Maxposting Posted August 15, 2018 Share Posted August 15, 2018 Why is it NOT replacing sources like Spoiler Turf - Gekko Sapling - Twiggy Tree Normal - Juicy Disease Free because it just destroys most of the sources ( ehm ehm berries ehm ehm ) Link to comment Share on other sites More sharing options...
WilsonGuy_ Posted August 15, 2018 Share Posted August 15, 2018 31 minutes ago, __IvoCZE__ said: Why is it NOT replacing sources like Reveal hidden contents Turf - Gekko Sapling - Twiggy Tree Normal - Juicy Disease Free because it just destroys most of the sources ( ehm ehm berries ehm ehm ) Spoiler (Sorry, I couldn't resist) Link to comment Share on other sites More sharing options...
Maxposting Posted August 15, 2018 Author Share Posted August 15, 2018 54 minutes ago, Wilson_pl said: Hide contents (Sorry, I couldn't resist) Two Words : It Should. Geez : The Sources Should Respawn as different type but the disease just is like KABOOM YOU DED! Link to comment Share on other sites More sharing options...
Lumina Posted August 15, 2018 Share Posted August 15, 2018 I do agree i dislike the feeling of limited resource gone forever. I limit transplant because of this, but it would be nice to have options at least. Like, being able to cure diseased plants, for example. Link to comment Share on other sites More sharing options...
Maxposting Posted August 15, 2018 Author Share Posted August 15, 2018 24 minutes ago, Lumina said: I do agree i dislike the feeling of limited resource gone forever. I limit transplant because of this, but it would be nice to have options at least. Like, being able to cure diseased plants, for example. Yeah or atleast the resources respawning ... Link to comment Share on other sites More sharing options...
brbrmensch Posted August 15, 2018 Share Posted August 15, 2018 59 minutes ago, Lumina said: limited resource gone forever you seem to forget the tumbleweed, unless you mean saplings\tufts, but it's not really usable for anything Link to comment Share on other sites More sharing options...
Lumina Posted August 15, 2018 Share Posted August 15, 2018 I don't forget anything, i dislike when things in limited amount disappear. It's true for sapling, tuft, or even stuff like turf : most of them aren't renewable, i hate burning them as fuel, for example. I'm not saying it's purely rational, but i prefer way to save things in my world when possible. Link to comment Share on other sites More sharing options...
ShadowDuelist Posted August 15, 2018 Share Posted August 15, 2018 Endless servers do slowly regrow lost plants. However, it would be nice to have a mechanic in survival games in which when the server detects that some plant got diseased, the game will grow another of that plant somewhere randomly in the world, an in game year later. This would make long running games better in terms of diseased plants, without having to rely on endless. Im not so sure how to make a turf regrowth mechanic that is not exploitable, maybe being able to craft more turf types with renewable ingredients? Link to comment Share on other sites More sharing options...
Maxposting Posted August 15, 2018 Author Share Posted August 15, 2018 49 minutes ago, ShadowDuelist said: Endless servers do slowly regrow lost plants. at rate of? how did you learn? Link to comment Share on other sites More sharing options...
Sinister_Fang Posted August 15, 2018 Share Posted August 15, 2018 I don't understand the point of disease anymore. It used to work as a mechanic to kill off a resource when chancing resources came into effect. But they changed how resource variants work now, and kept disease. So I guess it's purpose now is to kill off non-renewable resources? Or to encourage the use of twiggy trees and grass gekkos (both are usually more efficient anyway, so there's not much point in pushing players to these options)? Either way, it just seems like a relic of an outdated mechanic. Link to comment Share on other sites More sharing options...
WilsonGuy_ Posted August 15, 2018 Share Posted August 15, 2018 3 hours ago, __IvoCZE__ said: Yeah or atleast the resources respawning ... They respawn near portal though.. . Link to comment Share on other sites More sharing options...
Generubi Posted August 15, 2018 Share Posted August 15, 2018 They should add in game options (Regrowth Yes!/No) Link to comment Share on other sites More sharing options...
axxel Posted August 15, 2018 Share Posted August 15, 2018 Resource swapping was annoying but it was guaranteeing a steady income of plants. The current mechanic makes gradually older DST worlds with default settings losing grass (disease and killing geckos by meteors and tall birds). The classic world setting don't even offer tumbleweeds. ShadowDuelists idea is good. A new method for preventing disease or rescueing ill plants would be nice, too, like a new turf or pesticide. Link to comment Share on other sites More sharing options...
WilsonGuy_ Posted August 15, 2018 Share Posted August 15, 2018 12 minutes ago, Generubi said: They should add in game options (Regrowth Yes!/No) There IS An option like this. Link to comment Share on other sites More sharing options...
Generubi Posted August 15, 2018 Share Posted August 15, 2018 Just now, Wilson_pl said: There IS An option like this. Hm really? Link to comment Share on other sites More sharing options...
WilsonGuy_ Posted August 15, 2018 Share Posted August 15, 2018 Just now, Generubi said: Hm really? Yes, all aside from "none" is yes. You can change The world's regrowth in options. Link to comment Share on other sites More sharing options...
Maxposting Posted August 15, 2018 Author Share Posted August 15, 2018 44 minutes ago, Wilson_pl said: Yes, all aside from "none" is yes. You can change The world's regrowth in options. except that it is only for trees , mushrooms not berries , grass and twigs Link to comment Share on other sites More sharing options...
ShadowDuelist Posted August 16, 2018 Share Posted August 16, 2018 8 hours ago, __IvoCZE__ said: at rate of? how did you learn? Honestly, I'm not sure. Back in the day (that's a long time ago) in endless and wilderness mode, world regrowth would continue to spawn new berry bushes, even if the originally spawned ones were still alive. Proof: Spoiler This was corrected in a patch (also, a long long time ago) but I assume that both wilderness and endless do still have some sort of regrowth attached to berry bushes, grass, twig plants, etc. I'm not so great at checking the code to confirm or deny this, so maybe a little help from code mages such as @DarkXero can help? Link to comment Share on other sites More sharing options...
NAVY Posted August 17, 2018 Share Posted August 17, 2018 I had a normal world with default settings and wiped all the resources and items. I mean really all of them. Can confirm that trees, sapplings, twiggy trees, grass, flint and berry bushes respawn slowly. (Those are which I noticed, mushroom probably too. However my wold had no juicy berries.) Link to comment Share on other sites More sharing options...
axxel Posted August 18, 2018 Share Posted August 18, 2018 NAVY it was nice from you to try that. When did you do that? I also tested it with the delete prefabs command and no grass/sabling/tree etc. settings on survival. However only trees were respawning. Link to comment Share on other sites More sharing options...
NAVY Posted August 18, 2018 Share Posted August 18, 2018 I did this a while ago, last month. I had a small world with edited worldgen to make the world really small, like 3 biomes only. After wiping all the rescources, they started to regrow slowly. World settings all default. Link to comment Share on other sites More sharing options...
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