Neotuck Posted August 29, 2018 Share Posted August 29, 2018 I recently discovered you can sterilize any gas or liquids by placing their storage in a chlorine filled room. With this new ability I revised my old Morb to breathable oxygen build and created this: The design is simple Morbs produce polluted oxygen with slimelung germs the PO2 passes though deodorizers supplied by a sweeper to turn the gas into oxygen The oxygen gets pumped into one of the gas storage tanks sealed in a chlorine room that kills any remaining slimelung germs The other tank pumps clean germ free O2 to the coloney The automation is setup so during half the cycle one tank gets filled while the other is emptied Link to comment Share on other sites More sharing options...
clickrush Posted August 30, 2018 Share Posted August 30, 2018 This is great! I wonder if you can do the same with food poisoned water. I think they introduced liquid tanks as well? Link to comment Share on other sites More sharing options...
Neotuck Posted August 30, 2018 Author Share Posted August 30, 2018 1 minute ago, clickrush said: This is great! I wonder if you can do the same with food poisoned water. I think they introduced liquid tanks as well? yes it can, be an easy way to get drinking water from dupe piss Link to comment Share on other sites More sharing options...
BadlyBurned Posted August 30, 2018 Share Posted August 30, 2018 2 minutes ago, Neotuck said: yes it can, be an easy way to get drinking water from dupe piss God I really hope that modern science in the real world is more complicated than in this game. My tap water has a funny smell. Link to comment Share on other sites More sharing options...
Neotuck Posted August 30, 2018 Author Share Posted August 30, 2018 10 minutes ago, BadlyBurned said: God I really hope that modern science in the real world is more complicated than in this game. My tap water has a funny smell. As a plumber in real life I can confirm modern plumbing is more complicated Unfortunately what the IPC considers "potable" water can still contain small amounts of lead and other dissolved solids I suggest filtering your tap water to remove that funny smell Link to comment Share on other sites More sharing options...
Neotuck Posted August 30, 2018 Author Share Posted August 30, 2018 To test this design I placed a germ sensor on the output pipe leading to the colony if just one germ gets though the door will open and drop the gold I have been running it nonstop for 50 cycles and the gold still hasn't moved Link to comment Share on other sites More sharing options...
hostagesaverfuz Posted August 30, 2018 Share Posted August 30, 2018 i believe the first block of oxygen right out of the gas tank may contain germs, wonder how the germs in that block died? Link to comment Share on other sites More sharing options...
BlueLance Posted August 30, 2018 Share Posted August 30, 2018 Possibly the germ went through the sensor so the door open closed too fast for the gold to drop? But the principle is sound and I think its a great idea Link to comment Share on other sites More sharing options...
Neotuck Posted August 30, 2018 Author Share Posted August 30, 2018 1 hour ago, hostagesaverfuz said: i believe the first block of oxygen right out of the gas tank may contain germs, wonder how the germs in that block died? they do but it's usually under 100 germ count and they do die in oxygen just slowly, the count reaches 0 by the time it reaches the sensor 25 minutes ago, BlueLance said: Possibly the germ went through the sensor so the door open closed too fast for the gold to drop? But the principle is sound and I think its a great idea no, this was in debug mode and one time I forgot to resupply the sand causing PO2 to leak into the tanks, this managed to carry germs past the germ sensor and the gold dropped as long as the deodorizers are working properly germs always died off long before reaching the colony Link to comment Share on other sites More sharing options...
Saturnus Posted August 30, 2018 Share Posted August 30, 2018 16 minutes ago, Neotuck said: no, this was in debug mode and one time I forgot to resupply the sand causing PO2 to leak into the tanks, this managed to carry germs past the germ sensor and the gold dropped Put an edge detector on the sensor to make sure. Build it like this. The filter output enters standby for filter set amount of time when there's any change in the sensor input no matter how short. Even works flawlessly at ultra speed. Link to comment Share on other sites More sharing options...
