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Make The Ruins Larger

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So I've just finished mapping out the third set of ruins (the one with the Mant on it) and I have to say I am really enjoying the new dungeon-like system. But the ruins in Hamlet just feel so small! The ruins in RoG were the same size as the above-ground world, so it could take days just to explore one set. But in hamlet, they are so small that I can map out an entire set of ruins in less than 20 minutes. The ruins could really benefit from having (way) more rooms to explore.

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With how many items, objects, and creatures are in DS, I think they'd have little issue arranging more rooms without having to create new assets. Something like set pieces, some of them worthwhile, some of them deadly, some of them filler rooms to make the juicy ones feel juicy.

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