Developer V2C Posted January 15, 2016 Developer Share Posted January 15, 2016 Changes Improved logging for server admins (additional info below) Bug Fixes Fixed bug causing players to sometimes reset to default skins after a server is shutdown and then started back up Fixed bug where Fire Staves could incorrectly target Night Lights, resulting in a crash since they do not provide the correct Nightmare Fuel Server logs Spoiler Use command line parameter -backup_logs to backup before overwriting log files at startup log.txt -> backup\log\log_yyyy-mm-dd-hh-mm.txt chat_log.txt -> backup\chat_log\chat_log-yyyy-mm-dd-hh-mm.tx Windows console output code page is set to UTF-8, however you will need to switch it to a fixed width TrueType font (e.g. Lucida Console) in order to take full advantage of this Link to comment Share on other sites More sharing options...
MycoLogical Posted January 15, 2016 Share Posted January 15, 2016 Drop limit increases??? Link to comment Share on other sites More sharing options...
HaloUsagi Posted January 15, 2016 Share Posted January 15, 2016 21 minutes ago, MycoLogical said: Drop limit increases??? its a dream... but dreams come true... sometimes right? Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted January 16, 2016 Developer Share Posted January 16, 2016 2 minutes ago, HaloUsagi said: its a dream... but dreams come true... sometimes right? You just gotta hope hard enough. Link to comment Share on other sites More sharing options...
HaloUsagi Posted January 16, 2016 Share Posted January 16, 2016 13 minutes ago, ImDaMisterL said: You just gotta hope hard enough. #Believe <3 Link to comment Share on other sites More sharing options...
MycoLogical Posted January 16, 2016 Share Posted January 16, 2016 #Iwantcosmeticitemsthatdontreallydoanythingbutlikeanythinginourconsumerbasedculturevanityisnexttogodliness Link to comment Share on other sites More sharing options...
Asparagus Posted January 16, 2016 Share Posted January 16, 2016 5 hours ago, V2C said: Fixed bug causing players to sometimes reset to default skins after a server is shutdown and then started back up Thank you! Link to comment Share on other sites More sharing options...
T4T3RGR3NAD3R Posted January 16, 2016 Share Posted January 16, 2016 33 minutes ago, Asparagus said: Thank you! XD Link to comment Share on other sites More sharing options...
Asparagus Posted January 16, 2016 Share Posted January 16, 2016 3 minutes ago, T4T3RGR3NAD3R said: XD @T4T3RGR3NAD3R I can finally stop birching about it on the streams Link to comment Share on other sites More sharing options...
Gingerbread Posted January 16, 2016 Share Posted January 16, 2016 Quote Use command line parameter -backup_logs to backup before overwriting log files at startup log.txt -> backup\log\log_yyyy-mm-dd-hh-mm.txt chat_log.txt -> backup\chat_log\chat_log-yyyy-mm-dd-hh-mm.tx Hey, I don't really think i understood this part. What we are supposed to do? are we gonna add this to start_dst.sh file? sample start_dst.sh file for overworld server. Quote #!/bin/sh screen -Sdm "world" bash -c './dontstarve_dedicated_server_nullrenderer -console -backup_logs -conf_dir DoNotStarveTogether' something like this? I did not really get what is being explained. Link to comment Share on other sites More sharing options...
przemolsz Posted January 16, 2016 Share Posted January 16, 2016 9 minutes ago, PolarBeer said: Hey, I don't really think i understood this part. What we are supposed to do? are we gonna add this to start_dst.sh file? sample start_dst.sh file for overworld server. something like this? I did not really get what is being explained. Exactly the way you did it. Link to comment Share on other sites More sharing options...
