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Gases are still bugged in a bad way.  I just started a new game today and the gases won't level out.  Carbon Dioxide continues to rise up the base at a pressure of 450 while my algae Deoxidizers remain at max gas pressure.  The oxygen is supposed to compress the CO2 at the bottom of the base; instead, the oxygen makers just remain at max gas pressure, allowing the CO2 to rise.  You can see one square at max oxygen, and the next square is 95g of Co2.  They won't level.20180905130321_1.thumb.jpg.129538db05a3fe4654dd50dd0622f370.jpg20180905130314_1.thumb.jpg.14f814a50ec83f3d854e428d9a70f859.jpg.  

Edited by slashar
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2 minutes ago, slashar said:

Gases are still bugged in a bad way.  I just started a new game today and the gases won't level out.  Carbon Dioxide continues to rise up the base at a pressure of 450 while my algae Deoxidizers remain at max gas pressure.  The oxygen is supposed to compress the CO2 at the bottom of the base; instead, the oxygen makers just remain at max gas pressure, allowing the CO2 to rise.  You can see one square at max oxygen, and the next square is 95g of Co2.  They won't level.20180905130321_1.thumb.jpg.129538db05a3fe4654dd50dd0622f370.jpg20180905130314_1.thumb.jpg.14f814a50ec83f3d854e428d9a70f859.jpg.  

Could you please upload your save file?

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Did you give it a couple of cycles since the fix? The savegame still loads as it was, with badly compressed gasses, bubbles of vacuum, etc, but as soon as you start running it the mechanics should take over and things should pressurize correctly within a few cycles, but not instantly.

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2 minutes ago, riwenna said:

Did you give it a couple of cycles since the fix? The savegame still loads as it was, with badly compressed gasses, bubbles of vacuum, etc, but as soon as you start running it the mechanics should take over and things should pressurize correctly within a few cycles, but not instantly.

I haven't yet.  I just ran it on fast speed to see if the oxygen would spread down, but the CO2 isn't moving down at all while the deoxidizer continually stops from max gas pressure.  I'll try running it for a few cycles to see what happens.

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9 minutes ago, riwenna said:

Did you give it a couple of cycles since the fix? The savegame still loads as it was, with badly compressed gasses, bubbles of vacuum, etc, but as soon as you start running it the mechanics should take over and things should pressurize correctly within a few cycles, but not instantly.

It's not.  It's pressurizing at around 0.1 - 2 g/s, which needs to be much larger jumps to get it more stabilized.  Oxylite on a new build (used to) practically shove the CO2 into the pits, but it's lingering in a large horizontal path now.

Edited by WanderingKid
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16 minutes ago, riwenna said:

Did you give it a couple of cycles since the fix? The savegame still loads as it was, with badly compressed gasses, bubbles of vacuum, etc, but as soon as you start running it the mechanics should take over and things should pressurize correctly within a few cycles, but not instantly.

A couple of cycles later and the issues remains.  You can see that at the bottom of the base, the pressure is only 21gs and yet the whole base is starting to fill up with CO2.

20180905132833_1.thumb.jpg.cc6bd4cc7c8df1cdeba46b0219a6ff11.jpg

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Possible... tho I just observed some of my CO2 packets at the bottom of my base losing pressure. But, I have no problems at my high-pressure CO2 storage tank, I just checked and it's all equally pressurized at 16.1Kg/tile, no tiny packets floating around, tho tiny packets are coming in through the pipe.

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I wonder if this issue is related to first update today:

  • Fixed an issue where mass could be created during the pressure simulation.

In the current stable branch, I have a steam geyer where I get the pressure down to under 1g (pumping oxygen out). When it errupts, I turn off the pump and let the steam build and condense. After the erruption cycle ends, the oxygen pressure is back up to 1000g+ of oxygen. The room is sealed with a waterlock. Somehow my <1g of oxygen turns into >1000g of oxygen. Mass was created. 

Fixing this issue may have inadvertently caused the other gasses to not combine as desired. I'd check there to see if the bug fix caused other problems. 

Good luck @Cheerio in locating and fixing the issue in the code.  This game is awesome.  Keep up the great work. . 

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I can confirm that CO2 is not compressing correctly.  After about 1/4 cycle, the CO2 in the bottom of my base expanded up several tiles.  In this area, everything above the bottle emptier was blue with an oxygen density of about 1800g/square. The level with the pitcher pump had almost zero CO2 because of the two algae terrariums.  As the oxygen gets used (breathed), the CO2 moves up, keeping the O2 pressure the same.

Spoiler

image.thumb.png.b6aa0f2c6db6dae9167a1c62866e7c66.png

 

In places where the CO2 (or O2 or hydrogen) is isolated, new packets added to the gas appear to be properly condensed.  In other words, if I pipe CO2 into a room with only CO2, I do not get small packets of CO2 floating around -- instead I get an increase in the overall pressure of the room.  This problem only appears to exist where there are different gasses in the same area.

Spoiler

image.thumb.png.98324678c50df8bef941752c928de832.png

This is less than a quarter cycle later.  The CO2 density is down to about 1kg/square.  O2 density remains at close to 1.8kg/square.

Here's a view higher in my base.  All of the red regions above the bristle bloom farm are ~20g packets from dupe breathing.  I only have 8 dupes, and this is about 3/4ths of a cycle since loading the map:

Spoiler

image.thumb.png.32160d6dd74893fbab4cebc7b414c9a8.png

 

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