And Yokels who want to be researchers and architects who can't build and so on... TBH it's nothing new. Previously you just got Research Skill 5 - Yokel. Cooking 6 - Gastrophobia. The skill points are really important now. Too bad we can't choose or change them in the printing pod at the expense of energy or something.
Of course, there is a bug with using the massage table regarding prioritization. Miners use them correctly but gophers, for example, must be taken off their jobs because they won't go to the table no matter what. That's a standard. However, I'm really positively surprised how stable this update works. I haven't had a single crash whole night yesterday.
Still can't figure out how the immunity system works now. On the hardest settings, you get minus 15% of your immunity per cycle due to the settings and plus 15% due to dupes, so if you don't contract any bacteria you shouldn't have any change. The dupes start out with 90% and over the course of few days, my three original dupes gained few percent and my new dupe lost 3% and I'm really puzzled from where the three original dupes got positive immunity from. That being said, as the colony grows, it is going to be much harder to maintain high immunity levels and now the germ resistant perk will be really useful for mining in slimelung (that or exosuits). A pharmacy will be much more useful now.
The tubes will be much more useful now due to slower dupes. The colony grows much slower now. I really like that.
The growth temperature of Bristle Blossom has been changed from max 23 to max 30 and thank you for that.
Overall - great update.