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Reverse The Nerf


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Nightmare fuel requires going insane, fighting nightmares with a jarring kiting pattern {thereby using weapon durability and risking damage}, and reaching the second island. There is NO reason that such a valuable item shouldn't be 10 oincs. Especially as pigs would likely have limited access to the nightmare fuel. Except those that don't use insanity tactics despising that those who do can earn so much money, and those who use insanity tactics but don't want a large portion of people to profit by the method.  

And the berry bushes need no nerfing. Why? Berries are important foodstuffs and pigs are inherently stupid. Monetary worth of anything is entirely subjective to the desire for it. Berries are certainly desired by pigs.

** The iron hulk shouldn't be nerfed either. It is virtually the only source of iron, which is pretty important for going in the ruins and mass collection of hedge clippings. Considering the massive power of the pieces it makes sense for large chunks of iron to come out of it. 

Instead of nerfing the coins that can be earned, have items added to the shops that require more money spending - like nettles, royal jelly, gunpowder, seafood recipes, gem weapons, etc. 

Adding is better than subtracting. 

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I dunno, I think nightmares are one of the easiest things to kite in any version of the game; only treeguards come to mind as simpler. The only problem is being forced to fight them when you aren't ready and don't have options to quickly fix your sanity.

But if you go insane on purpose, in a safe area, with restoration things onhand, farming nightmare fuel is incredibly simple. When I found out it was worth 10 oincs I thought it was way too much money. You can VERY easily obtain large amounts of fuel. The large sections of speed boosting road in pig towns only make it even EASIER than normal, plus it comes with infinite light.

...wait, were iron hulks nerfed? I know they're permanently on in the aporkalypse but the answer to that is just "stop the aporkalypse", which you already want to do for many reasons.

Webber- 100 sanity

Wilba- 100 (or so) sanity and loses it faster durring dusk/night 

Warbucks- eat non-crockpot food 

Wx- get striked by thunderbirds

Woodlegs- Woodlegs 

Hayfever- sneeze 

Gummy slugs and jelly worms- eat them

Gnat Swarm- wear it

Rain- get wet

It's really not that hard to go insane

On 12/7/2018 at 3:28 AM, TurtleKitty said:

Nightmare fuel requires going insane, fighting nightmares with a jarring kiting pattern {thereby using weapon durability and risking damage}, and reaching the second island. There is NO reason that such a valuable item shouldn't be 10 oincs. Especially as pigs would likely have limited access to the nightmare fuel. Except those that don't use insanity tactics despising that those who do can earn so much money, and those who use insanity tactics but don't want a large portion of people to profit by the method.  

And the berry bushes need no nerfing. Why? Berries are important foodstuffs and pigs are inherently stupid. Monetary worth of anything is entirely subjective to the desire for it. Berries are certainly desired by pigs.

** The iron hulk shouldn't be nerfed either. It is virtually the only source of iron, which is pretty important for going in the ruins and mass collection of hedge clippings. Considering the massive power of the pieces it makes sense for large chunks of iron to come out of it. 

Instead of nerfing the coins that can be earned, have items added to the shops that require more money spending - like nettles, royal jelly, gunpowder, seafood recipes, gem weapons, etc. 

Adding is better than subtracting. 

It was nerfed because you don't even need to go insane

 

On 12/7/2018 at 2:17 PM, Szczuku said:

Gnat Swarm- wear it

Teehee, where can I buy one of these? I'd love to flaunt around town majestically wearing a Gnat Swarm, heh.

 

On 12/7/2018 at 1:28 AM, TurtleKitty said:

Instead of nerfing the coins that can be earned, have items added to the shops that require more money spending - like nettles, royal jelly, gunpowder, seafood recipes, gem weapons, etc. 

I can sort of agree, but sort of not? I mean, look at how Pigs price their stuff. 30 Oinc Meatballs, but a full blown shack (house?) is 50. 20 oincs more for a house, rather than meatballs.

Now... Cheap house? Or expensive Meatballs? You decide.

On 7/12/2018 at 10:28 AM, TurtleKitty said:

Instead of nerfing the coins that can be earned, have items added to the shops that require more money spending - like nettles, royal jelly, gunpowder, seafood recipes, gem weapons, etc. 
 

royal jelly is dst exclusive

On 12/7/2018 at 2:17 PM, Szczuku said:

It's really not that hard to go insane

You go tell that to Maxwell...

4 hours ago, Angel_Octoling said:

Teehee, where can I buy one of these? I'd love to flaunt around town majestically wearing a Gnat Swarm, heh.

 

I can sort of agree, but sort of not? I mean, look at how Pigs price their stuff. 30 Oinc Meatballs, but a full blown shack (house?) is 50. 20 oincs more for a house, rather than meatballs.

Now... Cheap house? Or expensive Meatballs? You decide.

Meatballs are 10 Oincs...

On 12/7/2018 at 4:28 AM, TurtleKitty said:

fighting nightmares with a jarring kiting pattern {thereby using weapon durability and risking damage}

Jarring? You just bait an attack, hit them, find where they teleported to, then repeat. If "using weapon durability and risking damage" is worth 10 oincs, then should all hostile mob drops be valuable?

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