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[Game Update] - 274564


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  • Developer
  • Slight increase to dust comet damage.
  • Dust comet is now regolith.
  • Tweak the comet dirt spawning rules to prevent the dirt from stacking up.
  • Fixed a crash that could occur if a comet hit a building that didn't have an audio category setup for it.
  • Fixed a crash that could occur if a liquid droplet fell outside the world.
  • Fixed a crash that could occur when FMOD failed to initialize.
  • Fixed a crash that could occur if you had more than the maximum autosave files by making your own copies.
  • Fixed a crash that could occur on shutdown.
  • Fixed a crash that could occur when placing gases using the sandbox tools.

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22 minutes ago, 0xFADE said:

Do we need MORE regolith?  The save games are taking several minutes to load when you have around 10000 tons of regolith and I have seen peoples screenshots with 40000+ tons

My 300 cycle save take 85 seconds to load with SSD, 4.5GHZ CPU and 16MB memory

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34 minutes ago, 0xFADE said:

Do we need MORE regolith?  The save games are taking several minutes to load when you have around 10000 tons of regolith and I have seen peoples screenshots with 40000+ tons

i had no idea thats why games take so much longer to load/save and exit now.

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This is what my asteroid surface looked like by around cycle 200. Thousands of tons of 500 °F regolith. Every time a pile falls down my tunnel, I get 100-200 tons in one spot that immediately boils and melts everything around it and takes 5+ cycles to sweep up. I have no idea how to build anything useful on the surface because every meteor shower I get a hundred tons more built up on my bunker doors. As others mentioned this is also probably the cause of 1-2 minute loading times even with the fastest SSD and memory available. Is this a bug? If not I hope this design changes.

 

20180621213210_1.jpg

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