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Natural Refrigerated Food


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I have some room in my base, so I wanted to try getting rid of refrigerator power and just try to store my food in a cold room. I can't seem to figure out how to do this though.

Storing them in a freezing room in an unplugged fridge doesn't seem to bring them down in temp enough. Also filling the room with CO2 while in a fridge doesn't either. How are you supposed to store food in order to keep it fresh with minimal power?

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Just now, Nitroturtle said:

Storing in CO2 works.  It will stil show unrefridgerated, but it will also show it being in a sterile environment, which keeps it fresh just as well.

So can you store it in CO2 AND in an unplugged fridge? Or does it need to be in some other type of container?

2 minutes ago, bleeter6 said:

You must have a bug. Storing food in co2 should work fine. No need for cool temps.

I must not have enough CO2 then, I'm going to try a high pressure vent then

4 minutes ago, Skaidrojumi said:

So can you store it in CO2 AND in an unplugged fridge? Or does it need to be in some other type of container?

I must not have enough CO2 then, I'm going to try a high pressure vent then

Yes, as long as it's in CO2 (or anything except O2, PO2).  Either type of food storage container works.  Pressure shouldn't matter, just need to make sure the gas is in the bottom tile of the storage container being used (make sure there's no liquid as this will displace the gas).

7 minutes ago, Skaidrojumi said:

So can you store it in CO2 AND in an unplugged fridge? Or does it need to be in some other type of container?

I must not have enough CO2 then, I'm going to try a high pressure vent then

Pressure isn't really an issue. It just has to be submerged in two tile high co2. If a tile of o2 drops down thats why you get the warning.

22 minutes ago, Skaidrojumi said:

I have some room in my base, so I wanted to try getting rid of refrigerator power and just try to store my food in a cold room. I can't seem to figure out how to do this though.

Storing them in a freezing room in an unplugged fridge doesn't seem to bring them down in temp enough. Also filling the room with CO2 while in a fridge doesn't either. How are you supposed to store food in order to keep it fresh with minimal power?

Storing food in CO2 is an easy early game alternative to powered fridges, but you don't need to cool them at all. There are two methods to storing food, keeping it below 5oC for the "refrigerated" food, or keeping it in CO2 or chlorine for "sterile atmosphere". Polluted oxygen/water will accelerate rotting.

One of the best methods for storing food is to keep it in chlorine. Chlorine is the most ideal because it will kill any germs on the food, even if you cooked with germy water. It doesn't matter what temperature it is, you can pump it in directly from a geyser or a hot biome. A simple method is to build 5-10 fridges in a pit in the floor, and fill it with chlorine.

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10 minutes ago, Skaidrojumi said:

Thanks for the help everyone, I filtered the room of everything but CO2 and used a water entrance to seal it off, everything is staying fresh now! Although some reason I went from 800k of food to 180k in like 3 days xD 

 

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Looks good! Might I suggest puting the door to this room on the ceiling? The natural seperation of gasses will keep the CO2 in the room.  your current water lock will give Duplicants the “Sopping Wet” debuff

Food won't spoil when stored in CO2, Chlorine (my favorite because it kills all germs), Vacuum, and, i think hydrogen too.

You can also store food in a Conveyor Receptacle, just remember to enable "manual" mode, so dupes can deliver and retrieve food from there - it stores 10X more food than a refrigerator.

12 minutes ago, Skaidrojumi said:

Thanks for the help everyone, I filtered the room of everything but CO2 and used a water entrance to seal it off, everything is staying fresh now! Although some reason I went from 800k of food to 180k in like 3 days xD 

If you want a more advanced system for food storage, try this one out:

It compacts ALL food into a single storage tile using shipping, a bit of automation, and chlorine in a small space. The autosweeper in the food prep room sweeps the food, which is shipped into the lower box on the left. The middle autosweeper grabs it and attempts to move it to the upper box, but is disabled every 3 seconds, so it simply drops it into the pile of food. The food never goes bad, and has infinite storage.

food_storage1.thumb.png.125c0b5737cbe36d6cc48b943bd40434.pngfood_storage2.thumb.png.0f5712174aff11d5b5919072e43e48e0.pngfood_storage3.thumb.png.de920d9176845cd0aba0e9091572d465.png

1 hour ago, crypticorb said:

One of the best methods for storing food is to keep it in chlorine. Chlorine is the most ideal because it will kill any germs on the food, even if you cooked with germy water. It doesn't matter what temperature it is, you can pump it in directly from a geyser or a hot biome. A simple method is to build 5-10 fridges in a pit in the floor, and fill it with chlorine.

