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Don't Starve Together

Found 5 results

  1. Rushing the ruins in Don't Starve Together is selfish. I may not be the first person to say this, there are probably already people who've made more concise arguments than mine, but that won't change how I feel. Rushing the Ruins (solo) is selfish, and it always will be. This is a message mainly to people who play on public servers. During the early game, it's understood by most experienced players that exploring and collecting should be one's first priority, (it IS possible to make a base TOO early) Trees are chopped, rocks are mined, graves are dug. The usual collecting. Except, all the pig houses have been smashed, and the pig skins are the only thing missing? Wait, wasn't there a fairy ring with blue mushrooms here? Oh that's fine, we can still make a base, even though we can't have any football helmets. Oh boy, day 10. You know, I haven't seen that wolfgang/wigfrid all game, I bet they have their own base, that's cool. Day 15, we have our base set up, the newer players have made stacks of wet goop, the usual. But I'll keep my base marked so fresh players can come. Day 22, winter is here now and I saw the Wolfgang for the first time. He used a star caller's staff and has a thulecite club and crown. He doesn't say anything and he never leaves the base. I guess he rushed ruins. I'm glad HE got to have fun while I built the base. Day 30 Deerclops comes and he helps us kill it, he takes the eye and makes an eyebrella then logs off, with all the ruins loot, pig skins, boss loot, AND the food (he forgot he took all the healing food for the fight) Even IF the loot is shared, even IF they help build the base, doing ruins by yourself (without even asking if someone else wants to join) is selfish. What is the point of building a base if all the late game content can be done in the first 15 days? How is it fair that if I WANT to do ruins that I need to RUSH them? I shouldn't have to host my own server just to enjoy all the content, I like playing on pubs, I (liked) helping newer players out. But never getting a chance to do anything because some tryhard rushed a co-op activity by destroying/consuming finite materials just to imitate someone they saw on Youtube will always irritate me. Rushing the Ruins is selfish. Stop being selfish. PS. Survival Server Players who are votekicked/gone from the game over 10 in game days should drop all of their rare things, (Gems/staves/jewelry, Panflute, Cane, Living Logs) They can keep things like twigs rocks and other easily found things.
  2. Hello ! I just discovered how the reworked Woodie is overperforming about rushing the ruins, it's even easier than with WX imo, and I'd like to have you guys input about this. I'll explain what I did and why I think Woodie is so good : - Doesn't need food (food is "refilled" to the maximum while transformed), only blue caps for health - Doesn't need armor (fighting with Moose) - Doesn't need a good light source (transformations have night vision) - Negates the major RNG's encumbrances : -> Faster chances of spawning Treeguard -> Thanks to less preparation required and Goose's speed, exploring the caves and ruins is way faster so their structure isn't really impacting About the preparation before going to the ruins, get all the seeds passing by, you should arrive at 30+ within the end of the preparation. Except that you only need some dozens of twigs (for torches/pickaxes), same for grasses (for torches/campfires/idols), no more than a few logs (just to craft 1 beaver idol and a campfire) and 3 living log, this is incredibly fast to get ! The last step is to get all the monster meats (used for the idols), this is what you do the last because the monster meat will stale pretty fast. After that you craft your backpack, you can craft a spear in case shadows attack you in normal form, and a pickaxe/golden pickaxe. There are few general rules/common sense to have in mind : Planning ahead every time (Woodie's mains should be used to it), watch the Weremeter to manage the transitions since this is your most vulnerable moments, don't forget to unequip the torch before transforming back If the monster meat becomes stale, craft the required idols Always have a torch for when woodie transform back Always have a campfire pre-craft Flee from shadows while in Goose form to make them despawn Ideally refill until 130+ HP by eating blue cap(s) between each transformation, especially before the moose form So about the rush process itself, Woodie's transformations bypass basically everything you need to care about when you want to rush the ruins (food, light and armor), so here's what I do once I enter the caves : Goose form -> search for the blue mushroom biome (thankfully it is always close to the ruins) Beaver -> cut blue mushtrees for at least 1 stack of blue caps, this is the only time Woodie will transform into the Beaver form but it is a really important step Woodie -> pause time, collect the blue caps and logs (max 1 stack of logs to not overcharge the inventory), recover health Goose -> search for ruins, ancient pseudostation and explore, try to scout the locations for collecting gems and planning ahead Moose -> finally starting to transform into Moose to kill the necessary stuff in the ruins, so first kill pseudostation's guardians and clockworks next to gems' statues Woodie -> refill health and mine statues around the nightmare cycle (warning and dawn phase), to take adventage of the statues' light Goose -> for movements if necessary, be aware each Goose transformation will "use" 1 bluecap Repeat these 3 steps until having the necessary ressources for your ancient crafts (for me it's like 1 green gem, 2 yellow, 11 fuel, 7 thulecite minimum, but it depends of what you want) Goose -> get back to the ancient pseudostation Woodie -> 2nd pause time, set up campfire, refull health and start your crafting stuff Goose -> gtfo And here you go, you are basically carried by your transformations and your stacks of bluecaps, I want to know what are you thinking about it, maybe I'm just late to the train and everyone knew Woodie were really strong for ruin rush, but I didn't see any thread about it, so what do you guys think ?
  3. edit: A little side note the first time I tried recording the deerclops died in two hits
  4. I really like the sense of isolation in Don't Starve's atmosphere. Why not add an extra layer by adding abandoned structures such as run-down forts, chared campsites, some kind of statues, and others on the map to give the impression just how long ago the last person may have been on this island?