Gingerbread Posted January 16, 2016 Share Posted January 16, 2016 19 minutes ago, przemolsz said: Exactly. well and then do we have to create those paths under ~/.klei/DoNotStarveTogether/backup/log and ~/.klei/DoNotStarveTogether/backup/chat_log maybe? Or this command line parameter will allow server to create those paths by itself? Link to comment Share on other sites More sharing options...
przemolsz Posted January 16, 2016 Share Posted January 16, 2016 17 minutes ago, PolarBeer said: well and then do we have to create those paths under ~/.klei/DoNotStarveTogether/backup/log and ~/.klei/DoNotStarveTogether/backup/chat_log maybe? Or this command line parameter will allow server to create those paths by itself? The paths are created automatically. Link to comment Share on other sites More sharing options...
t0panka Posted January 16, 2016 Share Posted January 16, 2016 Hmm i see that latest updates are for those little things ... i guess you wanna put DST out of early access soon right? SO what about that WEBBER is still attacked by cave/ruins spiders for no reason? I hope this is not feature but still a bug! Overworld spiders are not fighting with cave/ruins spiders so there is no reason for them to attack Webber. Also on sidenote it is really hard to befriend cave/ruins spiders since they are not coming out when Webber is stepping on web and for example Beefalo stepping on web will still activate spiders BUT they wont attack him! Why is this not how Webber works too? There are of course more creatures that are activating spiders from dens like that ... another example is Gloomer - he is flying and still activate spiders and they wont attack About those menu and scrolling POV to clouds graphic glitches. I sent screenshots few times and also test it on bigger screen but it is happening only on my 11'' Macbook Air which is 1366x768 and looks like this is causing those problems. I guess you didn't find how to fix this? Link to comment Share on other sites More sharing options...
Gingerbread Posted January 17, 2016 Share Posted January 17, 2016 Well maxwell is still not in the game too. what about him? Link to comment Share on other sites More sharing options...
Naipseht Posted January 17, 2016 Share Posted January 17, 2016 13 minutes ago, PolarBeer said: Well maxwell is still not in the game too. what about him? Don't hold your breath on that one. Coding minions into multiplayer is...difficult. Link to comment Share on other sites More sharing options...
Worthington Posted January 17, 2016 Share Posted January 17, 2016 1 minute ago, Naipseht said: Don't hold your breath on that one. Coding minions into multiplayer is...difficult. Didn't the devs say they weren't going to put Maxwell in DST for lore reasons? Link to comment Share on other sites More sharing options...
Gingerbread Posted January 17, 2016 Share Posted January 17, 2016 1 minute ago, Worthington said: Didn't the devs say they weren't going to put Maxwell in DST for lore reasons? where did they say? Any page? Link to comment Share on other sites More sharing options...
Worthington Posted January 17, 2016 Share Posted January 17, 2016 1 minute ago, PolarBeer said: where did they say? Any page? Can't remember when/where exactly. I think it was during a Rhymes with Klei session a few months back. Link to comment Share on other sites More sharing options...
Gingerbread Posted January 17, 2016 Share Posted January 17, 2016 Just now, Worthington said: Can't remember when/where exactly. I think it was during a Rhymes with Klei session a few months back. If they said such a thing it would be discussed in the forums too. Also i have never heard something like that from anyone. Maybe i missed that. Link to comment Share on other sites More sharing options...
764032_1452794713 Posted January 17, 2016 Share Posted January 17, 2016 Please make available the IME function while only chatting. It can make most IME users allow moving after chatting even not in English mode. Link to comment Share on other sites More sharing options...
Worthington Posted January 17, 2016 Share Posted January 17, 2016 2 minutes ago, PolarBeer said: If they said such a thing it would be discussed in the forums too. Also i have never heard something like that from anyone. Maybe i missed that. Wherever it was from, I do remember that sticking out to me quite a bit. Besides, it's actually fitting enough, considering DST doesn't have an adventure mode, so nobody can actually get to Maxwell. Somebody's gotta be on that throne, right? But hey, maybe that'll change in the future, although it isn't likely. Link to comment Share on other sites More sharing options...