 

I build the kitchen inside a sealed chlorine atmosphere, with exosuit at entrance, allowing the cookers to work without need to get out to breathe.

I usually build mess hall above the kitchen, food are delivered via conveyour system to a CO2 pit on the mess hall, automation keeps only the minimum amount of food there, the rest is stored on the kitchen. 

Once this system is ok, food never spoils again.

image.thumb.png.be8b044c92dfd6ef4198b3ef4a5e7050.png

I usually just put food storage 1 room below my cooking equipment, and make it a vertical trap for falling gas. This storage room just naturally fills with CO2 and stays sterile unless there's a major pressure change in the base. (If pressure gets really low and then goes back to normal my storeroom will lose some CO2 but it just fills back up again)

1 hour ago, avc15 said:

image.thumb.png.be8b044c92dfd6ef4198b3ef4a5e7050.png

I usually just put food storage 1 room below my cooking equipment, and make it a vertical trap for falling gas. This storage room just naturally fills with CO2 and stays sterile unless there's a major pressure change in the base. (If pressure gets really low and then goes back to normal my storeroom will lose some CO2 but it just fills back up again)

That's a nice setup. Even throwing a carbon skimmer in between those grills could help with any potential CO2 overflow. That's especially great if a great hall is to the right of the kitchen.

Gosh I hope we have a kitchen room bonus soon. (I'm not playing beta test so I dunno if there is one yet lol)

2 hours ago, Skaidrojumi said:

Gosh I hope we have a kitchen room bonus soon. (I'm not playing beta test so I dunno if there is one yet lol)

I like the idea of a Kitchen room bonus, but the question would be what it actually gives.  Faster cooking?  Increase to Food Quality by 1?  Additional kCal over recipe advertisement?

On 10/11/2018 at 6:59 PM, crypticorb said:

If you want a more advanced system for food storage, try this one out:

It compacts ALL food into a single storage tile using shipping, a bit of automation, and chlorine in a small space. The autosweeper in the food prep room sweeps the food, which is shipped into the lower box on the left. The middle autosweeper grabs it and attempts to move it to the upper box, but is disabled every 3 seconds, so it simply drops it into the pile of food. The food never goes bad, and has infinite storage.

food_storage1.thumb.png.125c0b5737cbe36d6cc48b943bd40434.pngfood_storage2.thumb.png.0f5712174aff11d5b5919072e43e48e0.pngfood_storage3.thumb.png.de920d9176845cd0aba0e9091572d465.png

I really like this setup, Though I am finding it hard to prevent dupes from just "cycling" cooking ingredients (such as meal lice, uncooked mushrooms etc..) from the storage point, back into the loaders again (as to be expected).  How did you combat this? Are your cooking ingredients stored separately? 

51 minutes ago, DevilmanUK said:

I really like this setup, Though I am finding it hard to prevent dupes from just "cycling" cooking ingredients (such as meal lice, uncooked mushrooms etc..) from the storage point, back into the loaders again (as to be expected).  How did you combat this? Are your cooking ingredients stored separately? 

Simple, there are two separate loaders on the right side. One is set for ingredients, sweep only, allow dupe manual operation. The other is edibles only, no dupe manual operation. 

This allows the sweeper to sweep up cooked food, and dupes will gather up cooking ingredients from your farms as they are needed. Your farms should all be CO2 anyways, so it doesn't matter if sleet wheat or mushrooms sit where they are. You could also ship the food/ingredients into the storage by autosweepers.

The only drawback is that this storage system doesn't automatically gather wild grown stuff like pepper plants or wild wheat. You'll have to manually sweep those up.

Aaah i see, you used sweep only on the ingredients..


I had been playing around for a while trying to figure out a fully automated method, but either the dupes, or the auto-sweepers then get stuck in a cycle.  I guess it could also work to have a designated "cook" and only allow him into the "ingredients" room, but with low (or none?) storage priority, so he doesn't cycle the ingredients?

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