Rainbowdesign Posted September 8, 2018 Share Posted September 8, 2018 I created a bunch of mods and uploaded them. Please discuss them here. https://github.com/rainbowdesign/OxygenNotIncluded-Mods Please note that i merged almost all mods to Link to comment Share on other sites More sharing options...
Seeker89 Posted September 8, 2018 Share Posted September 8, 2018 Much Cleaner in the repo. Thank you. could you upload the sources too? Link to comment Share on other sites More sharing options...
N00bieMeap Posted September 8, 2018 Share Posted September 8, 2018 i suggest - pump still overheat but at very high melting point, need 2 metallic material (like wolframite and copper to increase some hundreds % of base copper overheat point and melting point, sound unlogic... idk) if you can do it - sage hatch give slime and/or polluted water (your choice) - stone hatch give lime or fossil (your choice) ---- but hey, that's good Link to comment Share on other sites More sharing options...
Christophlette Posted September 8, 2018 Share Posted September 8, 2018 That's nice to see new modders adding to this awesome game. Keep it up ! Link to comment Share on other sites More sharing options...
harmonium Posted September 8, 2018 Share Posted September 8, 2018 I want to thanks you again for the easy power mod, realy enjoy it. Link to comment Share on other sites More sharing options...
Rainbowdesign Posted September 9, 2018 Author Share Posted September 9, 2018 15 hours ago, Seeker89 said: Much Cleaner in the repo. Thank you. could you upload the sources too? I think i will but i dont know if i do it today. 13 hours ago, N00bieMeap said: i suggest - pump still overheat but at very high melting point, need 2 metallic material (like wolframite and copper to increase some hundreds % of base copper overheat point and melting point, sound unlogic... idk) if you can do it - sage hatch give slime and/or polluted water (your choice) - stone hatch give lime or fossil (your choice) ---- but hey, that's good the pump its the essential part of the mod: the idea is to be able to pump lava and anything else. The question about having it with a build in high overheat temp or having it have to be from wolframite is this: I dont know how to increase the overheat temp that wolframite adds and on the other hand i doubt it makes such a difference as long wolframite is easily available. I think i would need to research hours - because this feature is buried, if i change it it will not be soon - i today started with a (makeshift minor) nuclear mod. Wolframite still increases the melting point pumps still can melt depending on material gold amalgam as example still can melt in lava wolframite has now a melting point about a million. 12 hours ago, Christophlette said: That's nice to see new modders adding to this awesome game. Keep it up ! Thankyou, i sure will 11 hours ago, harmonium said: I want to thanks you again for the easy power mod, realy enjoy it. Happy to make you happy. I have some plans for mods that change elements on the map like self heating / cooling elements or something changing its mass. I am doing the infrastructure right now. If you have ideas i am happy to read your ideas. Link to comment Share on other sites More sharing options...
Rainbowdesign Posted September 10, 2018 Author Share Posted September 10, 2018 The second and updated Preview of my ElementManipulationMod. Install: Copy both files in the mods folder, execute oni, look for the config file in the modfolder and edit. Modstate: Manipulation of: ElementIdx: Works Temperature: Works Mass: Works DiseaseCount:Works sometimes executeonce does not work. Todo: multiple config files + modexamples fix Disease count. Make a small manual. ModHelper.dll ElementManipulatonMod.dll Link to comment Share on other sites More sharing options...
linainverse Posted September 10, 2018 Share Posted September 10, 2018 a big-big thanks for the coal easy mod Link to comment Share on other sites More sharing options...
Rainbowdesign Posted September 11, 2018 Author Share Posted September 11, 2018 The fourth and updated Preview of my ElementManipulationMod. Install: extract all files in the mods folder, execute oni, look for the config file in the modfolder and edit. Modstate: DiseaseCount: Not tested executeonce: you need to reset the disabled state manually when you make a new game. NEW AND SHINY: Supports multiple modfiles and includes 4 example files: Coldmod is supposed to reduce the oxygen temperature of all oxygen on the map Coldmod2 is supposed to reduce the carbon dioxide temperature of all carbon dioxide on the map radiummod will slowly replace algae with radium. radiumheater randomly heats radium on the map. Now containing a manual and an Elementlist you find all in the new folder. Todo: Test everything Improve performance - Which might be stalled until i get informations about coroutines - in this time you will have to life with lags ElementManipulatonMod.zip Link to comment Share on other sites More sharing options...
Rainbowdesign Posted September 11, 2018 Author Share Posted September 11, 2018 Has anyone used coroutines in mods to run loops without blocking update? are there example mods? Link to comment Share on other sites More sharing options...
harmonium Posted September 12, 2018 Share Posted September 12, 2018 Sorry i can't help you, but i would like to ask you Something, do you think this is possible to make a mod so the Sweeper can go through the wall ? Link to comment Share on other sites More sharing options...