DarkXero Posted January 17, 2016 Share Posted January 17, 2016 They haven't forgotten about Maxwell: Link to comment Share on other sites More sharing options...
764032_1452794713 Posted January 17, 2016 Share Posted January 17, 2016 On 1/15/2016 at 7:15 AM, V2C said: Changes Improved logging for server admins (additional info below) Please make the new kind log file which merged both chat_log and log.txt. The point is the timeline! Link to comment Share on other sites More sharing options...
anselch1011 Posted January 17, 2016 Share Posted January 17, 2016 [00:00:00]: Starting Up [00:00:00]: Version: 162702 [00:00:00]: Current time: Sun Jan 17 15:10:10 2016 [00:00:00]: Don't Starve Together: 162702 WIN32 NNN Build Date: 2016-01-15_14-25-19 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -conf_dir DoNotStarveTogether_EasyConfigCaves -console [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (1620) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:4.17 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application D:\Don't stave\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigCaves/save/blocklist.txt (Failure) [00:00:00]: THREAD - started 'ConsoleInput' (7756) [00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigCaves/save/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether_EasyConfigCaves/save/whitelist.txt (Failure) [00:00:00]: Server token retrieved from: server_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: scripts/main.lua(166,1) running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(6) [00:00:00]: Download server mod 322330 [00:00:01]: DelDirectory [../mods/workshop-322330] 2: FAILED [00:00:01]: cWorkshopMod::UnzipMod ../mods/workshop-322330 [00:00:01]: unzOpenMemory failed. [00:00:01]: Failed unzipping mod to folder [../mods/workshop-322330] [00:00:01]: Download server mod 362175979 [00:00:02]: Download server mod 360823660 [00:00:02]: Download server mod 356833566 [00:00:03]: Download server mod 373480109 [00:00:03]: Download server mod 346479579 [00:00:03]: modoverrides.lua enabling workshop-373480109 [00:00:03]: modoverrides.lua enabling workshop-362175979 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-362175979 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-373480109 [00:00:03]: Could not load mod_config_data/modconfiguration_workshop-362175979_CLIENT [00:00:03]: Loading mod: workshop-362175979 (Wormhole Marks) Version:1.2.2 [00:00:03]: Could not load mod_config_data/modconfiguration_workshop-373480109_CLIENT [00:00:03]: Loading mod: workshop-373480109 (Coordinate) Version:0.0.3 [00:00:03]: Mod: workshop-373480109 (Coordinate) Loading modworldgenmain.lua [00:00:03]: Mod: workshop-373480109 (Coordinate) Mod had no modworldgenmain.lua. Skipping. [00:00:03]: Mod: workshop-373480109 (Coordinate) Loading modmain.lua [00:00:04]: Mod: workshop-362175979 (Wormhole Marks) Loading modworldgenmain.lua [00:00:04]: Mod: workshop-362175979 (Wormhole Marks) Mod had no modworldgenmain.lua. Skipping. [00:00:04]: Mod: workshop-362175979 (Wormhole Marks) Loading modmain.lua [00:00:04]: WARNING: Positional Action parameters are deprecated. Please pass action a table instead. [00:00:04]: Action defined at ../mods/workshop-362175979/modmain.lua:54 in () ? (main) <0-0> [00:00:04]: FMOD Error: An invalid object handle