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Any good Blossom farm design?


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I've been really struggling with them of late. I intend on keeping around 40-45 blossom plants. Specifically I'm having problems with maximizing plants per light source. right now I'm using the floor lamp and can only manage 6 plants per lamp. 

Would really appreciate if I could get a look at how other people are doing it. Any ideas are welcome too. 

I like my scheme.  These are two greenhouses. It is dense and stackable.  It has a central farming stations which reduces the travel time of the farmers.  They can boost around 17-18 plants per cycle.  The main drawback is that has pressure issues occasionally if there is O2 in it, which can be solved by putting your farmers in exosuits and flooding the room with CO2. 
 
It does require you to use cool water, but I consider the planter box trick to be an exploit, so I would rather not use it.
 
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@zzKratoszz That's a nice trick.Thanks! 

@noric Thanks you! That post helped a lot. 

@Zarquan That's exactly what I was looking for. Compact and symmetrical.

@Neotuck It's hard to catch those bugs. I can do it with automation but it takes a while to research it and then refined metals. Your other thread though that u/noric linked was super helpful. 

2 minutes ago, uraharakisuke said:

 

 

@Neotuck It's hard to catch those bugs. I can do it with automation but it takes a while to research it and then refined metals. Your other thread though that u/noric linked was super helpful. 

Half the time I catch them by accident, they have a habit of flying into tiles as you construct them and get stuck, When that happens just build 4 air flows around them and deconstruct the tile it's stuck in

But ya if you wanna go big to 40-45 Blossoms then my stack-able greenhouse should work fine for you

2 hours ago, Hechicera said:

Here is another mix between stackable and bug variant. You get 15-16 out of the two bugs. So two stacks using 4 bugs is ~30 and a third, need to find more two more bugs to get to 45.

no way am i capable of trapping them like that, maybe like 1 or 2. Once I get plastic though, i'll try this design out for sure! 

That was done way pre-plastic. It doesn't have a liquid cooling mechanism as can't build one yet in that save. :)

I have been practicing my bug & hatch herding skills with copper doors. I have put in bug reports as I learned. For instance, note the bugs are on the right of the door. Keep working on closing it until you get them on the right. If you close the door with them on the left, then delete the other doors and tiles you used to trap them, the free themselves.

1 hour ago, The Plum Gate said:

This just need to be enclosed to be a 'farm'.. thank @Kasuha for the design.

uh what lol. that's amazing. 19 huh. have to try that! 

1 hour ago, Hechicera said:

That was done way pre-plastic. It doesn't have a liquid cooling mechanism as can't build one yet in that save. :)

I have been practicing my bug & hatch herding skills with copper doors. I have put in bug reports as I learned. For instance, note the bugs are on the right of the door. Keep working on closing it until you get them on the right. If you close the door with them on the left, then delete the other doors and tiles you used to trap them, the free themselves.

Hatch herding is something I've gotten quite good at. But bugs/pufts movement seems just too random. Will try out a few things you mentioned though, no heat and no power requirement is just too good! 

6 hours ago, noric said:

Here is the printing pod set up, you can squeeze in another 4-6 or so if you dont mind uneven floors.

The blossoms only need light hitting the bottom of their two tiles..so you could get two more where the doors are.. I usually, plant 5 around the dor, I hadn't considered the air tile and planter trick though. A good early game light source. If I'm not bothering with a farm station with them, I'll add a bed or three and make a room out of the printing pod planting area - excellent decor.

Yea, the free light isn't worth the massive extra effort and the fact that you have to have the dupes manually input the water for them.  Its just easier to drop that as your first barracks for 6 dupes with 3 beds on each side and a painting above each bed for a really high decor starting barracks that virtually makes stress a non-factor for a fair while.

I normally bottle the starting lakes to get them out of the way. As a bonus it does wonders for leveling tidy and my dupes are better about watering the blossoms. Its a bit of a hassle but no more than setting up a storage tank and pumping it out. 

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