1136235 Share on other sites More sharing options...
ucw Posted December 30, 2018 Share Posted December 30, 2018 @RndmNumGen wear pith hat and armour when the fog comes. Get cloth by hammering balloon, or buy some from hardware shop. I admit, I don't particularly like the reduced vision of the fog, but I'm learning to compensate. Fog is an excellent time to explore ruins. Link to comment https://forums.kleientertainment.com/forums/topic/100806-humid-seasons-overheating-needs-to-be-less-punishing-or-at-least-warn-the-player-before-it-hits/#findComment-1137814 Share on other sites More sharing options...
Russian_Philin Posted December 31, 2018 Share Posted December 31, 2018 In the humid season, going into the jungle is suicide. Link to comment https://forums.kleientertainment.com/forums/topic/100806-humid-seasons-overheating-needs-to-be-less-punishing-or-at-least-warn-the-player-before-it-hits/#findComment-1138009 Share on other sites More sharing options...
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