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Overflow liquid shutoff not working?


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Hi all

I've been working on this recycling bathroom setup. I wanted to let the overflowing liquid be automaticly be removed. Sadly i just can't seem to figure out what the problem here is. In the picture below is the setup:

Liquid setup:

Spoiler

image.png.88df1e85eeae9d14418df90da0e6e4d3.png

 

Automation setup:

Spoiler

Please look at the blue markings.

image.png.1dd83b380e0155ccdf9f30b2c02cd402.png

If i read it correctly, red should disable the liquid shutoff so the water doesn't flow.

7 minutes ago, Yannick Vachon said:

What is the problem actually? Based on what I see, the water should stay in the loop without going out, since the shutoff is at off.

Is it what is going on right now?

Currently it keeps just separating the cleaned h2o until i don't have anything left in my loop...

 

4 minutes ago, Le0n1des said:

Remove the T section and connect the shutoff straight to the main pipeline

If i do this it won't be a loop anymore. I'd have to put water back into the system all the time.
The thing i want is only remove the extra water generated from the toilets

 

One problem is that as soon as one packet flows past the sensor it will divide the rest up 50-50. That's not many tiles as a buffer. A second problem is that blackout will make it fail because the shutoff requires power. Use a bridge to prioritize instead.

2 minutes ago, Hedning1390 said:

One problem is that as soon as one packet flows past the sensor it will divide the rest up 50-50. That's not many tiles as a buffer. A second problem is that blackout will make it fail because the shutoff requires power. Use a bridge to prioritize instead.

So once it has gotten the signal it keeps dividing it?

And how does the bridge priority work?

It doesn't keep the signal, but it detects moving liquid and will keep turning on as long as there's liquid moving past it which means you'll cut the tail off any liquid train that moves past.

 

Bridge priority is pretty simple. On the input side the bridge gets priority, ie things splitting on the input side will take the bridge before continuing on. On the output side it is the other way around. If you merge on the output tile things coming from the bridge will have to wait.

A bridge will take priority, so put a bridge after your sieve to the return line, and then put your runoff pipe from the white arrow of the bridge to wherever your overflow goes to. That way, as you gain water in the system, the water will back up after the bridge, then when it fills up, any excess will divert to the outflow pipe.

First of all will be filled lower toilets.
Exceed water will go to upper sinks row. (as soon as lower pipe will be filled completely)
Overexceed water will drip to pool. (as soon as whole tube after first bridge will be filled)
One rule: bridges takes priority. If in ur pipe is installed white square pictogram, liquid will go throught it.
image.thumb.png.1f03b0729aacf0cc843dbdea530fb62c.png

Djoums solution should work properly, as the bridge will always take priority over the pipe, so unless the piping that leads to the latrines and sinks is full, water will keep flowing in there.

If you really want to use a shutoff valve with automation, you should add a FILTER gate to the signal, set to about 20-30 seconds or so. This will ensure that when a flow of water goes through the piping, it won't immediately trigger the valve, but once the pipe is full, the timer will run out and the rest will be sent off through the shutoff.

( Djoums solution is superior though as it doesn't require power for one )
 

Here is a picture of the shutt-off filter solution that Suicide commando wrote about.

The bridge method works with no power though, which is an advantage.  I use this setup on my aquatuner to switch it off when the reserve tank is full, only I have the output from the filter connected to aquatuner instead of the valve. 

Will placing a liquid vent several tiles below the top of the tank act as an un-powered shutt-off valve when the tank becomes full and the vent becomes fully immersed?

5b56921dc92a0_valve3.thumb.jpg.32a7c319d77bb79c51086d46aed2e1db.jpg5b569217c814a_valve2.thumb.jpg.f1ec1ab0b9ca88e8cda320cfff9ae290.jpg

 

1 hour ago, Ystogan said:

Thanks for the replys everyone. I layed a bit with the bridges and found out this. Might not be the most efficient, but it works just fine :)

image.png.53b6b47ba61f01dde3d6a7cf0d037046.png

Just to be mentioned. You can build most buildings mirrored by using "O" key. Sometimes having input and output interchanged saves lot of pipes.

And in your case, why use 4 bridges? You can use one just after sieve

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