Developer SethR Posted August 19, 2014 Author Developer Share Posted August 19, 2014 Ahhh man this sounds awesome! I really like the feature of seeing how the skeletons met their fate. Will this stay in place beyond the demo? Definitely! It's cooler when you can ascertain those stories from the surroundings (i.e. environmental storytelling), but since a lot of things in the world of Don't Starve are transient and/or can be picked up, sticking that information into the inspect dialog seems like a good solution. Link to comment Share on other sites More sharing options...
The Letter W Posted August 19, 2014 Share Posted August 19, 2014 I hope skeletons caused by Shenanigans/Charlie get a few strings that don't really tell you anything, for humour's sake. "Here lies Wilson, he ran fast but not fast enough.""This was Willow. She tried to make light of the dark but the dark made light of her." edit: quick reply hates my enter key Link to comment Share on other sites More sharing options...
Ridley Posted August 19, 2014 Share Posted August 19, 2014 Any chance some of the reactions of the players can be recorded so the people who can't attend PAX can still enjoy PAX? Or maybe some of the game footage? Link to comment Share on other sites More sharing options...
imsomony Posted August 19, 2014 Share Posted August 19, 2014 Thanks for the update Seth! Oh how I wish I were already in Portland, I'd make the trek and come see y'all for the weekend at PAX. I really like how you all did a Dark Souls thing with the skeletons and pre-built items of of other players, I've been really hoping for that in multiplayer! Link to comment Share on other sites More sharing options...
TheStupidpancake Posted August 20, 2014 Share Posted August 20, 2014 Will any game footage be recorded? Link to comment Share on other sites More sharing options...
J20hawkz Posted August 21, 2014 Share Posted August 21, 2014 Will any game footage be recorded?You're a GENIUS! Klei should start Vlogging. Link to comment Share on other sites More sharing options...
Palpetinus Posted August 21, 2014 Share Posted August 21, 2014 You're a GENIUS!Klei should start Vlogging. Why stop there.LIVESTREAM it all! Link to comment Share on other sites More sharing options...
Developer SethR Posted August 21, 2014 Author Developer Share Posted August 21, 2014 Will any game footage be recorded? We won't be recording any ourselves--it's just not practical. But at PAX East, some of the press that came and talked to us took some footage of the game being played. I wouldn't be surprised if that happened again. You're a GENIUS!Klei should start Vlogging.Why stop there.LIVESTREAM it all! Well, that's a fancy idea... https://twitter.com/klei/status/502546057973497857 Link to comment Share on other sites More sharing options...
Gudinito Posted August 22, 2014 Share Posted August 22, 2014 How i wish to be there...My body need pax, and a Dont Starve multiplayer. Link to comment Share on other sites More sharing options...
Mysanthil Posted September 1, 2014 Share Posted September 1, 2014 Reporting from PAX: My fiance and I played in the Don't Starve tourney, a very beta of the multiplayer. It was in groups of 4, all Wilsons, ~20min brackets, and all players were hit by a death wave of doggies and meteorites at the last few minutes. The tourney ended up being about how to survive that extra second longer once doom started. Crazy adrenaline fun, surviving that first bracket meant you knew what was coming and was only more scared for it. The main multiplayer differences (from single player) I noticed:*There is a small icon for each other player at the edge of your screen, pointing towards their direction. It is bigger if they're nearby.*Most people gave up trying to kill each other after the first bracket - running away was too easy and we all wanted to prepare for armaggedon.*World messages told everyone when and how a character died. Good stuff, hoping for more soon. Link to comment Share on other sites More sharing options...
the truthseeker Posted September 1, 2014 Share Posted September 1, 2014 Meteorites/?! MOAR! tell us MOAR! (must be big I started misspelling ) Link to comment Share on other sites More sharing options...
Mysanthil Posted September 2, 2014 Share Posted September 2, 2014 Haha, I hope they'll keep that scenario as a mini-game or something, it was fun. Maybe someone has videos? The reddit already posted elsewhere is accurate to what I experienced, but of course a very beta demo. Link to comment Share on other sites More sharing options...
Oddparents Posted September 2, 2014 Share Posted September 2, 2014 I said this in another thread, but it's probably more on-topic here: I was at PAX, and I have to say that you guys had one of the friendliest booths there. Devs who actually take time to talk to fans about a hit game and its upcoming free multiplayer expansion? Blown away by the demo, and blown away by how great everyone I talked to was. Also, I'm now working to "skill up" my lockpicking after failing miserably at the Invisible, Inc. challenge. Keep up the great work - can't wait to play "Together." Link to comment Share on other sites More sharing options...
LadyMeda Posted September 2, 2014 Share Posted September 2, 2014 Yay, PAX is done! I'm so excited to hear a post-PAX update that I could... ... EAT CHESTER! ... or maybe just a cracker. Yeah, a cracker. I like Chester. Link to comment Share on other sites More sharing options...
the truthseeker Posted September 2, 2014 Share Posted September 2, 2014 Yay, PAX is done! I'm so excited to hear a post-PAX update that I could... ... EAT CHESTER! ... or maybe just a cracker. Yeah, a cracker. I like Chester. FeliciaDayCracker.gif Felicia eating that matzah that way is so wrong and sooo right. Link to comment Share on other sites More sharing options...
MycoLogical Posted September 2, 2014 Share Posted September 2, 2014 I saw those Wilson pins and Invisible Ink lockpick sets. How do we get our hands one them?! Link to comment Share on other sites More sharing options...