Djoums Posted August 30, 2018 Share Posted August 30, 2018 1 hour ago, Saturnus said: Put an edge detector on the sensor to make sure. Build it like this. The filter output enters standby for filter set amount of time when there's any change in the sensor input no matter how short. Even works flawlessly at ultra speed. Not sure I get this one. Looks like the output signal will be always be true since the xor gate is generating a true signal either way. Link to comment Share on other sites More sharing options...
Saturnus Posted August 30, 2018 Share Posted August 30, 2018 24 minutes ago, Djoums said: Not sure I get this one. Looks like the output signal will be always be true since the xor gate is generating a true signal either way. Try it If the sensor input changes either way, from true to false or from false to true doesn't matter. And even if that change is less than 0.1s from for example a dupe with Athletics 20 or more running over a weight plate. The output of the XOR will for 0.1s be false which is enough time for the filter gate to pick it up. Link to comment Share on other sites More sharing options...
Djoums Posted August 30, 2018 Share Posted August 30, 2018 Oh I see, the not gate takes a split second to do its job so the xor gate will detect any change and the filter then amplifies it to whatever value you want. Pretty clever Link to comment Share on other sites More sharing options...
Saturnus Posted August 30, 2018 Share Posted August 30, 2018 I should probably mention there's a positive edge detector variant as well. Replace the XOR with an AND, and the FILTER with a BUFFER, and it will detect any change on the sensor that goes from false to true but not the reverse. Combine the two and you have a toggle switch that change state every time the input is TRUE. The basic building block of an asynchronous bit counter. Link to comment Share on other sites More sharing options...
Sentry Neko Posted August 30, 2018 Share Posted August 30, 2018 11 hours ago, Neotuck said: any gas or liquids by placing their storage in a chlorine filled room Are you sure it's not a bug? Link to comment Share on other sites More sharing options...
BlueLance Posted August 30, 2018 Share Posted August 30, 2018 18 minutes ago, Sentry Neko said: Are you sure it's not a bug? They work the same way compactors do, so unlikely that its a bug, but the devs will hammer it out if it is. Link to comment Share on other sites More sharing options...
Sasza22 Posted August 30, 2018 Share Posted August 30, 2018 1 hour ago, BlueLance said: They work the same way compactors do, so unlikely that its a bug, but the devs will hammer it out if it is. Except the stuff compactors store gets disinfected if put in chlorine enviroment. Liquids and gasses don`t behave that way when surrounded by chlorine. Link to comment Share on other sites More sharing options...
Saturnus Posted August 30, 2018 Share Posted August 30, 2018 26 minutes ago, Sasza22 said: Except the stuff compactors store gets disinfected if put in chlorine enviroment. Liquids and gasses don`t behave that way when surrounded by chlorine. It's been true for all other storage buildings so far so it's logical to assume gas/liquid storages will behave the same. And in fact you are incorrect. Put chlorine gas tile in a room with infected polluted oxygen and you can see the germs die off much much faster than a control without a tile of chlorine gas. Link to comment Share on other sites More sharing options...
Neotuck Posted August 31, 2018 Author Share Posted August 31, 2018 I thought the latest update would break this build but it still seems to work Just to make sure I cleared out the chlorine in one tank to see if it made a difference, and it DID! slimelung started building up in the left tank while it died off in the right tank Link to comment Share on other sites More sharing options...
babba Posted August 31, 2018 Share Posted August 31, 2018 Would be great if it still works, perhaps with then updated tank graphics - Showing some connection to the outside of the tank Didnt they write in the patch notes they wanted to seal the tanks of to the outside ? Havent used tanks yet myself...Thanks for sharing your work, its good inspirations. Link to comment Share on other sites More sharing options...
Neotuck Posted August 31, 2018 Author Share Posted August 31, 2018 7 minutes ago, babba said: Would be great if it still works, perhaps with then updated tank graphics - Showing some connection to the outside of the tank Didnt they write in the patch notes they wanted to seal the tanks of to the outside ? Havent used tanks yet myself...Thanks for sharing your work, its good inspirations. that's what I thought but it seems they did't elaborate on the update notes as germs still die off in chlorine Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.