was used. [00:00:04]: LOADING LUA SUCCESS [00:00:04]: PlayerDeaths could not load morgue [00:00:04]: PlayerHistory could not load player_history [00:00:04]: bloom_enabled false [00:00:04]: loaded saveindex [00:00:04]: OnFilesLoaded() [00:00:04]: OnUpdatePurchaseStateComplete [00:00:05]: Mod: workshop-373480109 (Coordinate) Registering prefabs [00:00:05]: Mod: workshop-373480109 (Coordinate) Registering default mod prefab [00:00:05]: Mod: workshop-362175979 (Wormhole Marks) Registering prefabs [00:00:05]: Mod: workshop-362175979 (Wormhole Marks) Registering default mod prefab [00:00:05]: Load FE [00:00:05]: Load FE: done [00:00:05]: ModIndex: Load sequence finished successfully. [00:00:05]: Reset() returning [00:00:08]: [200] Account Communication Success (6) [00:00:08]: Received (KU_dKwKnXnW) from TokenPurpose [00:00:08]: Starting Dedicated Server Game [00:00:08]: Network tick rate: U=15(2), D=0 [00:00:08]: About to start a server with the following settings: [00:00:08]: Dedicated: true [00:00:08]: Online: true [00:00:08]: Passworded: true [00:00:08]: ServerPort: 11000 [00:00:08]: SteamAuthPort: 8766 [00:00:08]: SteamMasterServerPort: 27016 [00:00:08]: ClanID: false [00:00:08]: ClanOnly: false [00:00:08]: ClanAdmin: false [00:00:08]: LanOnly: false [00:00:08]: EnablePunchthrough: false [00:00:08]: EnableAutosaver: true [00:00:08]: PVP: false [00:00:08]: MaxPlayers: 16 [00:00:08]: GameMode: survival [00:00:08]: OverridenDNS: [00:00:08]: PauseWhenEmpty: false [00:00:08]: InternetBroadcasting: true [00:00:08]: Intent: cooperative [00:00:08]: [Warning] Could not confirm port 11000 is open in the firewall. [00:00:08]: Could not load mod_config_data/modconfiguration_workshop-362175979 [00:00:08]: Could not load mod_config_data/modconfiguration_workshop-373480109 [00:00:08]: Online Server Started on port: 11000 [00:00:08]: unloading prefabs for mod MOD_workshop-373480109 [00:00:08]: unloading prefabs for mod MOD_workshop-362175979 [00:00:08]: Collecting garbage... [00:00:08]: lua_gc took 0.01 seconds [00:00:08]: ~ShardLuaProxy() [00:00:08]: ~InventoryLuaProxy() [00:00:08]: ~NetworkLuaProxy() [00:00:08]: ~SimLuaProxy() [00:00:08]: lua_close took 0.02 seconds [00:00:08]: ReleaseAll [00:00:08]: ReleaseAll Finished [00:00:08]: cGame::StartPlaying [00:00:08]: LOADING LUA [00:00:08]: DoLuaFile scripts/main.lua [00:00:08]: DoLuaFile loading buffer scripts/main.lua [00:00:08]: scripts/main.lua(166,1) running main.lua [00:00:08]: loaded modindex [00:00:08]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:08]: modoverrides.lua enabling workshop-373480109 [00:00:08]: modoverrides.lua enabling workshop-362175979 [00:00:08]: ModIndex:GetModsToLoad inserting moddir, workshop-362175979 [00:00:08]: ModIndex:GetModsToLoad inserting moddir, workshop-373480109 [00:00:08]: Could not load mod_config_data/modconfiguration_workshop-362175979 [00:00:08]: Loading mod: workshop-362175979 (Wormhole Marks) Version:1.2.2 [00:00:08]: Could not load mod_config_data/modconfiguration_workshop-373480109 [00:00:08]: Loading mod: workshop-373480109 (Coordinate) Version:0.0.3 [00:00:08]: Mod: workshop-373480109 (Coordinate) Loading modworldgenmain.lua [00:00:08]: Mod: workshop-373480109 (Coordinate) Mod had no modworldgenmain.lua. Skipping. [00:00:08]: Mod: workshop-373480109 (Coordinate) Loading modmain.lua [00:00:08]: Mod: workshop-362175979 (Wormhole Marks) Loading modworldgenmain.lua [00:00:08]: Mod: workshop-362175979 (Wormhole Marks) Mod had no modworldgenmain.lua. Skipping. [00:00:08]: Mod: workshop-362175979 (Wormhole Marks) Loading modmain.lua [00:00:08]: WARNING: Positional Action parameters are deprecated. Please pass action a table instead. [00:00:08]: Action defined at ../mods/workshop-362175979/modmain.lua:54 in () ? (main) <0-0> [00:00:08]: LOADING LUA SUCCESS [00:00:08]: PlayerDeaths could not load morgue [00:00:08]: PlayerHistory could not load player_history [00:00:08]: bloom_enabled false [00:00:08]: loaded saveindex [00:00:08]: OnFilesLoaded() [00:00:08]: OnUpdatePurchaseStateComplete [00:00:08]: Unload FE [00:00:08]: Unload FE done [00:00:09]: Mod: workshop-373480109 (Coordinate) Registering prefabs [00:00:09]: Mod: workshop-373480109 (Coordinate) Registering default mod prefab [00:00:09]: Mod: workshop-362175979 (Wormhole Marks) Registering prefabs [00:00:09]: Mod: workshop-362175979 (Wormhole Marks) Registering default mod prefab [00:00:09]: LOAD BE [00:00:12]: LOAD BE: done [00:00:13]: Deserialize world session from session/66310B7164045FA2/0000000010 [00:00:13]: [string "scripts/saveindex.lua"]:131: Corrupt Save file [session/66310B7164045FA2/0000000010] LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/saveindex.lua:131 in () ? (Lua) <117-136> load_success = true str = return {world_network={persistdata={worldtemperature={seasontemperature=20,daylight=true,noisetime=3845.7785644531,season="autumn",phasetemperature=0.066540388319326},seasons={elapseddaysinseason=8,premode=false,remainingdaysinseason=12,lengths={summer=15,autumn=20,spring=20,winter=15},totaldaysinseason=40,mode="cycle",season="autumn",segs={summer={night=4,day=11,dusk=1},autumn={night=2,day=8,dusk=6},spring={night=3,day=5,dusk=8},winter={night=6,day=5,dusk=5}}},quaker={state=0,mammalsremaining=0,time=341.4000178054,debrispersecond=6},clock={moonphase="threequarter",cycles=8,phase="day",remainingtimeinphase=238.98330688477,totaltimeinphase=240,segs={night=2,day=8,dusk=6}},caveweather={preciptype="none",daylight=true,moistureceil=6916.1484375,peakprecipitationrate=0.347177952528,season="autumn",moisturerateval=0.39323643535584,moistureceilmultiplier=8,moisture=330.3056640625,moisturefloormultiplier=1,moisturerateoffset=0,noisetime=3845.7785644531,moisturerate=0.39323642849922,temperature=12.81393689819,wetness= [**truncated**] success = nil savedata = [string "return {world_network={persistdata={worldtemperature={seasontem..."]:1: '}' expected near '#' =[C]:-1 in (method) GetPersistentString (C) <-1--1> scripts/saveindex.lua:117 in (method) GetSaveDataFile (Lua) <116-137> self = data = table: 0EC995A8 current_slot = 1 file = session/66310B7164045FA2/0000000010 cb = function - scripts/gamelogic.lua:754 scripts/saveindex.lua:143 in (method) GetSaveData (Lua) <139-147> self = data = table: 0EC995A8 current_slot = 1 slot = 1 cb = function - scripts/gamelogic.lua:754 file = session/66310B7164045FA2/0000000010 scripts/gamelogic.lua:761 in (upvalue) DoLoadWorld (Lua) <753-762> saveslot = 1 onload = function - scripts/gamelogic.lua:754 scripts/gamelogic.lua:803 in (upvalue) LoadSlot (Lua) <798-809> slot = 1 scripts/gamelogic.lua:858 in (upvalue) DoResetAction (Lua) <813-894> scripts/gamelogic.lua:904 in (local) complete_callback (Lua) <896-905> scripts/upsell.lua:27 in (global) UpdateGamePurchasedState (Lua) <11-30> complete_callback = function - scripts/gamelogic.lua:896 scripts/gamelogic.lua:919 in (upvalue) callback (Lua) <907-920> scripts/saveindex.lua:112 in () ? (Lua) <75-113> load_success = true str = return { last_used_slot=1, slots={ { enabled_mods={ }, server={ }, session_id="66310B7164045FA2", world={ day=9, options={ { actualpreset="DST_CAVE", tweak={ } }, supportsmultilevel=true } } }, { enabled_mods={ }, server={ }, world={ } }, { enabled_mods={ }, server={ }, world={ } }, { enabled_mods={ }, server={ }, world={ } }, { enabled_mods={ }, server={ }, world={ } } } } success = true savedata = table: 0EC96CB8 =[C]:-1 in (method) GetPersistentString (C) <-1--1> scripts/saveindex.lua:74 in (method) Load (Lua) <71-114> self = data = table: 0EC995A8 current_slot = 1 callback = function - scripts/gamelogic.lua:907 filename = saveindex scripts/gamelogic.lua:935 in (local) callback (Lua) <934-936> scripts/playerprofile.lua:760 in (method) Set (Lua) <658-763> self = persistdata = table: 0EC8E0E0 dirty = true str = {"controls":[],"unlocked_worldgen":[],"device_caps_b":5,"render_quality":1,"device_caps_a":1452832862,"characterskins":{"wilson":{"legs":"legs_jeans_blue_peacock","base":"wilson_none","hand":"hand_longgloves_blue_cerulean","body":"body_flannel_red_higgsbury"},"wendy":{"base":"wendy_none"},"webber":{"base":"webber_none"},"willow":{"base":"willow_none"},"waxwell":{"base":"waxwell_none"},"wickerbottom":{"base":"wickerbottom_none"},"wigfrid":{"base":"wigfrid_none"},"wolfgang":{"base":"wolfgang_none"},"wx78":{"base":"wx78_none"},"wes":{"base":"wes_none"},"woodie":{"bas [00:00:13]: [string "scripts/saveindex.lua"]:131: Corrupt Save file [session/66310B7164045FA2/0000000010] LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/saveindex.lua:131 in () ? (Lua) <117-136> =[C]:-1 in (method) GetPersistentString (C) <-1--1> scripts/saveindex.lua:117 in (method) GetSaveDataFile (Lua) <116-137> scripts/saveindex.lua:143 in (method) GetSaveData (Lua) <139-147> scripts/gamelogic.lua:761 in (upvalue) DoLoadWorld (Lua) <753-762> scripts/gamelogic.lua:803 in (upvalue) LoadSlot (Lua) <798-809> scripts/gamelogic.lua:858 in (upvalue) DoResetAction (Lua) <813-894> scripts/gamelogic.lua:904 in (local) complete_callback (Lua) <896-905> scripts/upsell.lua:27 in (global) UpdateGamePurchasedState (Lua) <11-30> scripts/gamelogic.lua:919 in (upvalue) callback (Lua) <907-920> scripts/saveindex.lua:112 in () ? (Lua) <75-113> =[C]:-1 in (method) GetPersistentString (C) <-1--1> scripts/saveindex.lua:74 in (method) Load (Lua) <71-114> scripts/gamelogic.lua:935 in (local) callback (Lua) <934-936> scripts/playerprofile.lua:760 in (method) Set (Lua) <658-763> scripts/playerprofile.lua:645 in () ? (Lua) <644-646> =[C]:-1 in (method) GetPersistentString (C) <-1--1> scripts/playerprofile.lua:643 in (method) Load (Lua) <642-648> scripts/gamelogic.lua:934 in () ? (main) <0-0> =[C]:-1 in (global) require (C) <-1--1> scripts/mainfunctions.lua:713 in () ? (Lua) <706-718> [00:00:13]: ModIndex: Load sequence finished successfully. [00:00:13]: Reset() returning Link to comment Share on other sites More sharing options...
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