Terule

Fix cracked floor from earthquack

13 posts in this topic

Posted (edited)

Is there a way to fix the circle cracked ground caused by earthquake at the surface?

Edited by Terule

Share this post


Link to post
Share on other sites

It fixes over a long period of time, about 20 days I believe!

Share this post


Link to post
Share on other sites

It starts to fix itself after 20 days of being there and that whole process takes 10 days from what I could gather. 

2 people like this

Share this post


Link to post
Share on other sites
2 minutes ago, Kittydub said:

It starts to fix itself after 20 days of being there and that whole process takes 10 days from what I could gather. 

That is way too long...

1 person likes this

Share this post


Link to post
Share on other sites
1 minute ago, Sudura2017 said:

That is way too long...

Okay.. Sorry? 

1 person likes this

Share this post


Link to post
Share on other sites
2 minutes ago, Kittydub said:

Okay.. Sorry? 

It's a random comment on that. Not aimed at you, but quoted for context.

1 person likes this

Share this post


Link to post
Share on other sites
5 hours ago, ImDaMisterL said:

Yeah, an item/structure to fix that would be ideal.

Actually, I think it's better that we cannot fix them by ourselves. They are a kind of punishment for not pleasing the Antlion and not leaving base in time. If there were some kind of fix for that, Antlion were almost not a challenge, in its current state however there are consequences if you anger him. I feel like that repairing the sinkholes (or are these the "cave-ins"?) would be something like if we could return Klaus from raged to its normal state after killing his Deers. 

1 person likes this

Share this post


Link to post
Share on other sites
23 minutes ago, fimmatek said:

Actually, I think it's better that we cannot fix them by ourselves. They are a kind of punishment for not pleasing the Antlion and not leaving base in time. If there were some kind of fix for that, Antlion were almost not a challenge, in its current state however there are consequences if you anger him. I feel like that repairing the sinkholes (or are these the "cave-ins"?) would be something like if we could return Klaus from raged to its normal state after killing his Deers. 

All it takes is for one person to stay in camp to completely ruin the place. They could be new and not know about the antlion, or maybe they could be trying to intentionally grief.

And correct me if I'm wrong (I still spend most of my time in the caves during summer) but don't sinkholes also stop you from rebuilding? So not only are you being punished for someone not knowing about the antlion, but you're also unable to repair the camp for a lengthy amount of time.

35 minutes ago, fimmatek said:

If there were some kind of fix for that, Antlion were almost not a challenge

Right... because the occasional interruption suddenly forcing you to leave your camp is challenging. I think hounds accomplish that well enough on their own...

1 person likes this

Share this post


Link to post
Share on other sites
2 minutes ago, Sinister_Fang said:

All it takes is for one person to stay in camp to completely ruin the place. They could be new and not know about the antlion, or maybe they could be trying to intentionally grief.

And correct me if I'm wrong (I still spend most of my time in the caves during summer) but don't sinkholes also stop you from rebuilding? So not only are you being punished for someone not knowing about the antlion, but you're also unable to repair the camp for a lengthy amount of time.

True, but I didn't count griefers because griefing with Antlion is one of the most unreliable way (I believe), there are many much more easier ways to destroy a base. And true, it's the only way to make areas non-buildable (you're right there), even if you encounter a griefer who managed to create sinkholes in your base, you just have to roll back to "fix" it, just like after every serious grief. About new players, the same thing can happen with Bearger, Deerclops, smoldering in flingo-less bases, etc, so I consider it just as another thing we must be aware of. And this happenes mainly on public servers, on private servers with friends or experienced players it won't be a problem. 

So my opinion is that a fixing tool is not needed, because the only difference it makes is that you cannot rebuild the base on the same location immediately, unlike after a Deerclops attack, where you can restore your whole base after the fight (assuming you got the materials), so it makes Antlion something unique.

But of course, if Klei decided to add such a tool to DST, I wouldn't complain, as then they would think it's necessary of very useful.

 

1 person likes this

Share this post


Link to post
Share on other sites
11 hours ago, ImDaMisterL said:

Yeah, an item/structure to fix that would be ideal.

Yes, i agree. Maybe something like shovel (i would suggest pitchfork but it could maybe conflict with turf ?). With the need of multiple uses of the tool to remove entirely the sinkole, so it have a cost. Maybe 3 uses for each sinkole.

1 person likes this

Share this post


Link to post
Share on other sites

I could be wrong but i think they were going to let you fix them but for some reason the never added it.

Share this post


Link to post
Share on other sites
1 hour ago, Lumina said:

Yes, i agree. Maybe something like shovel (i would suggest pitchfork but it could maybe conflict with turf ?). With the need of multiple uses of the tool to remove entirely the sinkole, so it have a cost. Maybe 3 uses for each sinkole.

maybe using turf on it to patch the hole

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now