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Towards the midgame, when we have access to space, we should be able to radiate heat into the vacuum, either powered actively, through lasers, or via radiative surfaces (fins). I realize that radiative heating and cooling is not implemented in ONI, but a specialized building to simulate radiative heating, given vacuum exposure, should be doable. The buildings should not take a gas or fluid input, but rather absorb energy from their surroundings, relying on us to conduct heat to it via pipes or tiles.

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I love this idea. I've wanted radiant heat for a while also. It could be something as simple as allowing radiant pipes to actually radiate when exposed to space. Several things already check for exposure to space, I don't see how it'd be difficult. And it wouldn't even have to change how pipes behave in vacuum in the interior of the base. Just drop a percentage of thermal energy above a certain threshold. If you don't clamp it above a certain temperature though, you might trivialize cryo-liquid production.

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3 minutes ago, Gwido said:

The vaccum can't heat. It's nothing.

To radiate heat, you need something to receive the heat. ;)

 

So, the only way would be to overheat tiles of a random material until it liquify.

You can get rid of heat with infrared radiation. But ONI dont have radiation. It always takes a medium to transfer heat. 

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11 hours ago, SharraShimada said:

You can get rid of heat with infrared radiation. But ONI dont have radiation. It always takes a medium to transfer heat. 

But, it seems like technologies in this game are complex enough for something like this to be plausible, such as the electrolyzer, which is literally splitting atoms. That sounds complicated enough for infrared to be in the realm of possibility

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Splitting molecules, actually, which is a mite easier to do. Electrolysis is literally just running a current through water.

But yeah, space radiators get brought up every hour or so. I prefer something along the lines of Reiyuka's suggestion, but I'll add that if the cooling depended on the building's temperature, and only really started cooling effectively beyond 100C, it would add another interesting gameplay challenge since you'd need to build a dedicated heat transfer setup to make use of it.

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4 hours ago, fredhp said:

There are lots of heat deletion methods already. 

It can be as simple as venting ultra hot steam to space to complex heat deletion mechanisms buildings.

There is no need for a radiator.

The beauty of this suggestion is that it can offer us some heat deletion option (that doesn't involve spewing valuable resources out of your base) that fits somewhere in the huge gap between sieves and steam turbines.

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This radiators is nice idea, was suggested many times already, it is good because not so overpowered: you need to build it on surface, defend from meteorites, some people even suggest that radiators cooling only at night, and surface area is limited so it can be somehow balanced, also it is legal device for killing heat.

Who knows maybe one day most major exploits would be fixed, then we will need this thing, i think this would be good trade-off.

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On 12/3/2018 at 9:03 AM, mr peeps said:

But, it seems like technologies in this game are complex enough for something like this to be plausible, such as the electrolyzer, which is literally splitting atoms. That sounds complicated enough for infrared to be in the realm of possibility

The electrolyzer isn't splitting atoms.  It is separating H2O to H2 and O2.  No nuclear reaction.

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