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Oxygen Not Included

Found 10 results

  1. So, I was playing a game of DST, and had been looking for the ruins for a decent amount of time, and finally found them. As soon as I enter, I am surrounded by splumonkeys. Less than a minute passes, and nightmare cycle starts. I do not get a chance to run. I do not even get a chance to fight or equip my body armour. As soon as the cycle starts and am completely swarmed, stunlocked into oblivion, and die. That's fair!
  2. I've known about this for a while and ever since I found it out its always confused me is this a bug or not the walls have 1 health which is why I'm guessing gunpowder works but is the axe intentional or is gunpowder? its so random a hammer no, a pickaxe no a axe? it confuses me the loot in there is so good but sometimes you an get thulecite crowns staffs and stuff like that. So does anyone know if this is a bug because its been bugging me a lot
  3. well, we can now deconstruct ruins tlile but not the locker, vacillator etc, and sometimes this "buildings" gets in our way during planning so maybe a scientist can "analyze" this building gets a blueprint and when deconstructed will drop an item that is need to recreate the building anywhere (for example for vacillator when deconstructed will drop a brain which is required to rebuild it, crystals for AETN) this allow us to remove all ruin tile and building and rebuild them wherever we want them, maybe a room full of neural vacillator?
  4. 1st at all, i have no idea what is the thing on the wall, but it cannot be mine or chiseled (it can be, but charackter is stuck walking in to wall, u know what i mean) and the second point here is, that is on the same spot like striking thing And 3nd thing is, that the striking things striking periodically with out stepping on the plates
  5. I think that Klei has given us the larger Ruins that we have asked for... Also, if you notice the bottom room in the row second th the right, you will se a well. The well gives BLOODY GEMS for the small price of nightmare fuel. Give it one nightmare fuel, and it will spit out a gem.
  6. For some time we have been able to deconstruct most of the doors and blocks of the ruins, but the objects (desks, lamps, lockers) remain stationary and can not be moved. But since these have a positive effect on the decor, I would like to use them in my rooms (without building the room on the other side of the galaxy ). (In addition, those things always stand in my way and block my walls) Therefore, one way to move items away from the debug mode would be very welcome. Our Dupes can make racquets out of nothing but steel and are not able to move a table? Maybe this could be extended to the vascillators and nullifiers *Daydreaming* Also, it would be nice if the previously non-destructible blocks and doors of the ruins would become destructible ... And please excuse my english, it comes directly from the Google Translator ...
  7. The first thing I thought about when I first entered the ruins was that it would be cool if there is an endless dungeon. I haven’t found endless ruins yet, and I still think it would be cool. What I mean: Regular hamlet ruins, but with only one exit - to the next randomly generated "floor" of ruins. So you only have one way to get out of the ruins - death. Why do we need it? For the loot of course! And an extra challenge. Such ruins will make the resources gained from vases renewable. Especially gems. It will also give extra meaning to the hoarding gathering of resources and thorough preparation. You will have a place to spend them. Two questions remains to solve. How to continue game after death and how to get your loot back when you died inside? First one is alredy have a solution - Meaty Effingy and Touch Stone. Second one requires some solution. For example rare setpiece with something (like well or chest), that allows you to drop loot you want to bring on the surface.
  8. Por fin terminé mi video de la última actualizacion... Qué tal me quedó?
  9. Beta Test Video [Spoilers]

    edit: A little side note the first time I tried recording the deerclops died in two hits
  10. I really like the sense of isolation in Don't Starve's atmosphere. Why not add an extra layer by adding abandoned structures such as run-down forts, chared campsites, some kind of statues, and others on the map to give the impression just how long ago the last person may have been on this island?