Rainbowdesign Posted September 12, 2018 Author Share Posted September 12, 2018 2 hours ago, harmonium said: Sorry i can't help you, but i would like to ask you Something, do you think this is possible to make a mod so the Sweeper can go through the wall ? Sure is possible but i have not the least idea how it has no variable there i think all picking up is blocked by walls... I think trevice can easily do it. Link to comment Share on other sites More sharing options...
harmonium Posted September 12, 2018 Share Posted September 12, 2018 32 minutes ago, Rainbowdesign said: Sure is possible but i have not the least idea how it has no variable there i think all picking up is blocked by walls... I think trevice can easily do it. I have request mod here : https://github.com/javisar/ONI-Modloader-Mods/issues/45 Maybe @trevice can help. Link to comment Share on other sites More sharing options...
N00bieMeap Posted September 15, 2018 Share Posted September 15, 2018 can you make a "water turbine generator" mod? : p Link to comment Share on other sites More sharing options...
Rainbowdesign Posted September 16, 2018 Author Share Posted September 16, 2018 I dont know if i can but its not really my scope to add more content i manipulate content like making scrips and maps. Also i dont know anyone who would actually make new images i know that cairath makes new plant mods but i think that out of the scope for everyone. Link to comment Share on other sites More sharing options...
Slvrsrfr Posted September 17, 2018 Share Posted September 17, 2018 can you make a mod that lowers the map light by maybe half or less, and makes gases twice brighter? Could you make WW cultivatable? They drop a seed, the animations wouldn't have to match out completely I suppose. This one is off the cuff just now. Maybe placeable in planters? Could you make a bottle emptier that had plumbing? Could you make a mod for rotating the various inlets and outlets? Could you make a mod that painted the colors or some designations on buildings/structures? So a set of red lined batteries that means 'this', or yellow ones meaning 'that'? Or wires and pipes? Or numbers, plain numbers on tiles? There aren't to many choices for tiles so just by looking a number could be easier to read. Could you make a mod that has an overlay for each gas type? Can you make a mod that shows how much mass you have mined from the map? Lights that give decor but won't grow plants for half the costs and half the coverage? Can you make them rotate-able? Could you make a mod that lets the HY generator burn different gases? Or supplement/change the other generators? Could you make large capacity batteries? some simple stripe or color to change them. But increased capacity? Link to comment Share on other sites More sharing options...
Rainbowdesign Posted September 17, 2018 Author Share Posted September 17, 2018 Cairath tries to add content right now. He changes plants and makes new one: He also made some mods for in and outlets. I dont think i will ever make cosmetic or interface mods, and right now i am still busy with my godtool to make scenarios: Link to comment Share on other sites More sharing options...
Slvrsrfr Posted September 17, 2018 Share Posted September 17, 2018 I just happened to blurt it all out here , I could copy paste it over there I suppose. Good luck with your work. Thanks for the reply! Link to comment Share on other sites More sharing options...
N00bieMeap Posted September 22, 2018 Share Posted September 22, 2018 wait, what's autosweeper mod? Link to comment Share on other sites More sharing options...
Rainbowdesign Posted September 22, 2018 Author Share Posted September 22, 2018 autosweeper range = 14 Link to comment Share on other sites More sharing options...
g_BonE Posted November 9, 2018 Share Posted November 9, 2018 @Rainbowdesign i can see some activity on Your github: https://github.com/rainbowdesign/OxygenNotIncluded-Mods . Wanted to start a new world today, so anything to get excited about? Link to comment Share on other sites More sharing options...
Rainbowdesign Posted November 9, 2018 Author Share Posted November 9, 2018 @g_BonE Yes i am excited about but the new version too. Just now it does not start properly and i have not tested everything so its not uploaded yet (while i already editing the readme file which maybe you can consider a trailer): New buildings as example: Auto Mopper, Mini Steam Turbine, new recipes, Single tiledoor, Super Solar Panel, Super Sweeper, Super Wire. Also i want to change the config files to support more ingame config. But first klei has to add something so you still have to edit the config files manually if you want to change the scenario.. Link to comment Share on other sites More sharing options...
voice5sur5 Posted December 18, 2018 Share Posted December 18, 2018 Hello, the HighPresureMod is adding the new high pressure pumps to my game but it's not making my pipes accept 400k of content as it used to be. Link to comment Share on other sites More sharing options...
Platinum Master Posted December 20, 2018 Share Posted December 20, 2018 I Seem to be having trouble with the AutoSweeperMod as it crashes my game on startup. I have lots of mods installed but when i try to launch the game with this mod installed (even if its the only one installed) I will get the Klei logo then for a few frames a crash screen then after a few seconds a CTD. I have tried to to a clean install of ONI modlaoder but it dose not seem to want to work. I Dont know what to do about this. For reference i have these mods installed Link to comment Share on other sites More sharing options...
Rainbowdesign Posted December 20, 2018 Author Share Posted December 20, 2018 I changed the mod a little try the new upload. Link to comment Share on other sites More sharing options...
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