Developer SethR Posted September 2, 2014 Author Developer Share Posted September 2, 2014 I saw those Wilson pins and Invisible Ink lockpick sets. How do we get our hands one them?! Both should be going up on our online store before too long! Link to comment Share on other sites More sharing options...
J20hawkz Posted September 2, 2014 Share Posted September 2, 2014 @SethRWhat happened towards the end? Are you guys hiding something...? http://forums.kleientertainment.com/topic/40260-sethrs-pax-voice-crack-adorable-nerdy/#entry530282 Link to comment Share on other sites More sharing options...
Developer SethR Posted September 3, 2014 Author Developer Share Posted September 3, 2014 @SethRWhat happened towards the end? Are you guys hiding something...? http://forums.kleientertainment.com/topic/40260-sethrs-pax-voice-crack-adorable-nerdy/#entry530282 As I mentioned in the interview, that was a little thing we cooked up for the PAX demo that would trigger shortly before the server reset (every 2 hours). We did this so that players wouldn't just get disconnected out of the blue: instead, they'd have some panicked final moments and would tend to die and disconnect naturally before the server actually shut down. When this cut people's sessions short, we explained what was happening, that it is not part of the final game, and that they should just rejoin and start the demo again. Link to comment Share on other sites More sharing options...
J20hawkz Posted September 3, 2014 Share Posted September 3, 2014 As I mentioned in the interview, that was a little thing we cooked up for the PAX demo that would trigger shortly before the server reset (every 2 hours). We did this so that players wouldn't just get disconnected out of the blue: instead, they'd have some panicked final moments and would tend to die and disconnect naturally before the server actually shut down. When this cut people's sessions short, we explained what was happening, that it is not part of the final game, and that they should just rejoin and start the demo again.I was referring to when you were asked about possessing Not sure how you would implement it if you guys do decide on it, but the thought of it sounds pretty interesting. Link to comment Share on other sites More sharing options...
Developer SethR Posted September 3, 2014 Author Developer Share Posted September 3, 2014 I was referring to when you were asked about possessing Not sure how you would implement it if you guys do decide on it, but the thought of it sounds pretty interesting. Ohhh--fair enough! Sorry for the confusion, heh. Anyways, yeah: the ability to possess objects is indeed something we've talked about, which is probably why I hesitate (or maybe just the delirium of day 4 of PAX...) but it's not something we're pursuing. Who knows, maybe down the line we will experiment with it, but for now, we've got ghost actions (i.e. a more transactional haunt) that we're reasonably happy with at this early stage. Link to comment Share on other sites More sharing options...
J20hawkz Posted September 3, 2014 Share Posted September 3, 2014 Ohhh--fair enough! Sorry for the confusion, heh. Anyways, yeah: the ability to possess objects is indeed something we've talked about, which is probably why I hesitate (or maybe just the delirium of day 4 of PAX...) but it's not something we're pursuing. Who knows, maybe down the line we will experiment with it, but for now, we've got ghost actions (i.e. a more transactional haunt) that we're reasonably happy with at this early stage.My bad for not making it more clear in my initial comment. It looks like you guys definitely have the ghost thing nailed down. I particularly like how haunting does something different to different groups of things. Yet another aspect of Don't Starve that encourages and "rewards" experimenting. The tell tale heart (not sure I wrote that correctly) is another useful item, but how would you prevent exploiting it? It seems an easy source of food if we kill a friend and res him/her immediately using the heart (apparently killed friends drop some meat). Will the heart have a durability? Going way back to my earlier suggestion, is it something that we acquire early on and it slowly degrades, or something we can craft late game after acquiring some rare materials (thinking of ruins here). Link to comment Share on other sites More sharing options...
ZnSstr Posted September 4, 2014 Share Posted September 4, 2014 Question about pig loialty: If I feed him he is with me, but if someone feed him after me, he is with two of us, but if we both press ctrl+f the big just get stuck and don't know who to attack. Or if I feed him first he refuse rest of the people? Link to comment Share on other sites More sharing options...
MycoLogical Posted September 4, 2014 Share Posted September 4, 2014 Both should be going up on our online store before too long!Seems I can't get the lock picks Seth since I don't live in North America bit forlorn now; I thought they would be cool to own. Link to comment Share on other sites More sharing options...
Developer SethR Posted September 8, 2014 Author Developer Share Posted September 8, 2014 The tell tale heart (not sure I wrote that correctly) is another useful item, but how would you prevent exploiting it? It seems an easy source of food if we kill a friend and res him/her immediately using the heart (apparently killed friends drop some meat). Will the heart have a durability?Going way back to my earlier suggestion, is it something that we acquire early on and it slowly degrades, or something we can craft late game after acquiring some rare materials (thinking of ruins here). The food you get from fallen players (if it stays) will definitely not be an advisable food source. The heart will also cost some resources (whether that's crafting resources or health or both is up in the air) to make/use. Additionally, it gets consumed when you give it to a ghost, so it's not exactly a zero-sum exchange. Question about pig loialty: If I feed him he is with me, but if someone feed him after me, he is with two of us, but if we both press ctrl+f the big just get stuck and don't know who to attack. Or if I feed him first he refuse rest of the people? Not sure yet! Based on approximately thirty seconds of thinking, it'll be either:1) each time a pig receives food from a new player, it resets his loyalty clock and sets his leader to the most recent feeder.or 2) pigs will refuse food from other players if they are currently loyalty to a player. Link to comment Share on other sites More sharing options...
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